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Posts posted by Hell Nirvana.9045
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On 9/24/2021 at 1:08 AM, Icuhtnurh.9146 said:
Not really.. Direct x11 is not apparently supported on Win 7
It is, just not with all the feature levels. And Anet hasn't disclosed which one they're requiring. I hope they've done their homework on this.
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38 minutes ago, xlion.3065 said:
(A) It took many years for the developers to admit that not only the main thread but also DX9 was a bottleneck.
(B) When your code crashes/hangs every few minutes, you should not bother users with testing it. Not even your internal Testers/QA. I know that a lot of developers have this "Successfully built and didn't crash after 10 seconds -> ready to be tested by someone else" attitude, but this is just lazy.
Johan wasn't lying; he was just wrong.
But what is still true is that switching graphics API isn't a magic bullet. I gain far more performance from things like hiding the UI (25% more frames per second!!!). I'd like Anet to look at the rendering of CoherentUI as well.
Sorry to hear if your system setup has crashes every 10 seconds. But don't opt-in if that's the case, and report your findings. "Epic Fail!" helps nothing but your ego.
I experience a freeze every now and then. Mostly in Mistlock Sanctuary.
When more and more people report issues in specific locations, Anet can go there with proper debug tools to check what could be happening.
Edit: I forgot to mention about d912pxy source code. If you'll read the Licenses, you'll notice that it's utilising other projects. It's not made from scratch. But comparison between it and game source code is comparing apples to oranges.
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20 hours ago, xlion.3065 said:
doesn't have access to the game's source code
Which was what I was referring to. Translation layer can bring performance benefits, but it cannot help the game itself take benefit of the newer graphics API features.
20 hours ago, xlion.3065 said:they liked us to believe that DX9 wasn't a/the performance bottleneck for many years
Source? I haven't seen them ever say there was no bottleneck.
20 hours ago, xlion.3065 said:So we should expect even more performance improvements when the game **natively** uses DX11 instead of DX9 as the backend
Main purpose is to get rid of render thread bottlenecks. Game may never perform better in native DirectX 11 than with d912pxy, but it's necessary to be rid of DirectX 9 limitations.
20 hours ago, xlion.3065 said:What I'n not happy with is the current stability or rather the decision to include DX11 code in the beta while it obviously wasn't ready.
This is a beta test for a reason. Instability and other issues are to be expected. If that doesn't suit you, do not opt in.
When is it supposed to be "ready"?
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1 hour ago, draconicrose.6213 said:
Unrelated to dx11, does anyone else have the bug report feature fail to take screenshots?
Can confirm. It's been erroring out as long as I can remember.
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DirectX 9 or 11? I have the same freeze issue there on the latter. Also Eye of the North, once.
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8 minutes ago, xlion.3065 said:
True, it's even harder to implement FPS improvements and build templates without having access to the source code.
Translation layer has nothing to do with source code.
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7 minutes ago, xlion.3065 said:
It always baffles me to see that open source software created by some individuals has more/better features and runs smoother and more stable than the code produced by a company with hundreds of employees.
Translation layer and native implementation are not the same thing.
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3 hours ago, SoulGuardian.6203 said:
Any solutions yet?
It's clearly an internal sound priority error, so no.
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The cycle of low and normal music volume is very prevalent in Mistlock Sanctuary, for example.
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Looks like red salt. How appropriate 😁
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Unable to reproduce. I see my character starting the dodge animation, which is interrupted by the mount up.
But no crashes.
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Mistlock Sanctuary seems to be sensitive to freeze the game. No actual crash, and music keeps playing in the background.
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10 hours ago, voltaicbore.8012 said:
All of this will be moot for me when I finally take the plunge and stop booting into windows and boot exclusively into linux. I'll just live with a whole new level of glitches there (when it comes to wine) when the time comes.
It ain't problem-free, for sure. But one thing I noticed was that translation from DirectX 9 to Vulkan made the camera stutters go away, similar what the native DirectX 11 implementation is doing now.
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See the patch notes.
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Gilded Hollow and other places with the same golden texture work still look worsened in DirectX 11 beta.
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I saw these people actively switching their templates multiples times per second. This is different from just role playing as a Christmas tree 😁
These stutters could even last a couple seconds, when people in the know how to do this are doing it as quickly as they can. Multiple people were complaining about this in my instance of Mistlock Sanctuary.
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And people in the Mistlock Sanctuary are of course grieving others with this...
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On 8/4/2021 at 8:51 PM, Hell Nirvana.9045 said:
Haven't had a single crash since I switched back. I'm gonna switch to the newer version again to see if the build was actually at fault, and not the Nvidia drivers and/or linux-firmware, both which I've received updates for since.
I've had two game freezes since this post. But better than whole system ones I've had before...
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Just wondering if it'll work with it out-of-the-box, or if this package has some DirectX 9 -only configurations.
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DirectX 11 beta coming in less than a month!
https://www.guildwars2.com/en/news/guild-wars-2-live-fall-and-winter-2021/- 1
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Knowing your rotation, and how to adapt it to situation at hand should be enough.
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17 hours ago, Minux.2416 said:
And right now it's a must for something like fractals or raids
Why? You don't need to use it in order to others to see your dps or boon uptime 🤔
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I haven't used it for a long time, due to it making the game so unstable.
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I wonder if this related to some behind-the-scenes changes about moving towards DirectX 11...
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I think this could've been a foundation to make Weaver fun again.
Of course you gotta bring down the barrier gain down by a lot, and not have it activate on harvest nodes, trying to mount up while in combat etc. And make it combat-only.
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DirectX 11 Graphics Issues
in Bugs: Game, Forum, Website
Posted
I do hope so as well.