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Rarnark.5623

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Everything posted by Rarnark.5623

  1. A post about removing map from the pool and its not Skyhammer lul
  2. If it wasn't evident from the stream it's 100% clear at this point that they're intending on keeping ele S tier in every category. Nerf FA cata means you must nerf the A tier classes as well so it doesn't lose its dominance have to see but next mat prolly can prolly just play 3 eles a holo and a war. welcum to gw2 😄
  3. The quote you posted is from mariugo.4856. Is everything ok bud?
  4. The best comp in the right now is 4 eles. If it's not hotfixed you'll see this comp win the mat in both NA and EU (unless somebody manages to find some niche counter) No I didn't unless you referencing events from another universe. Perhaps the same one where the meta is "like heaven".
  5. This meta is heaven compared to back then. At least in my opinion. Man you are literally throwing unless you stack at least 4 eles right now lmao. This is one of the worst patches we've been in in the entire history of guild wars 2 pvp
  6. There's little benefit to differentiating between weapon / class balance in this context. Example: You could buff the living hell out of shortbow / traits/ or random utils if you wanted to make it viable. If you buffed/introduced shortbow traits on ranger you could make it amazing over night and suddenly shortbow is viable despite the weapon abilities not changing at all. Hell you could even buff utils and traits that don't interact with shortbow AT ALL and shortbow could become viable. If there's no build for a weapon it is bad because you can't equip it and have enough effectiveness to justify it. This is a moot point Saying a weapon is bad outside of a certain spec is true for basically every weapon in PvP. A weapon needs the appropriate spec/traits/build. Imagine a swath of guardians herding to the forums to complain about how staff is not viable outside of support guardian, or a swath of warriors complaining about how they can't play warhorn/rifle on spellbreaker. It's intuitively obvious Because air 2 + arcane blast is instant damage with no telegraph and are not projectile based ( also blink + phoenix stuff ) and arcane shield to afford to flex before getting out of dodge. You do damage that's hard to counter play then press w with superspeed to stay alive. Less heals but less counterplayable, dead stuff can't hurt you, and neither can things that are slower than you. You're allowed to have an opinion about certain weapons being not completely terrible but you're kind of missing the point. Even if scepter WAS completely garbage and the worst weapon in the game investing man hours in shoring up a class that's already very good Is not a good time investment, and in this specific case it was actually COUNTERPRODUCTIVE (several things are now unplayable now because of scepter ele dominance). Introducing major buffs to scep ele was bad idea for the following reasons: - That time could have been spent introducing viable playstyles on other classes so people who main those classes can enjoy pvp - Scepter already had a ok'ish spec and ele itself had mulitiple S tier specs (admittedly not scepter), so buffing something that has utility in pvp that aggressively is dangerous and has potential to overpower the meta. This is exactly what happened and anybody with 2 braincells could have seen this coming pre patch. I also personally believe scepter is a very un-interactive weapon in general, but I'm not not going to bother getting into that now because CBA and also not really the point of this thread lmao
  7. Imo this is a fairly conservative list. Guardian: Axe Hammer Scepter Torch Revenant: Hammer Warrior: Axe (mainhand and offhand) Mace (mainhand and offhand) Sword mainhand Torch Warhorn Rifle Engineer: Pistol Ranger Axe (mainhand and offhand) Dagger (mainhand Torch Shortbow Thief: Pistol (mainhand) Staff Ele: Staff Warhorn Mesmer: Dagger Focus Necro: Dagger Greatsword Now keep in mind that Elementalist had two builds that were performing exceptionally well at the highest level of play, as well as a decent off meta spec in scepter weaver (though arguably top tier in ranked queue). Why would they buff the living hell out of scepter ele to the point where it is by far the best build in pvp? It most certainly was not a balancing decision. All the possible answers are sad, but post some theories below lmfao
  8. The games are too bad to have enough control over the game as as solo queue. Every season is worse than the previous one and by removing duo you're going to accelerate that decline. 95% of games (at least in NA) have people in the match who don't know what their skills fighting people who play(ed) competitively or semi-competitively. It's not fun for new players and it's not fun for experienced players, but at least as a duo queue you can roll double DPS and go on a golem killing rampage. It's the last game mode don't hurt it more than it's already hurting
  9. Condition rev sustain is way too high when built properly, and grenades damage is way too high on engineer. The game would be massively improved by adjusting these two things.
  10. It really is not that simple.... There are so many factors to consider such as class mobility, condition/power resistance, and available counter play options. For an extreme example you could have a class that full heals every 8 seconds and hits for 10k every 6 seconds. If he has limited mobility options with a 3.5 second long cast time heal and all it's damage is compressed into one telegraphed ability it will get rolled by everything in the game. One more realistic example is burn guardian, which has some of the best on paper dps and half decent sustain. But because it's all compressed into one conditon and has limited mobility options its relegated to niche ranked spec at best. Do not over simplify asymmetric balance philosophy. There are a lot of factors at play, especially in a game mode like conquest.
  11. https://imgur.com/a/tTEHTLi Help I can't get out and I haven't gotten rating yet
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