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vareares.1932

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  1. I couldn’t have said it better myself, when you mess with the core mechanics your mess the entire spec up the problem with chrono wasn’t the shatters doing to much damage it was the mantras, lots of the utilities in Mesmer need some updating to fit the current meta of the game. For instance girl is a skill from core Mes that is like a curtain that grants 2 seconds of stealth not only is this skill not used but the cool down is 74 seconds, 2 seconds of stealth is not enough to do much and 74 seconds is rediulous
  2. But the thing is I have almost 3000 hours of experience playing Mesmer majority in pvp and chrono is just not playable in the state it’s in and the way Mesmer is is that it isn’t strong enough to compete with some of these classes that have become very abusive and not requiring as much thought into what they do
  3. Mesmer is something unique to guild wars, Mesmer used to be this respected class which took lots of skill to play I think we can get back to that but much has to change with Mesmer and other classes
  4. I feel that after mirage was nerfed things can finally my be reverted it is clear that people believe that there is an illusion up time issues staff Phantasm does 25% of the dmg it did a year and a half ago(nerfed dmg by 50% and down to one worlock) phantasm dp need to be reworked in a way that makes them more effective, they are so easy to counter play and they should be the main source of mesmers damage. Staff bunker phantasm chrono can be healthy for the game as a side node the problem in chrono is the traits, I also think a big problem for Mesmer to be fixed is MANTRA. Mantra has been the main source of issues for Mesmer, for chrono to work with the old chrono trait line for power ( I think the trait is called lost time) If mantras were retired and traded for something new maybe giving phantasm their own line of skills the trait would only on more skill full used of cc like using diversion at the right time. Although I’m not sure how or what could replace mantras it would be nice to see some touch ups to the old Mesmer utilities that don’t see much play anymore
  5. Ever since the patch I think in august of last year chronomancer has seen no play in pvp and as some one who loves chrono in pve I was really disappointed about how the shatters were reworked and could no longer shatter on them self, it affected all game modes. I hope that the devs could rework chrono so it may once again be a fun class once. I think part of the issues is putting together distortion and contium split, maybe reworking the traits in chrono will help so the one shotting won’t be an issue
  6. Ever since the patch I think in august of last year chronomancer has seen no play in pvp and as some one who loves chrono in pve I was really disappointed about how the shatters were reworked and could no longer shatter on them self, it affected all game modes. I hope that the devs could rework chrono so it may once again be a fun class once. I think part of the issues is putting together distortion and contium split, maybe reworking the traits in chrono will help so the one shotting won’t be an issue
  7. Ever since the patch I think in august of last year chronomancer has seen no play in pvp and as some one who loves chrono in pve I was really disappointed about how the shatters were reworked and could no longer shatter on them self, it affected all game modes. I hope that the devs could rework chrono so it may once again be a fun class once. I think part of the issues is putting together distortion and contium split, maybe reworking the traits in chrono will help so the one shotting won’t be an issue
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