There's little benefit to differentiating between weapon / class balance in this context. Example: You could buff the living hell out of shortbow / traits/ or random utils if you wanted to make it viable. If you buffed/introduced shortbow traits on ranger you could make it amazing over night and suddenly shortbow is viable despite the weapon abilities not changing at all. Hell you could even buff utils and traits that don't interact with shortbow AT ALL and shortbow could become viable. If there's no build for a weapon it is bad because you can't equip it and have enough effectiveness to justify it. This is a moot point
Saying a weapon is bad outside of a certain spec is true for basically every weapon in PvP. A weapon needs the appropriate spec/traits/build. Imagine a swath of guardians herding to the forums to complain about how staff is not viable outside of support guardian, or a swath of warriors complaining about how they can't play warhorn/rifle on spellbreaker. It's intuitively obvious
Because air 2 + arcane blast is instant damage with no telegraph and are not projectile based ( also blink + phoenix stuff ) and arcane shield to afford to flex before getting out of dodge. You do damage that's hard to counter play then press w with superspeed to stay alive. Less heals but less counterplayable, dead stuff can't hurt you, and neither can things that are slower than you.
You're allowed to have an opinion about certain weapons being not completely terrible but you're kind of missing the point. Even if scepter WAS completely garbage and the worst weapon in the game investing man hours in shoring up a class that's already very good Is not a good time investment, and in this specific case it was actually COUNTERPRODUCTIVE (several things are now unplayable now because of scepter ele dominance).
Introducing major buffs to scep ele was bad idea for the following reasons:
- That time could have been spent introducing viable playstyles on other classes so people who main those classes can enjoy pvp
- Scepter already had a ok'ish spec and ele itself had mulitiple S tier specs (admittedly not scepter), so buffing something that has utility in pvp that aggressively is dangerous and has potential to overpower the meta. This is exactly what happened and anybody with 2 braincells could have seen this coming pre patch.
I also personally believe scepter is a very un-interactive weapon in general, but I'm not not going to bother getting into that now because CBA and also not really the point of this thread lmao