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Which class to play for gameplay variety
Moradorin.6217 replied to Psytharsis.9087's topic in Professions
If by diversity you mean the ability to play in pve/pvp/wvw and do things like solo most pve content and have flexibility and performance in all of them I would say Engi, Rev, Necro maybe Ranger and Guard too. Ele, Thief, Mes can do it (any can) but I would say they need more skill from the player than the others and will usually require total equipment, build, play style change more than the first ones I mentioned so I would avoid them unless you want a challenge, but your post implies you want to probably use one spec for all modes and things in which case I would avoid Mes, ele, thief. -
Question about complexity - performance balance.
Moradorin.6217 replied to Edward Holm.4207's topic in Professions
I actually dont agree with your concept of complexity when you say "[...]more buttons we add that need to be pressed, the more complex the class is[...]," nor do I agree that "[...]a class that can do everything it needs to by using just a few buttons[...]" equates to what constitutes a simple build's rotation. That seems to honestly totally miss how complicated vs simple works in gw2. I get it and I agree that is the perception of the typical player. However, typical players are often wrong about this kind of topic. What IS an example of complicated game play vs simple game play? First let me define what I think constitutes simple gameplay. Most if not all classes have builds in which the ordering of the keys used makes minimal difference in the dps/heal/boon performance as long as they get hit off cooldown. ordering them perfectly can make a slight improvement in performance but its general not significant (say within 70-80% of benchtest). I would call those simple builds. That said, many of them require a TON of key pressing. Scrapper, scourge, herald, druid, etc all require a ton of key pressing, heck you pretty much spam the keys all day on them. That said, they are all pretty dirt simple to play compared to more complex specs. For instance, sword holo or condi holo requires watching and timing skills or you go from top dps to suck dps from a minor error or two. That said, I wouldnt even consider sword holo to be that complex, but it requres allot more practice, understanding and skill to get good numbers from it than a scrapper. (same class dif spec) What do I say makes a build or play style complex? Its when you have to learn to do extra things other than just pressing the skills. Things like stowing weapons to stop animations or special timing of a group of skills to get good dps like timing holo forge or continum split (chrono), or needing to use up all your dodges and fill ini then hit signet before you spam 2 on DD is also sorta complex tho its just 1 key you mostly us and Mirage Cloak has special timing and if you just spam they keys you dont trigger it some times and waste it and mess up your dps and the rest. Granted Mirage, and DD can both be pretty simple BUT they can also be rather complex depending the objective. Meanwhile, other specs like mech as you point out can avoid most of the penalties or common errors. So I guess Im trying to say that simple builds may or may not have allot of keys but a simple build is forgiving in its performance when you mess up. A complicated build requires more ordering, timing and often has a much larger loss in performance when you mess up. (IMO before CMC that used to be the justification for some specs outperforming others in certain situations and was a reward for investing your time and effort into the more complex/less common play styles. CMC seems to have been undoing this all sadly.) I could go on, but tbh I dont play much anymore. I have limited interest. However, this topic does touch on an aspect I feel is a serious issue that mostly gets miss-understood. (also I want Mirage to have a consistent number of dodges across game modes cause its really poor design and ruins continuity of play when moving between modes to stay entertained. Its needless inconsistency in the place of actual balance that also adds to complexity in the form of discontinuity.) -
Question about complexity - performance balance.
Moradorin.6217 replied to Edward Holm.4207's topic in Professions
The value is in the work. EI the work is its own reward. I would like to say that investing time in learning to do hard rotations and play challenging builds was rewarding in a lasting way. However, any play benefit seen is arguably undone by nerfs and changes that will make the old things learned break and force one to learn new things and invest more time only to have to repeat the process. It can seem interesting and ok for a while, but personally, after a few times of investing significant time and effort into developing a non-standard play style only to have it destroyed for performing well can leave a bad taste. Personally, it made me feel like a fool for wasting my time when I can get 90% of the same performance for 10% the effort from other builds. Therefore, I suggest avoiding any challenging builds. Play what ever will give you the best performance and enjoyment for the least time investment and just play the game. Its literally a mistake to invest time to develop build specific skills in this game. The games balance is geared for low intensity and balanced to it at this point. Seriously, dont get sucked down this rabbit hole of skilled play in gw2. Its a huge pitfall many fall into and by the time you realize it you have invested 100s or 1000s of hours into a thing that will evaporate in one balance patch. -
My guess based onyhe OPs message remains the same. I think he opted to play Reaper because its simpler to operate and has awsome cleave/dps and cc. Mesmer is good in the right hands, sure. No one was trying to debate that. That said, Mesmer has many layers of complexity compared to reaper. Reaper you have shroud or not shroud and hit keys. Mesmer you have generate clones, which shatter when, what is the rotation and missed rotation = crap damage usually and maybe u also die easy on mesmer when you arent familiar with how it all works and how to time all of that. IMO reaper is dirt simple compared. As I said. It also has better cleave aka faster damage in general pve which I think is what the OP was talking about. As to why its derailing its because people are bias against mesmer and even mentioning its not the best in show for all things tends to get this type of response. Cause why? IMO bias.
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The tone of your post and others IMO is meant to imply that the OP is wrong for choosing Reaper and that he should use Mesmer and that my agreeing that reaper can be better, especially, for a possible new player are also wrong. You gloss over all the actual points made and just try to imply the other view is baseless. That is for sure what I would say sounds bias. I duno what you are prattling on about... TBH I dont play much pve outside instanced things like raids/strikes if I play at all anymore. I mained many specs but spent more time on Mesmer than the rest. That said, when I do play these days I usually choose thief, rev or engi (not mech) some times necro or ranger too. Mesmer is my last choice of them all. Granted I have full legendary on all of them so I can setup any build I like which not everyone can do. I dont respond to posts like this based on my personal preference at all. I responded because the OP made a seemingly honest post about Reaper and how they are enjoying it vs when they had been trying the same content (pve) with a Mesmer and everyone that was responding was kinda either trolling him or bashing him for saying he liked reaper over Mesmer. THAT is mostly why I responded and what I said reflects that perspective. It also reflects my awareness of the common bias here about anything that is not claiming that Mesmer is somehow OP and BIS for all things. That is reflected when I say as much and also when I mention that Mirage and Mesmer can be very strong for many things like soloing a champ and certain types of content. IMO your responses and all the confused and laughs on the OP, my response, as well as, Apharma's & Xlion's posts. Its sadly what I expected to happen to this persons thread..
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Thanks. I like the way you put it. Thats what I was thinking is why the OP is liking Reaper better also. As I said in my other post in this thread. The forums and streaming community is very bent on maintaining nerfs on Mesmer due in a large part to bias that is apparent in some of the other responses. Like when people talk about being able to dodge while stuned as if thats a large consideration for a person just looking for smooth pve play vs just cleaving everything BEFORE they can CC u in the first place.... Its just obvious how much bias is present.
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To both of you I would say I 100% stick to what I said about Mirage vs reaper. You are not really directly addressing anything I specified about why I feel one is better than the other for the specific tasks I mentioned. You are making generalizations that literally ignore everthing I specified. In other words, you are not responding to what I said, you are only responding to my claim that reaper is better burts and therefore stronger in general pve for average payers. Cele staff is a thing that shouldnt exsist because its all from bad balance inthe first place thanks to CMC. Its pepega. That said, even staff sucks compared to just being able to almost instantly cleave down everything in pve instances and typical OW compared to waiting for the projectiles to start to bounce and clones to get made and condi stacks to build so things start to die off gradually. Reaper is gona be WAY faster and simpler. The alternate is gona be axe or power which I eluded to when I mentioned axe specifically when comparing reaper since reaper is all about quick burst and cc/chill most of the time. Also I litterally said Mirage was a good pick to solo champs. That doesnt make it good general pve compared to a Necro or better. Nexro is gona be far easier for the average player to do ALL things. Mirage will good for avg player to play pepega staff....only GS on Mirage is NOT mele its range non-projetile and can be very handy for light show tagging during events. Its a decent option, but u cannot solo a champ well w a GS on mes.
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Yeah agreed. roaming is pretty dead these days it feels like especially on Mirage/Mesmer. It makes me sad tho cause I get bored on zergs about as fast as I get bored doing world boss runs. Meaning, its fun when you really want to play and just want action. I always did worth with zergs/comms but when I used to be able to roam on my Mesmer I love to do a combination of things to keep me entertained like scout, cap solo/duelable objectives, duel fight, and help the tags with bigger caps + locating enemy for them. It was great varied fun and kept me entertained for long periods. Zerg I cannot usually stand more then 1-2 hours then I want a break also I get bored in zergs cause they tend to idle allot and then I lose interest. When I played Mesmer in wvw and roaming wasnt dead I felt allot more entertained in wvw. I miss my Mirage...
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People like to place Mirage high on tier lists for many reasons. One is its popular to over-rate Mirage because allot of popular streamers like maintaining this perception because it pleases the Anet Dev team IMO. It pleases them because they put allot of work into keeping Mirage strong in pve while also keeping it weak/limited in pvp/wvw because people dont like dealing with the clones, etc in pvp/wvw. Granted, its not that Mirage in perfect hands played perfectly cannot do well. Rather, its that Reaper is usually very easy and forgiving to play and get good numbers. Most specs (not just reaper) you can tweak rotations and basically hit good numbers still. The acceptions are when a utility skill is in the rotation or other skills that u hit before your big damage skill due to a damage boost which is also not complicated to understand and do. On the other hand, Mirage has allot of strange timing issues due to the length of certain skill animations + MC window time and how MC is activated + the need for Mirage to be in certain placed around the boss or to get mirrors and also will need to keep facing the target during any of that. Otherwise, the damage on Mirage can go from legendary to meh. Meanwhile, the reaper will still have tons of burst. Also Mirage pve builds tend to ramp up damage while Reaper is huge burst. So in general pve I would say the reaper would be much easier, faster and smoother. The mirage can retune its build and weapon choice to become able to solo champs. That said, so can a necro and either way the necro will have MUCH easier builds that will tend to perform better in average players hands. IMO Mirage is really not worth bothering with at this point unless you just love the theme. Granted I know staff Mirage can be super easy its just much slower compared and falls apart when you cannot keep clones alive. I would think these are the kinda reasons the OP moved to reaper and is happy. I would never really pay attention to those tier lists. They are heavily bias.
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Mirage Alacrity: Issues and Possible Solutions
Moradorin.6217 replied to Micah.3789's topic in Mesmer
I have been thinking maybe they should rework Infinite Horizon (IH) to let Mirage choose between a shatter focused or Ambush (via clones) focued build. It could be done a few ways I guess. Like maybe if IH is selected ambush effects come from clones and then the focus is to preserve clones for the extra ambush effects, at the cost of a reduction to shatter damage. Although, a better way might be to make clones performing ambush baseline and balance with it in mind then add a GM trait in place of IH that boosts shatter skills but turns off clones ambush effects. This would make the most sense to me and seems easiest to balance because it gives the most consistent base Mirage function for its ambushes unless the shatter focus was selected. Then as far as alac goes it seems like it should probably not be generated by ambush skills because they just seems problematic for balance accross the board due to how it just piles more things onto a thing that they already said was hard to balance. Maybe alac could just pulse from a skill slot or be tied to a utility slot skill or a special trait that again alters how ambushes in general function that reduces the damage of the ambush effects in exchange for alacrity generation when traited. -
This thread is about Mirage NOT chrono or Virt. Also in an effort to help you I will point out ALL Ranger specs have the ability to use pet commands in the down state but you have to use the keybindings since....you are down. What I mean is, when a ranger is down they retain Function based pet commands and the pet swap key continues to work. So in addition to the pet being able to come and revive the player, the player can also use the pets f2 skill and even swap pets to get the f2 they need or if the first pet happens to be down they can just swap pets before pressing the lick wounds downstate skill. Additionally, a ranger can plan ahead and bring pets with certain skills like CC to help them avoid being finished. They do this by targeting the player trying to finish them then hit f2 with a pet that has CC on its f2 skill.... I mained ranger before and after mesmer btw.
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Mirage Alacrity: Issues and Possible Solutions
Moradorin.6217 replied to Micah.3789's topic in Mesmer
They should just ditch the mirrors totally tbh. they are very predictable and unneeded. It would make balancing MC allot easier if they didnt calculate mirrors into best case MC uptime. It would also give the player better agency because they dont have to create or use mirrors. I hear what ur saying and dont disagree. I just see it a little differently priority wise, but I dont rly want to derail the post talking about it. I just wanted to drop the seed. -
Mirage Alacrity: Issues and Possible Solutions
Moradorin.6217 replied to Micah.3789's topic in Mesmer
Ok, but my point was that they need to normalize the base function of the spec across the 3 game modes badly and that will alter how any alac or quickness balance is done. Therefore, IDC about alac or quickness changes untill they deal with Mirage's variable number of dodges so that it has basic continuity between game modes. At this point, its trash because of that no matter how much or how little alac it outputs. -
WvW Legendary Armor Appearance(s)
Moradorin.6217 replied to Mardomus.6984's topic in Guild Wars 2 Discussion
Its been a topic many times in various forms. I think the WvW mistforged is some of the nicest armor skins in the game and it has a version without the tentacles for those who want to hide them. That said, everyone is aware they dont take many dye colors very well which is on a list at anet of things that could use attention. Its just not a high priority. The other, perhaps bigger issue which you seemed to touch on in your last sentence is that you can buy Mistforged armor skins without ever crafting legendary armor and when you upgrade wvw armor to legendary the skin doesnt change and you gain nothing beyond the ability to change stats and use it via the armory across the account. Meanwhile, if I do some raids and complete Envoy 1 and 2 collections I end up with 2 full sets of ascended armor 1 of which is a precursor set (upgradable) to make perfected envoy armor which when crafted provides the same benefit of stat swap + armory use, BUT ALSO gives you a new exclusive legendary skin set. Technically, the WvW armor doesn't have an exclusive legendary skin set. The only problem I have with this is that WvW mistforged skins have a purchase path that raid armor doesnt have which is inconsistent. Since it was all done before the armory its understandable, however, it continues to be an issue and IMO the 3 types of legendary armor and related procurement merchants should be normalized between them all. Either by providing a merchant to unlock perfected envoy skins once requirements are met that requires the same type of materials, etc OR by adding another skin set to the wvw and pvp sets that is exclusively available from upgrading ONLY like the perfected envoy skins presentltly are. Mind you this response will probably get a bunch of neg. feedback or confused because the forum has some VERY active people who love to bash anything related to this topic. (I think its because they dont play much just post here and like to slow others progressions best they can *shrug* Im done w legendaries and dont play much now) TY for posting I agree it could use some attention. Here this was 2021-2022 (then locked by mod) the topic has had other very long threads. Agreed in that if People want the raid armor skins they should be required to do raids and complete all the collections, get the LI, prov tokens, etc. Well said *gave me a good chuckle cause what else can u do*