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solstice.1847

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  1. I get the same (though it's a different port in the error message I get, but that's understandable). It's been this way for several days. Might be worth it to add that URL to whatever monitoring system ArenaNet is using, so that their internal teams know about it before customers notice.
  2. Consider yourself fairly lucky then. I tried the DX11 beta again just this past weekend, and 3 crashes later (during Pinata, after killing the octovine, and one other that I forget) I had to disable it again. I'm not using any add-ons (waiting for DX11 to stabilize before I add ArcDPS back) and I've disabled the discord overlay. Because I had formerly tried a few add-ons, including the GW2 Unofficial Addon Manager (which doesn't seem to work well for disabling add-ons, in my experience), I did a completely fresh re-install of GW2 a couple months ago, to ensure that no add-ons were still hanging around. I'm on a fully up to date Windows 10 Pro with fully up to date Nvidia GPU drivers. As long as I don't enable DX11 beta, GW2 is very stable. Not long after enabling DX11 beta, my game is certain to crash. For a while after the DX11 beta was added, the developers would include notes about fixes related to DX11 in the new build release notes. There's been no mention of DX11 in months, though, which kind of makes it seem like the developers believe all problems have been addressed? At least when we were seeing the occasional "fixed a DX11 crash because of gemstore outfit X..." line in the release notes I knew that the developers still knew there were problems that needed fixing. Right now, it's not really clear.
  3. I hope the engineer that discovered the workable option to control the effects gets the kudos they deserve. I know what technical debt is and why it's important to avoid the "quick fix" if it creates a long-term mess, so I'm really happy you've been able to identify a solution that avoids (much) more technical debt. It may seem like a little thing, but it's truly appreciated.
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