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mjmheizyk.1387

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Everything posted by mjmheizyk.1387

  1. Recently switched from using the DX9 (deprecated) mode to DX11, and now the game refuses to remember to display in my preferred (secondary) monitor. It opens in the primary monitor, and even when moved to and closed in the secondary display does not reopen in that display when relaunched. Switching back to the DX9 (deprecated) mode results in a return to expected Win 10 behavior (client relaunches in the position/resolution on the same display from which it was last terminated).
  2. I made it through about 6 toons, and I was hopeful that they had replaced the malfunctioning gerbil on the back-end, since there wasn't a client-side patch. I should have known better than to hope...
  3. Posting this to raise awareness of an issue that has been occurring for (at least) the last three weeks in the YB:JQ matchup. For the remainder of this post, I am going to avoid using the words "hack", "exploit", "glitch" or "cheat". As a player I have no way to determine if this is an unintended design consequence, an abuse of internal mechanics, or some external factor. For the past three weeks Jade Quarry (JQ) players have been taking Tier 3 tower objectives in the Yak's Bend (YB) corner of Eternal Battlegrounds without breaking walls, nor deploying siege, nor setting off dots from sentries or weather balloons. It appears to be the same two or three Revenants each time. Most often, they start with Veloka, then move (unnaturally fast) to take Ogrewatch and Mendon's. This behavior has become so consistent that I was actually able to anticipate and schedule time to watch them do it (mid-late morning EST, for reference). Below are two video links. I apologize for their quality (and for the fact that you can briefly hear me playing Terraria in another window - gotta keep entertained between caravan escorts). The first video shows their "assault" on Veloka. You can see them actually appear out of nowhere on a completely undamaged wall at 0:06. The gate, behind my broken and trampled corpse, was similarly unblemished. https://i.imgur.com/cHvJcE3.mp4 The second clip shows a few moments later. While the JQ server blob is at the front door of YB Overlook Keep, three revenants appear on the inner wall, drop down and engage with players manning siege on top of Lord. This happens well before any interior wall or gate is breached. https://i.imgur.com/koJnDZp.mp4 I am the first one to tell you that I am not a good player, and I don't cry foul any time I am beaten. But this is consistent repeated evidence that game mechanics are being circumvented, and it additionally implies collusion on the part of the JQ alliance, since it involves multiple players and they take advantage of it multiple times a week, if not daily. I would welcome insight or evidence that shows that this is all functioning as intended, proving my assertions unfounded. Because, as it stands, I am frustrated and disappointed.
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