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Lillbryschan.3281

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  1. I assume we’re talking Open World PvE stuff with metas, world bosses, perhaps story and so on? I’d say Tempest is a great pick for that. I find both Tempest and Cata great for those sort of things. My 2 main Open Wolrd builds right now (1 cata 1 tempest) are both based on Celestial gear. I run Cele armor with Rune of the Pack on both. Spec for weapons and trinkets vary from the Cata build to the Tempest build—but for a dagger/focus or dagger/warhorn Tempest build I’d definitely lean it towards Condi, since dagger main hand is more of a condi/support weapon rather than power. Perhaps something like this: http://gw2skills.net/editor/?PGgEgEWGBjh1wuYk4oaV3OB-zRZYVhZGk/b0gCKjISg0LAbGAA-e I slotted Flame Legion runes to cap on burning. You could definitely run Balthazar runes instead for more condi but less power, and more HP. Flame legion makes the build more hybrid though, which makes air skills more usable, especially that air warhorn 5 skill. 🙂 The Plague Doctor weapons and amulet is because the build doesn’t need more expertise, so I gave it some more vitality (and healing stats) for better survivability and sustain. But feel free to change those to Grieving for higher DPS.
  2. Not only a Tempest thing. The same goes for all ele specs. Don’t think there’s anything to do other than swap back to your preferred attunement. The weird Weaver attunement mix bug on mount/dismount is still present too. Swap to something like air/fire and then mount up. After dismount there’ll be something like 1, 2, 4 and 5 being fire skills, and the 3 skill being the air/fire mixed skill.
  3. I actually didn’t know that energy isn’t built while a sphere is out. 😱 I have felt the wonky effect of hitting and not gaining energy, but didn’t put those two together. I guess that’s why you don’t place the earth sphere in the quick dps rotation, creating a sphere free gap before repeating. Is there any tooltip or trait actually stating this? Wiki says so and I don’t doubt you, but do the game itself tell us it works like this? No wonder people have a hard time understanding some game mechanics then…
  4. +1 on this. Has happened to me at least 15 times by now and it happens pretty much everywhere. Open World, story instances, fractals, WvW etc. I'm sure someone must have reported me for hacking by this point.
  5. Fully agree. It’s really small compared to other specs, even the stamina bar. A fix would be much appreciated. A bar divided into 3 parts would be great, to be able to better see when there’s enough energy to deploy a sphere (costs 10 energy each, 30 energy is max).
  6. (Bump) Same for me. Opened a ticket but support say they cannot add achievements afterwards, to just do Xera again… and to send a bug report if the issue persists. A quick search on google leads to more forum and Reddit posts about the exact same issue all the way back from 2016. So I don’t see the point of reporting it as a bug, instead see it like a feature.
  7. Well. I won’t repeat what everyone else have said, but I totally agree with you. Making the f5 follow the caster like a gyro skill could perhaps make it less clunky, but I think there’s more work needed to be done on both the energy thing, the hammer and the utilities. Really like having quickness on ele though, but that’s about it for me on this e-spec. Only way I could make it work somewhat fast paced, fun and intuitive was to ignore its profession mechanics and weapon, and instead play it as a cele d/d core ele—where there actually are auras and ways to make combos. Specing LR and Elemental Surge works pretty nicely with Vicious Empowerment. It’s however nice with that quickness on top. But I sadly found that, building it up while standing in the air f5 field waiting in between fights, was the least clunky way to achieve its full power.
  8. Marshal weapons, Carrion Trinkets and Chest piece, and Harrier for the rest of the Armor. That made it pretty close to Sage.
  9. I’ve seen this too. Why I does this, I don’t know. Haven’t been able to find any info either, is it a 25% dmg boost or not?
  10. I plus this too! Ammo or kit, either way would be nice. And the Conjurer trait in fire would see more use too, in pair with Smothering Auras.
  11. OWP shows in logs as seperate hits (and it has a minimal delay), not as directly added dmg to the skill that hits. Ok. The OWP theory came some time after, so not too sure. It might have been there, only me missing it when checking. Looking only for thief skills I guess. Or some good old wvw lag.
  12. CnD while in One Wolf Pack? Been one shot by a thief this way myself, HS that time though. Edit: at least what I think it was. Dropped from 100 to 40 in one hit, then the rest like 0,5 sec later. Log only showed 1 HS though.
  13. I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before. That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains. You mean my post was Toxic Positivity? Or the balancing? Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way. Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking. What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out. Well the point is every one is saying this point of view over and over on these forms at one point transmutation was going to be the golden time for the ele class and it all turned out to just be one trait and nothing more. Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do. This is what is know as toxic positivity. This is true for all of the 300 sec cd passive traits that where going to get reworked one day... as well as the hard cc effect that use to do the real dmg of the ele kit getting no updates other then a dmg nerf. Ele is full of "traits that are just turning the corner that why they where nerfed" effects and skills. Its very much an abusive relationship point of view and its not a good give and take chat with aent.Ok, so you're basing this on assumptions then? I've never said I'm fine about the balance or all anet does. Where're you getting that from? And don't flame me for what others on the forum are saying. Toxic positivity is a state were too optimistic views threatens to cloud the reality. Where too big of a positive spirit are at risk of tipping over, to a point where it would cause more harm than good. How you're connecting what I wrote with that is beyond me. You're jumping to so many conclusions, twisting this, just to prove a point. You say that "Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do." I can't argue about what Anet's plans are or aren't, I haven't talked to them about their plans. And I'd like to get my facts straight before I draw conclusions. But if I were to think that they did have plans, which I hope they do, that doesn't automatically mean I were to "always be ok with anything they did". It doesn't add up, and opinions can change. Funnily enough though, I actually agree with you for the most part. It's sad to see such a fun class with so much potential, be cast in shade. However. I'm a consumer of this game, and you're trying to fit your Toxic Positivity claim in a context where I'm clearly absent. I don't take stuff like game balance personal. For me, it's either good or bad, fun or boring, interesting or dull. A pretty objective point of view. In this specific case I felt an "interesting"-tingle, and wanted to further talk about it with other ele players to get a sense of your views. But to my remorse... So. To spare you further assumptions about my point of view, here it is: It's a game. I'm gonna play it for as long as I find it fun. And when I don't, I'll stop. Guild Wars 2 is a great game in my view, but it's just that, a game. I don't take it that seriously, as I feel you do. I mean, clearly. Firing on all cylinders there by talking of "forward thinking" and "endless collaboration". What I do get worked up about though, is when someone's stating false claims about me, twisting the facts to fit their own thesis.
  14. I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before. That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains. You mean my post was Toxic Positivity? Or the balancing? Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way. Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking.What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out.
  15. I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before. That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains. You mean my post was Toxic Positivity? Or the balancing? Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.
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