Going to side with the majority on this one too. The mount skins released today were done so in a very poor method. First up, Warhound skin is half the price of PoF! Look, I get it, it has a unique model which should be priced more, but 2,000 gems is _extremely _steep. And then we come to the RNG adoption license. I like that the price is more or less on par with gliders, but it really should have stuck with that model. One price for one mount skin, no RNG. I didn't like that only one glider was released into the game which could be acquired without paying extra, but I waited to see what would be released(and how much they would cost). And you know what, there were a few nice gliders released worth spending gems on. I figured a similar approach to mounts was coming. I didn't quite like the direction on the spooky mounts, but again I would wait and see. That clearly changed today, with both mount offerings. So going forward what can be done? If RNG is the game you want to play, meet us halfway. Let us at least choose which mount type we want to gamble on, which turns the odds from 1 out of 30 to 1 out of 6. Also, make the skin a tradeable item. That way if we do not receive the skin we want, at least we can get rid of it and make some of the purchase back to try again. This should have been there from the get go, and maybe half the folks here may have dealt with the RNG. Overall, it's the practice of adding more RNG(lootboxes) into a game that has already has a good deal of it. Even more so when lootboxes are under a lot of scrutiny by gamers as being a shady way of bringing in profit. I'm not going to bail on the game, and my gemstore habits will remain the same (buy what I like and skip the RNG stuff unless it's free), but I'm very displeased to see such an action taken with what seemed to be highly sought after items. And so soon after an excellent Halloween update.