Of course, it was not polished, but the experience was already significantly better than without downed state. Gameplay went from "let me shove these two blobs into each other and see which one is bigger" to actually being skill based. A part of the community will be upset, if Anet removes downed state, because they will need to adjust their build/ team composition, step up their game and give the developers a bit of time to do balance iterations. However, when all things are said and done, this game mode is going to be better and increase in player base.Some initial changes could be: Allow players to revive dead players while in combat (at a reduced rate)Skills that were used to pick up downed players now affect dead players (adjusted values)Dead players can be finished - making a revive impossible and forcing a teleport to a waypoint within 30 seconds