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Posts posted by Hell Nirvana.9045
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@kanemi.4903 said:
@ArmoredVehicle.2849 said:@"VAHNeunzehnsechundsiebzig.3618" said:Also ACO is now enabled by default for radv:WARNING: Unknown option RADV_PERFTEST='aco'. ACO is enabled by default now.I think if it's just a harmless warning it's safe to keep it in the package for those not running the upcoming 20.2.x. Otherwise I can always implement an if/else line in the script :)@kanemi.4903 said:Those who run teh game with proton has any problem with LTC?Sorry what does LTC stand for?'Lion Trade Company'If i run gw2 with proton, LTC does not work.anyone else who run the game w proton has the same problem or is just me?The trading post and gem store? Both work for me.
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I've had situations since around Manjaro introduced Futex patches to their kernels (allowing me to try out Fsync with GW2), where couple times a week I get a crash with frozen visuals and looping audio.Haven't had those since I moved back to Esync, so it seems Fsync isn't all stable with this game.
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Be warned that the latest stable Wine release doesn't have Esync or Fsync support, due to changes to ntoskrnl. They'll be reimplemented later.
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So, I've gotten myself a second monitor, which is 1440p. GW2 refuses to switch to this resolution, staying at 1080p...I tried increasing the DPI in Wine Settings, didn't change a thing. Emulating virtual desktop just launched the game in a window.
Edit: I tried with other games, and they work in 1440p just fine.
Edit2: Game's clearly getting it's display properties from my secondary screen (I've set the 1440p as primary). It's clear, because I noticed that the game limits itself to 50 fps, because the secondary had dropped to 50 Hz after I connected the new one. I fixed it back to 60, and game is now running at that.Also, the cursor jumps to the secondary screen when I get past the launcher. The launcher does open on the main monitor.
Is this something that was set when I first installed this standalone Wine package for this game? Should I reinstall so that the game notifies the new primary display?
Edit3: Nevermind, had to go force the new resolution via the GFXSettings.GW2.exe.xml
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@Nevin Kiludan.2639 said:I try to add GW2 into Steam in a way that I can use the Steam Overlay, Steam Broadcasting and Steam Link with Steam Controller to work. Has anyone got this working and which are the steps to take to get this running in a way that I am able to play GW2 via Steam Link on my TV?
Having said this, I have performance issues with this version. I mean, in the past I could e.g. set the CPU governor to--> SOLVED: Disable FSYNC and enable ESYNCperformance
and FPS almost doubled, Currently I have no effect at all and with Ryzen 3800X + GTX1070 the performance should be higher than 15-20FPS or?On the other hand, the Lutris version of GW2 does add to Steam but suddenly misses Steam Overlay and therefore Steam Link features. Additionally, having added GW2 to Steam arcdps is no longer working, too.
I did clean install both versions, but it looks like each one has its issues to prevent me from playing it via Steam Controller. Do you have any ideas how each of those issues can be fixed or even all of them?
+1I've also tried to get the overlay working. Nothing seems to work. It's possible you'd have to run the game through Proton instead.
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Does anyone know of any Linux alternative solutions for Yolomouse? I have trouble losing my cursor when there's a lot of effects on-screen.
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@Suzumiya.3049 said:
@Hell Nirvana.9045 said:@Barabeam.4638 said:@Hell Nirvana.9045 said:Does anyone have experience running both GW2Hook (essentially ReShade) and arcdps simultaneously?I'm moving from Windows to Manjaro soon, and wondering whether I have to make a choice which to drop.Edit: The DLL files I have to use arcdps and GW2Hook together is to name arcdps as d3d9.dll, grab d3d9_chainload.dll linked on deltaconnected's website for ReShade, and GW2Hook as ReShade64.dllHi, to be honest I haven't tried to run GW2Hook on linux, but I am using a vkBasalt () which is described as: ("vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games"). It has its own modifiers, and it can be configured to use Reshade shaders. It doesn't have a GUI, so I had to do a lot of tinkering to link things properly and set up the graphics to my liking :)Edit: There is a GUI application that can be used to configure vkBasalt to your liking (), it can also configure Mangohud which is an overlay that can display fps, temps, cores utilization and more. I haven't tried it yet though and this is why I forgot to mention it.The reason I use GW2Hook as my ReShade version is the UI bypass. I don't believe it's done right anywhere else...Is it legal to use GW2Hook?As legal as ReShade. It's just that, but built for GW2, specifically.
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@Barabeam.4638 said:
@"Hell Nirvana.9045" said:Does anyone have experience running both GW2Hook (essentially ReShade) and arcdps simultaneously?I'm moving from Windows to Manjaro soon, and wondering whether I have to make a choice which to drop.Edit: The DLL files I have to use arcdps and GW2Hook together is to name arcdps as d3d9.dll, grab d3d9_chainload.dll linked on deltaconnected's website for ReShade, and GW2Hook as ReShade64.dllHi, to be honest I haven't tried to run GW2Hook on linux, but I am using a vkBasalt () which is described as: ("vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games"). It has its own modifiers, and it can be configured to use Reshade shaders. It doesn't have a GUI, so I had to do a lot of tinkering to link things properly and set up the graphics to my liking :)Edit: There is a GUI application that can be used to configure vkBasalt to your liking (), it can also configure Mangohud which is an overlay that can display fps, temps, cores utilization and more. I haven't tried it yet though and this is why I forgot to mention it.The reason I use GW2Hook as my ReShade version is the UI bypass. I don't believe it's done right anywhere else...
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Does anyone have experience running both GW2Hook (essentially ReShade) and arcdps simultaneously?I'm moving from Windows to Manjaro soon, and wondering whether I have to make a choice which to drop.
Edit: The DLL files I have to use arcdps and GW2Hook together is to name arcdps as d3d9.dll, grab d3d9_chainload.dll linked on deltaconnected's website for ReShade, and GW2Hook as ReShade64.dll
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It's the Viper trinkets I have. For some reason they only increase the self-Torment's duration in the trait's tooltip, but not in reality.
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There seems to be something weird going on with the scaling on my end. My guild mate is getting 9 (with the trait showing correct scaling) stacks on their Revenant, while I'm stuck at 7, even though that trait says 9. They use Torment runes, but that's not the cause. Something in my build isn't making Torment scale correctly.
I'm using full Viper gear (weapons, armour and trinkets), with Superior Runes of Nightmare. Sigils are of Geomancy, of Earth, and of Doom.
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@Clownmug.8357 said:
@Hell Nirvana.9045 said:It's an unavoidable effect, since having a condition on yourself puts you in combat. You could turn in into a combat-only trait, but you'd have to enter combat in an area just once to end up in the same situation.Might as well make it combat-only anyways just to prevent trolling like killing friendly necros that have Plague Signet equipped.But like I said, it wouldn't change much.
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Replenishing Despair's self-Torment should scale with Revenant's condition duration, much like self-conditions do on Necromancers.Right now, I can't get beyond 7 second duration per stack on a condition Revenant build, if I have Pact of Pain selected. Even the tooltip on Replenishing Torment says I should have a duration of 8¾ seconds with the current condition duration. Up to 9 seconds with buffs.The synergy with Permeating Pestilence feels very lackluster right now, being able to transfer just 7 stacks of Torment with a duration of 7 seconds max after swapping legends.Because of this, Acolyte of Torment with its 10% damage increase to Torment seems to be the choice in every scenario right now.
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It's an unavoidable effect, since having a condition on yourself puts you in combat. You could turn in into a combat-only trait, but you'd have to enter combat in an area just once to end up in the same situation.
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Enabling it still results in abnormally long load times.
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Deleting the local.dat file decreased load times to maps like Divinity's Reach from 65 to 13-15 seconds.But load times to Mistlock Sactuary still took between 40 and 50+ seconds. Removing -maploadinfo fixed that.
Playing Guild Wars 2 on Linux - Performance optimizations and more.
in Account & Technical Support
Posted
wine package is updated the same as wine-staging is in the repos (both are at 5.19-1 as of now), so staging one shouldn't be necessary.I do not know why they have essentially two staging packages.