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Arken.3725

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Everything posted by Arken.3725

  1. The damage is miniscule at best though. Not to mention, the work needed to make it halfway decent just isn't worth it.
  2. I'll take this further: Glacial Blow changes: They removed the Chill-on-CC in place of a minor heal that has an icd. I like what they're doing but this isn't good enough to take over a Flat dmg bonus for ALL skills(Inspiring Virtue) Or more cleanse(Absolute Resolve). This won't be taken in spvp Redemption change: An increase from 3-4 seconds isn't good enough what-so-ever. Valor is still a very lackluster trait line for defense outside of support. The main reason why this trait and Litany of Wrath aren't utilized because dealing damage is much more difficult than it is to take damage and convert it to health. Infuse Light and Defiant stance are MUCH superior versions because again, it's much easier and more efficient to receive damage than it is to deal it out. Flash Combo: I love this skill but replacing a stunbreak for it might be tough. Good changes overall Heaven's Palm: Cool concept, evade feels clunky and not long enough to justify it just yet. Roiling Light: Nice change, effects/boons aren't good enough to take just yet. Deathless Courage: Cool change but as it stands, WB is still inferior to DH in every facet outside of mobility. This change doesn't change that fact. In fact, it lessens WB's damage which is already inferior to DH's in favor of sustain. Rest of the changes were solid.
  3. That or you can do what they did to thief staff #5 long ago. Make certain skills un-useable while porting. Vault: December 11, 2018 The damage of this attack will no longer occur if the thief shadowsteps after the skill has begun. This could be applied to a multitude of skills that are problematic while insta-porting.
  4. It did help but it also wasn't very fun in my opinion for either the user who whoever was fighting that symbol spec.
  5. Morning y'all, I have a heavy disdain for the current way Symbols work in the game but I've figured out a way to make them far better and more enjoyable to use with little-to-no mechanical change. As we all know, these skills last 4 seconds(5 pulses) in a very small circle. I've devised a way to make them better! -Reduce the duration of all symbols to 2 seconds(Hammer is already like this) -Increase the damage by 25%(normally you'd call for 50% since you're losing half the duration but that's too much. -Front load the application of boons per weapon since each weapon gives a different amount per pulse. Sword - 5 seconds Axe - 5 seconds Hammer - keep it as is Long Bow - 7.5 seconds Great Sword - 5 seconds Mace - 5 seconds Scepter - 5 seconds, 4 stacks Staff - 10 seconds These changes would be very easy to implement without causing power-creep and more fun for the user since no one stands in them for the full duration.
  6. Spvp: WB Is arguably weaker than DH in every with the exception of Mobility. Its damage is less, survivability is less......pretty much everything is worse.
  7. Another bit of feedback: Swap the #2 skill with the #4 skill. As it stands, you're forced to run both MH and OH pistols to combo well with the symbol(3 and then 4 respectively). This would allow you to combo with just the MH Pistol and give you more freedom.
  8. Cleansing flame should clear condi's on the user as well. Torch has not been utilized in spvp at all, even since release.
  9. Agreed but It's still too slow and damage is hinged way too much on landing F1. While other classes can gain modifiers through easier means, dh is required to land f1 for it to match up. All the while it only affecting one player. Solid example of this: Vindicator gets a 25% dmg buff for just dodging AND it affects all enemies. Compare this to land a very obviously animated skill on a single target to obtain similar values. Or another good example is Willbender: To gain this 25% dmg buff, you must land strikes a total of 20 times to gain a similar benefit.(1 tempo at the start, 5 strikes for each additional tempo). This can be quite difficult to upkeep compared to Vindicator for just dodging once.
  10. I didn't know it refreshed, that's quite enlightening. Yeah this looks like fun. Double melee is a bit rough imo.
  11. Looks neat. I'd say Feel My Wrath is still the superior elite but to each their own. Running only one stunbreak is kind of rough. This is something I'd recommend changing but obviously, if you enjoy what you enjoy, go for it. Also, rune of infiltration feels just as good for crit. 90% while keeping more power is more appealing to me. http://gw2skills.net/editor/?PWwAIt7lJwaYOsFGJW8X1tPA-DaAPjeVBVMFkyjAAA PS: Brawler technically allots you more modifier uptime vs dragonhunter relic given how much prot/resolution you're getting and how often you're getting it. Edit: Actually, after testing it.....virtue's doesn't seem to allow for a ton of resolution uptime like I thought it would. Zeal definitely offers more of both.
  12. Any idea when this skill will be fixed to work with on-heal relics? Currently, it has to go through the whole animation(not trigger) for it to work.
  13. Spvp perspective: Hammer is better but that's it. #1: Much smoother auto's #2: Nothing to say here, short range smash #3: Better but has bad tracking against super-speed targets #4: Still can't land this on a snail #5: Still can't land this without judge's intervention Score: 2/5. It's better overall but landing key skills is no different.
  14. Spvp analysis: The weapon itself is fun and new but rather mid. Guardian weaponry as a whole is pretty terrible so when we finally get something not-so-terrible, we celebrate. The weapon actually tracks.....that alone makes it far more enjoyable than say Scepter or Torch or even LB in some cases. #1: The Auto-attack actually hits.....wow. Damage is pretty low but at least it hits. #2: Solid beam with good burn and decent power. #3: Symbol......it's just terrible. #4: Good damage and some soft-cc. #5: Does no damage, long charge-time. Really cool-looking skill just its payoff isn't worth the charge-up. A score of 3/5 is what I'd give this weapon. It's nothing special and when you have below-average weapons to start with, this feels like a blessing when it really.....isn't
  15. You all did pretty kitten well if you're gold 1.....just saying.
  16. I'll refute this the best way I can with respect, of course Focus: Too long of cd's, obvious animation, only dmg with no utility. This kit kind of sucks. Compare it to say Focus on Necro that does MORE damage, removes boons and chills. Staff: The symbol itself makes this kit less than perfect. Symbols are a useless, boring mechanic that don't belong in a game like GW2. Axe: Auto-attack is too slow, symbol cast also, too slow. Mace: This weapon is just garbage. Incredibly slow AA, same with the symbol(which by the way, is useless) and Protector's strike sometimes doesn't even trigger. This is all from an spvp perspective.
  17. Once again, the last MAT revealed what was good vs what wasn't. This is the information that's prevalent to what is good.
  18. Here's an honest question that I hope receives an honest answer: Can you or anyone here, tell me one single "complete" Guardian weapon? And by complete I mean there's nothing wrong with any part of the kit and that all skills are solid. I honestly cannot. I can easily name such weapons on other classes for example: Ranger Great sword, Revenant Great sword, Revenant Staff, Revenant MH and OH Sword, Necro MH Axe, Pistol, Scepter for example. I could name far more but you get the idea. And as I've said that I cannot name a single, complete weapon-kit; this feels like a guarantee that Pistol MH and OH will be terrible. I speak strictly for Spvp.
  19. You are absolutely correct! However, when even in the most popular mode(PvE) they're not even used....It couldn't get more obvious.
  20. Because when you look at the history of released Guardian Weaponry(from an spvp standpoint), you can easily spot how bad the new weapons actually are. - MH Axe was never utilized on FB - Dh overall was and is still a meme and does anyone utilized LB in PvE? - WB OH Sword is so bad It's not even used in PvE Based on ALL of the newly released weapons, it's reasonable to believe that both MH and OH pistols will be bad as well.
  21. I get that but having skills where you have to standstill for benefit are not fun elsewhere. Players actually move, npc's do not
  22. Sucks it looks like the PvEr's in this forum have come out of the woodwork to proclaim this will be a good weapon.....makes me sad.
  23. All I'm saying is that the MAT does some of the work for ANET. It showcases what is good. Obviously it takes more information gathering but at least It's a start for them to figure out what might be too good, for example.
  24. Guarantee you it won't. Here's proof: - Off-hand sword is a terrible weapon not even utilized in the easiest mode in the game, PvE - Axe MH wasn't even utilized as a support build for FB when it came out Guardian as a whole, has terrible weaponry overall and I can say with absolute confidence that there isn't a single weapon right now that is "complete". Great Sword: Tracking issue's on Binding Blade and Leap of faith, useless symbol. Sword MH: Zealot's defense tracking issue's with it rooting you. Long Bow: Deflecting shot too slow, symbol useless. Axe: Everything too slow, long cd's, useless symbol. Mace: Bugged out Protector's Strike that doesn't trigger at random times, useless symbol, slow auto-attack Scepter: Worst tracking Auto's, useless symbol. Off-hand Sword: #4 is absolutely terrible in both design and damage output. Focus: Long cd's, boring design with no utility. Torch: Terrible tracking, never been utilized. Hammer: Everything....seriously....everything. With a history this bad of weaponry, one can conclude that pistols will be terrible as well.
  25. Everyone here is gonna hate me for this but here goes: Pistol (both off-hand and main-hand) is going to be underwhelming and I can explain why: 1. It's going to have a useless symbol attached to it just like every other weapon that only works on NPC's. 2. It will probably have bad tracking like most Guardian ranged-weaponry(looking at Scepter auto, Staff auto) 3. We already have access to bleed and burning via axe MH with FB and it does nothing for condi-fb in pvp.
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