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Force.2841

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Everything posted by Force.2841

  1. is it okay to replace shake it off with For great justice for the extra might?
  2. Followed a year old youtube guide but i was criting at most 6k, whilst an enemy i was facing was critting for 16k and it seems like fun, anyone got a better guide? the youtube guide was playing core warrior so not sure of outdated.
  3. Yeah but a sword/focus ele in my opinion can't really take advantage of power stat. We have very few attacks that can make use of Power stat and that can even burst at that. Our main burst comes from either ccing the enemy or hoping hes too dumb to know how primordial stances works and standing in place while fire is stacking on them. On average I would say my highest hitting attack is somewhere between 2k with 5k being really rare. In no way are we going to burst like other classes if we go celestial stats, so might as well go a more condi focused set no?
  4. I disagree with metabattle on this one. I think celestial is a poor damage set and fire weaver builds don't get enough damage contribution from power to pull off playing hybrid. You end up giving up both damage and sustain for power stats that do basically nothing for you. I like Trailblazer for fire weaver. I've run it with some plaguedoctor before, but honestly it feels to me like toughness/vitality give better sustain than healing power for fireweaver. Edit: I should clarify that I am referring to the standard fire/arcane setup. I can't rule out the possibility of a fire/air hybrid weaver. It's just that I think that in order to get any sort of damage from power out of weaver you need air. Yeah that was my thought. I went the metabattle build and all I noticed was my power went up by 700 but everything else dropped by a bit. I think I might try a grieving set to add some expertise in there.
  5. I saw on Metabattle how they went celestial for the most part for their fire weaver roaming build. I had my own set that gave me more toughness, condi dmg, healing power etc. While the metabattle only really gave more Power. Which left me wondering why would you need more power for a condi build and it might be a bad choice to go celestial. I also saw how some guy went for a grieving set to get some expertise in the build at the cost of power from what a celestial set would give. So would it be correct to say the metabattle build is a poor choice to follow seeing as power is lacking from sword/focus, as you really look to burst with primordial stance rather than use a skill that uses power to be your main damage. What set would you guys require or what stats would you say are the most important for a fire weaver roaming build.
  6. I can only speak from my small scale roaming experience. Obviously most of us won't post videos to back up our argument but hope at least you're willing to listen. For my personally it blows my mind how some builds are allowed to exist, and how some logic isn't used to realize this is OP. Again this is just my experience from roaming since release and the current meta. An example is the insane stealth dead eyes have. If you're going to engage in combat, then you have agreed to fight, but no instead of a pvp fight all you get is a class that can harass you and leave at will without consequence. (yes ive killed many dead eyes, some who actually make a mistake after 5 minutes of bs stealthing, but thats not the majority, most dead eyes that aren't terrible, can and will completely leave if they don't kill you) Are we not here to pvp? If you want to run then maybe pvp/wvw isn't your thing after all? You just want kills but arn't willing to accept that maybe you don't understand the mechanics and lack the skill to actually have some type of real pvp go on. Another example is boon beast rangers. Not complaining about rangers specifically but, how is a build allowed to have so much sustain yet decent damage still? Not only that I've seen builds that can just stealth>swoop>longbow nonstop. You're just not gonna catch that, at the very least pvp shouldn't be able some class being able to run for ages while you spam w.e small gap closer you have to catch up to them. Another example is mesmers, why is it that a mesmer can yet again engage a fight, and then realize their opponent is superior to them so they can blink out of combat so fast and thats not including the stealth they have already, the invuln, etc. My point is, for a game mode based on pvp, it should be encouraged that if you engage in a fight, then there must be some type of consequence, not just be rewarded with escapes because youre running a build that can leave anytime and "kite" for days. Not sure what it will take, maybe nerf some gap closers, some stealth, but stop rewarding builds that give the players the cheese to escape fights, if a player engages in combat or gets caught in combat, its time to stay and fight not run and kill the game mode by not providing anything but your escape. I main weaver sword/f and so many times can some cheese builds just run away, yet I can switch over to my zerk ranger and be lazy and just spam my longbow and then run away with GS and stealth and get easy results.
  7. Sooo we still cant catch up to anyone for shit but luckily some classes had their super speed access nerfed...so there's that. Also ffs when are they gonna fix mount bug. So many times I jump off my mount to engage only to find out my skills have been flipped around and then im stuck in a few seconds of awkwardness trying to regain my attunements while the enemy is already doing their normal rotation.
  8. If it's a heal scrapper it's impossible even with a full pve sw/d dps build, they can just stand still and tank it all even without dodging. Have you tried fire weaver yet? Even in spvp have yet to find a scrapper that can tank the burn dmg, have met a few that made the mistake of standing still thinking they were unkilleable and bam dead. The smart ones leave and enter circle but i gain the circle anyways and they just leave if they dont get help.
  9. First fight thief was not competent, legit stood in your primordial stance...first sign of a noob.2nd thief was just spamming shit wtf who plays like that these days.Necro again clearly a noob..standing again all day in your primordial stance.Warrior fight was okay but i can also see your just randomly spamming shit a times, like you used your elite cc randomly lol.Thief fight he was doing everything right but you got him good with that fire grab so cant really judge how shitty he was, that 7k burst damage is just a deadly mistake on their side.LMAO that weaver...cmon you cant expect me to think he's good, he just straight up got destroyed.Having fought tons of scary just a bit OP revs, that rev was barely decent, he was slow on his combos, you shoulda been dead those few seconds you had no stun breakers or evades but he took forever to do shit and worst of all hes running hammer....must be a zerg build that got tempted to fight you.That last warrior...oh god worst warrior ever lol. That said I have also taken interests in fireweaver build in wvw. I have my own but feels like it lacks at keeping up with people. If a ranger or Rev want to escape, they can. Hell any class can escape againts weavers. What I would love to see is seeing your damage againts scrappers or FBs or holos. Currently my fire weaver build melts even tanky class in 2-3 rotations but lacks in keeping up with classes that can kite all day like mesmers or rangers/revs that are aware of primordial stance pulsing. Not trashing the build as some of the damage I saw was nice but won't really trust it until i see you at least killing a scrapper, any decent scrapper currently cant die againts Cellofrags build so little dmg so I do think fireweaver is the way to go. If I wasnt lazy id test out your build lol but im already busy trying to perfect mine which in itself could be a waste of time so who knows. Also would like to ask have you fought a decent condi mesmer yet? Cellofrags build cant do shit to em unless they suck at mobility. Fire weaver can kill em but again they just panick and run away only to come back and keep it up so again hit hard by weavers weakness of keeping up with class that move all over the place. Wondering how effective your condi cleanse and -duration is againts condi mesmers .
  10. Bump, anet needs to fix this asap, starting off at a crutch at the start of a fight is annoying. Can a dev justify why I should have the incorrect skills after dismounting? At the moment I get off mount some steps away from my target and fix my attunement skills.
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