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Friday.7864

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Posts posted by Friday.7864

  1. 23 minutes ago, Ashantara.8731 said:

    No need to bump. This is obviously a deliberate change, not a bug.

    I agree, though, that a dev should have answered this by now instead of leaving people in the dark.

    Why would it be deliberate in just one guild hall?
    You have no idea how low things on their priority list can be.
    If you can interact normally with the NPC it's definitely at the bottom of their bucket list. Especially with the upcoming Steam release, 10th anniversary etc

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  2. 1 hour ago, Cyninja.2954 said:

     

    I'm not sure how much clearer I can spell it out for you by not for the 3rd time. Here:

     

    TL;DR just for you:

    reducing the reason for players to log in on an item which was specifically designed to encourage just that will eventually cause some players to log in less which ultimately results in those players leaving or not loging in at all. Topic creators idea literally results from him wanting to log in but not being able to. The item as such achieved just that: it encouraged topic creator to desire to log in. Him not being able to do so is unfortunate, but irrelevant to this items purpose.

     

    I am going to skip explaining all the other things AGAIN given that one is the central one. This item is designed to make players log in daily to facilitate a continued connection with the game. That's it's purpose.

    Besides the actual daily login system, there's  325 dailies in GW2.
    Three hundred twenty five dailies. 
    325 reasons to log in, 325 reasons to play daily!
    How many more do you need??
     

    And you're still hell bent on preventing a slight adjustment to ONE gem store item people paid for  so it starts being more inclusive towards weekend players and the like?
    On top of that the contract rewards are realistically kinda trash, who the kitten would log in every day just for that?
    Plus you're acting as if the only thing that matters is to get people to log in. You need to give them reasons to play! Contracts provide 0 gameplay, it's a material delivery, it doesn't give you a reason to stick around. It provides no magical "connection" to the game.


    For heavens sake, you're acting like those paid gem store contracts are the sole reason people still play the game. The narrative is so skewed it's giving me a headache...

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  3. 5 hours ago, Cyninja.2954 said:

    Valid based on what? Your personal opinion or your lack to understand that there are detriments to changing this beyond personal convenience of not having to log in? (changes which remove players from the game in general seem hard to be justified imo, but hey that's just me believing that games should not play themselves).

    Because believe it or not, some of us actually ARE concerned with possible negative repercussions to this change. Willingly forgoing personal convenience in this specific case.

    It's not about the people who can't play a few days.

    Ah the good old "I don't agree therefor diverging opinions are invalid" argument.

    Let's go through them again shall we then:

    1. Yes, the item was implemented in a specific way. That does not automatically disqualify it from change. In this case though the main reason for having this service/item in the first place and behaving for how it does is player retention.

    Changing this to be a pay 1nce, collect every X days, makes this both fail at the idea behind it's implementation as well as make this item seem far more "pay for wealth" which can be construed as pay-to-win. Again, both these contracts as well as the infinite tools already had a some comments on their implementation.

    2. If the intent behind something being implemented is the same, aka player retention for example, it makes no difference if the individual characteristics differ.

    3. It's not unrelated comparison if the reward handout and acquisition method are exactly the same. Login rewards require the purchase of 1 of the games versions and reward daily on login. The hunter contracts require a 1 time payment per contract and reward daily on login.

    Do you really believe the developers implemented these structures just by mere accident or at will? There is tons of research into behavior at place here (which btw is also responsible for some of the other behavior and implementation we see, especially in the BLTP).

    Yes, the contracts ARE supposed to make players return DAILY. Yes, they are not handed out for free but instead are create to form connection between spending money and fear of losing out on rewards moving forward. The reason behind that is very basic as mentioned: players that login daily are more likely to remain with the game.

    Now let's take this 1 step further: let's assume one or multiple methods of keeping player retention up are removed (because that's the cost at which this convenience is coming at primarily) and player numbers start to decline. Are you going to make up for that revenue? Take a guess who is. All the remaining players which now might see other types of monetization put in place.

    So you're concerned but you can't tell me what exactly you're concerned about?

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  4. 2 hours ago, yann.1946 said:

    This way of thinking is a big problem. You are ignoring that there are people who do not consider it a positive change, and for some reason are under the impression that the only reason people would be opposed would be some for of selfishness/lack of empathy. 

     

    Is there anything a person could say that could convince you you are wrong? 

    So why haven't I heard a single valid reason why this shouldn't be implemented?
    How does it hurt you to hate this idea so much?
    What's so horrible about letting a week worth of low value materials pile up in the mail for people who can't play for a few days?

    All I heard about were:
    - the standard "no need to change this" & "don't buy it then"
    - some unrelated comparisons 
    - people derailing the thread by talking about daily logins which is a separate system and wasn't even mentioned by opener

     

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  5. 9 hours ago, Rogue.8235 said:

    If you can't log in daily (like me), then you have more important things to worry about than video game rewards.  Even so, merely logging in without any further input is all that is needed to get these rewards.  It's less effort that home instance nodes, which require time to log into the home instance and gather.  Literally, just log in to a character and immediately exit the game, and you'll have gotten the contract rewards.

    This is fascinating.  You're stating that someone else has such a charmed life as to be able to log in every day, whereas you, contrarily, don't.  However, this argument alone demonstrates that you have such a charmed life as to worry about you're login rewards.  There must not be anything of importance going on if the current stress is video game rewards from logging in.

    This is a truly paradoxical statement.

     


    The only paradoxical thing here is people opposing a positive change.
    Not talking about myself. My contracts paid themselves off long ago. I really don't give a kitten if this happens or not.

    I'm in favor of this change tho. Why? Because I'm not selfish and have empathy for people who lead more stressfull/busy lives than I do. It'd be great, imo, for such people, who invested into the game, to be greeted with some materials when they finally do find the time to play again.

     I'm not saying the deliveries should pile up for years, there should be a limit just enough so players get a "hey, welcome back" kinda message.

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  6. 9 hours ago, Linken.6345 said:

    Hey you can boot up the game after you put on the coffie/tea pot in the morning no stress at all.

    Congrats on leading a stress free sheltered life where you have access to your computer each day?
    You really haven't experienced much hardship if you can afford to worry about purposedly booting your PC every day just to log into an MMO.

     

    7 hours ago, Emberfoot.6847 said:

    I also don't have a stress free life with a guarantee I can log in every day... so I didn't buy the contracts. 

    That's the whole point...
    More people would have a reason to buy it... Something that would work out well for Anet and players who can't log in regularly.
    How is that so hard to comprehend even though you're talking about it all the time?

    You still wouldn't be forced to buy it so I don't understand why you're complaining.

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  7. 4 hours ago, Cyninja.2954 said:

    Yes, and the contract is just another one of those blocks.

    That is false. There are statistics on player retention and they show that players that continuously login will stay with a game longer. It is one of THE reasons why these type of quest/content/rewards are pushed and implemented, especially in f2p or similar products.

    Since revenue is a function of player retention, your claim is bogus.

    You are potentially trading short term revenue for long-term player engagement. One gives you more earnings strait away, the other creates a better basis for continued earnings.

    Irrelevant to this discussion. 

    If player have alt accounts they can farm the login rewards, which cost the minimum of acquiring the base game, for substantially higher return than any plots. 

     

    Those players are still loging on their main. They are still ACTIVE within the game. 

    The main goal of daily login rewards of any form is to retain players that might become INACTIVE.

    Giving a reward to players is NOT the main goal here. It's the retention aspect and everyone would do best to remember that in regards to purpose and reason for this type of "content".

    The items are not different in what they are designed for, even if they might function differently in detail.

    Hunter contracts are pretty much the exact same thing as the regular login rewards. In essence they are extension of those without taking the step of setting up a new account, which by the way too is possible for any player who wants to "earn" rewards for minimal effort.

    Absolutely irrelevant outside of it being maybe lore related.

     

    You need to stop looking at this from your own personal subjective demand/desire and start considering the broader picture in relation to player base, player activity and what certain items are implemented for. 

    I would love to have my login rewards 1nce per week, especially if I can't login over a weekend. That still doesn't make me not realize how this might affect the game as a whole because now suddenly maybe a lot more players might only login 1nce per week and I guarantee you: some of those players won't be around for long after.

    As to perception, I already mentioned how having automatic loot rewards for money without any sort of effort can lead to increased perception of pay-to-win (or in this case additional in game wealth). Both the hunter contracts as well as the infinte tools got their share of scrutiny when they were first implemented.

    Sweetie, not everyone is as free as you to be able to log in daily. 

    And it is not irrelevant if items have different functions to this degree. 

    Don't really feel like reading the rest of  what you wrote, seems kinda... irrelevant. Have a nice day.

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  8. 1 hour ago, Cyninja.2954 said:

     

    Except it is not an improvement in every way.

    The suggestion is an inprovement in regards to convenience and availability of said rewards.

    It is a step back in regards to this items second main function: to promote players return to the game daily (with the first being revenue for the company).

    The comparison to any other account upgrade which generates continous rewards is very applicable. Why should those purchases not be "improved" on? Why not take it a step further and demand garden plots and homes nodes should not have to be gathered any longer?

    The net result eventually becomes a LOT of convenience, and in game rewards, placed behind payed content which requires 0 effort from a players side. That muddles the waters between convenience and pay-to-win. While at the same time making these items lose one of their core design purposes: keep players loging in daily.

    There's login rewards and dailies already to promote daily logins. Plus a couple hundred other things on daily reset.
    Also, a log in doesn't equal revenue in the form of spending gems. 
    What would equal more revenue is more people having a reason to buy the contracts. As in "even if I can't play for a few days, I'll get something out of it, so might as well spend money on these contracts". Contracts which cost like 5k gems in total to acquire btw.

    AGAIN: Contracts are for instance owners ONLY. You cannot let others use them, ever! 
    If someone has alt accounts they can farm the garden dozens of times per day. You can (ab)use the heck out of it, not the contracts tho.
    These items are completely different in nature. Please stop comparing apples and oranges and saying they're the same thing. 

    EDIT: Forgot to mention the obvious but the whole point of a contract is to have others gather materials for you and to get those delivered to you. I don't see garden plots being advertised as such...

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  9. 47 minutes ago, Danikat.8537 said:

    I'm going to ask you the same question I asked above: Does the same apply to other paid home instance nodes? If you buy the garden plots or the basic node packs should those be harvested automatically on days when you don't log in? Or on days when you do log in but don't go to the home instance to harvest them?

    As far as I'm aware no one has ever suggested they should, and I suspect the difference is because these ones happen to be sent via the mail instead of collected from the home instance. If it was a real-life system it wouldn't require you to be there for someone to send you mail because the action is done by the person sending it, not the recipient. Whereas a real life vegetable garden requires you to harvest the veg. But in-game they're actually both the same. The delivery coming in the mail is likely just for immersion - Anet couldn't justify 'growing' the materials from the hunter's contracts or thought the variety would be more interesting, but ultimately it is just another type of home instance node and requires an equivalent effort (logging in) to get the rewards from it.

    Sry, I stopped reading when you started making real life garden comparisons... 
    I'll just stick to the actual game topic and elaborate why i'm in favor:

    1) Contracts are usable only by home instance owners - huge difference, you cannot share it with others, no one else will ever have any benefit from it (unlike with your other nodes)
    2) The prices of all materials in the game is falling - you keep getting less out of your contracts while their prices stay the same
    3)The contract itself is a convenience item - with falling material prices I see nothing wrong with adding some value
    4) People who can't afford to play regularly have absolutely no reason to buy them

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  10.  

    22 hours ago, Cyninja.2954 said:

    Daily login rewards are intended to encourage players log in daily. Quite literally that is their intended purpose.

     

    Making daily login rewards stack up goes against this inteded design.

    Except we're not talking about daily login rewards.

    We're talking about paid Black Lion Contracts - you pay like 1200 gems to get daily material deliveries
    Those same contracts that take years to pay off even if you do log in every single day.

     

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  11. 14 minutes ago, Kurrilino.2706 said:

     

    Nope, you got it all wrong

     

    I have my Necro wherever i want her, autocasting the minions.

    While the necro is doing it's thing, i have my legs up on the table and tap the space bar from time to time.

    This is a very relaxed way to farm. This gives me time to read my books to prepare for the next certifications.

     

    No, there is no script or bot involved

    Yes, i am at my computer

    And YES, I abosultely mind moving every 10 minutes because i hate stressful gaming.

    The only time i have ever been asked by an Anet person ingame, i answered what the heck i am doing here and he/she wished me luck with the farming return and moved on.

     

     

     

    Moving your character is stressfull gaming?
    Now I've heard it all. This is top notch. Haven't laughed this much in ages.
    You're a funny guy, too funny in fact, I just can't take you seriously anymore 😄

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  12. Tier 1 fractals could be fun and earn you some gold/fractal currency. You don't need any special gear for that.

    Could also grab a set of gathering tools and farm someone's home instance if they're offering. Could get a couple gold ouf of it.

    Tequatl world boss is like 2g altogether daily.

    Silverwastes RIBA event rotation might be hard to keep up with without a mount. You can just do the final Vinewrath meta for some extra loot and a chance to drop an infusion worth over 5000 gold (queen bee infusion).

    There are some items from the Treasure Hunter collection you could try farming if you're feeling lucky. Like Rhendak's Signet for example which is worth 130g.

    You can also covert your karma to gold via Supply Line Management mastery. You'd have to follow a youtube tutorial to figure out how pact supply network agents work.

    Dailies for 2g are a must.

    You could also look for a guild that does weekly guild missions. Each completed missions is around 70s + some rare gear and guild commendations you can trade in for ascended accessories.

     

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  13. 13 minutes ago, Kurrilino.2706 said:

     

    I do

    So you stand in one spot, without moving, and you keep looking at your necro killing the same mobs over and over again - taking into account the ToS requires you to stay attentive at all times and  able to respond to any potential GM inquiry?

    And while being physically present at your PC, having GW2 on screen at all times and having to keep an eye on it - it would simply be too much if you had to move your character every 10 minutes and kill a different mob one time so you keep getting loot at your spot?
     

    If the answer to both questions is yes and that 1 mob kill is too much effort despite you properly keeping an eye on the game - then I can't help but feel as if you're pulling the wool over my eyes and... generously misrepresenting what you're actually doing.

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  14. 1 minute ago, Zauriel Mooncat.4968 said:

    Even tho it is maybe an alternative, again, you still are hurting those thst dont afk and use those same classes, but maybe the killing variety would maybe to something. 

     

    I would suggest as an idea to set grids, just as there are grids on guild halls that force certain ammount of furniture to be placed, the same could be applied on normal maps with ticks working in its system, those ticks would not count if an event is going on thst is touching thst grid, thst would severely hinder afk farmes. 

     

    Just trying to put an idea myself out because I understand that criticism has to also come with an alternate solution. 

    Any penalty for killing a few specific mobs repeatedly for 5 mins straight could be undone by simply walking around the area and killing other enemies. Something a player who farms actively would do anyway. You wouldn't stand in the same exact spot for more than a few minutes waiting for the same exact enemies to respawn. 

    People right now plop down a dozen of alts in one spot, summon minions/turrets and keep amassing spirit shards and drops with several accounts without moving a muscle. Just requiring them to occasionally walk around the area and kill enemies outside their turret/minion range would be plenty. 

     

     

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  15. 1 hour ago, Kurrilino.2706 said:

     

    Denying that you want to harm everyone is the ridiculous part.

    Just singling out Engineers and Necros does not mean you are not harming anyone.

     

    Some people find joy in just standing around with their beloved Necros and let the minions kill everything they see.

    This is a very relaxing game play style which you want to remove because you don't like it.

     

    Thankfully A-Net is considering all kinds of gameplay as long as nobody is violating the rules and policies.

     

    If you really want to rage against the system, start with PvP where the whole game mode is illegal by A-Net's own rules

     

     

    Why is reading comprehension such an advanced skill nowadays?
    According to what I wrote no restrictions would apply to you if you're walking around and killing stuff with your necro...
    ONLY IF YOU'RE STANDING IN ONE SPOT AND KILLING THE SAME MOBS REPEATEDLY - AKA AFK FARMING

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  16. 28 minutes ago, Zauriel Mooncat.4968 said:

    And how would that solve anything? You would be harming us who grind mobs for loot in a legit manner, you would be harming every one just to hit a minority.

     

    Any checks would have to include only engineers and necros for starters.
    If they spend too much time in an area you could start looking at the stuff they're killing. If it's the same few respawning mobs with no variety you nuke the drops and xp. You as an active player would obv kill stuff all over the place so nothing would happen to you.
     

    Suggesting I want to harm everyone is ridiculous...



     

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  17. HoT becomes a much more friendly environment if you have an open world build. You can even do crazy stuff like soloing legendaries.

    There might be better builds out there by now but I tried this one and had a lot of fun with it. 

     

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