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dice.4968

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Everything posted by dice.4968

  1. I read and I try to understand if you are serious or you try to troll us. Because you propose a change who will change nothing. Let's see: You want: Dead players can be finished - making a revive impossible and forcing a teleport to a waypoint within 30 secondsWe have: Downed players can be finished - making a revive impossible (if you are in combat you cannot revive someone) You want: Skills that were used to pick up downed players now affect dead playersWe have: Skills used to pick up downed players. You want: Allow players to revive dead players while in combatWe have: The players are allowed to revive downed players while in combat. So, you basically want to change the word "downed" with "dead" and keeping everithing else at it is now. Well, I think this change can be performed in one hour by any ANet developer - to change a word. Did not think this would have to be explained... but here we go. No more rally. Promotes skill over blob size.In combat you have to revive a dead player at a reduced rate instead of reviving a downed player. This makes it super situational. Can still pick up a dead player while someone keeps you in combat poking from the distance or if you really need that player. Just spamming revive to abuse blob size is not an option anymore.After the fight dead players can still be picked up. However, if a position is overrun, the dead players can be finished. This means that those players will be forced to run again and not chill and hope their team pushes back in and picks them up.TL;DR Player quantity still super important. Player quality becomes more impartant.
  2. The elusive soulbeast that is so bad it should not be played in zergs, yet is so overpowered that it must be designed around
  3. Of course, it was not polished, but the experience was already significantly better than without downed state. Gameplay went from "let me shove these two blobs into each other and see which one is bigger" to actually being skill based. A part of the community will be upset, if Anet removes downed state, because they will need to adjust their build/ team composition, step up their game and give the developers a bit of time to do balance iterations. However, when all things are said and done, this game mode is going to be better and increase in player base.Some initial changes could be: Allow players to revive dead players while in combat (at a reduced rate)Skills that were used to pick up downed players now affect dead players (adjusted values)Dead players can be finished - making a revive impossible and forcing a teleport to a waypoint within 30 seconds
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