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greenblue.7104

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Everything posted by greenblue.7104

  1. Although they probably wouldn't do that specific task, it's a good system. Something Arena Net would think of.
  2. Hammers could definitely use more exciting skins. I think the maces are fine, because they look like natural maces, however maces having more realistic skins in comparison to other weapon types is contradicting.
  3. I feel as though transmutation charges are too expensive from the gem store. In my case, they are desperately needed as I like to change my wardrobe options for unknown reasons. Or maybe I am in that stage where I have not received my endgame gear yet. As another person would say, "I see people running around with all this cool stuff, and it makes me want to have cool stuff too." Ascension gear is hard to get if I'm not raiding or am willing to spend a lot of gold on materials, including what I believe to believe some hardcore farming. I did find a shortcut, so I can coordinate my ascension gathering skills better, but it's still far away. I can't complain about the raids, because I haven't found other games that share the same mechanics as the Guild Wars 2 raid bosses. I can perceive that if they were to make any changes to making transmutation being more convenient that it would snowball into giving into more player demands, as I've seen on the internet in general. Some players might find this cocky, but I wouldn't in any way make a suggestion that would jeopardize the development of the game.
  4. I was playing a Iron Blade today and would almost choose my great axe which has lower stats, over my great sword. Maybe adding new cosmetics to the game could spark a conversation about being able to change my wardrobe freely, without charges?
  5. I'm all for allowing sigil's to stack if you keep the charge's on transmutation's.
  6. I change my armours skins so rarely (because there barely are any I like) that they practically are close to infinite for me. I've bought three outfits. One of them I regret. I don't have enough skin's yet.
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