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Zaltys.7649

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Everything posted by Zaltys.7649

  1. I absolutely hate underwater content, and it's a big reason as to why I'm currently on hiatus. Got to the water areas while working on the map completion, and it's just... urgh, no more, please.
  2. Desolation is by far the least fun zone I've seen in the game (and one of the worst in all of the MMORPGs that I've played). Get knocked off from mount by unavoidable attacks, and you're as good as dead, because you'll get mobbed and cc'd by dozen aggros (many of which are vets) or die from sulfur. Certainly doesn't help that there's far too few waypoints. Trying to get full exploration there is making me hate the game.
  3. The harpies are annoying, but at least they're rare. I'd consider the foundry in Wabbi to be the worst. Literally ran around there for fifteen minutes, just trying to find a quiet spot so I could waypoint out. Those respawns, man...
  4. I prefer to keep it simple, and avoid anything that's frilly. Here's my sylvari engineer/pyro:Tried to pick armor with grainy textures. Because Sylvari. (Not shown: Lucky Ram Lantern worn on back, to match the battering ram she's using in combat.)
  5. I was looking forward to the Halloween content, since I haven't seen it before. The clocktower in particular, had heard that it was challenging. And I usually love tough jps. Turns out that it's the only jumping puzzle in the game that might be impossible for me. Because of the constantly flickering lights and twirling bright green haze. Got a headache after just a couple of minutes of that, nothing in graphics options seem to help at all.
  6. For example, I'm not good at discerning the tells. There's so much visual clutter and flashy effects in this game that I tend to even lose track of where the enemy is. So managing to pull off ccs is pretty much blind luck. The Balthazar fight in The Departed and the final one in LS3 are examples of battles where I cannot tell at all what's going on. Red-green color blindness (which has frequency of 8% among the male population here in northern Europe) certainly doesn't help. Red aoe on greenish background? Too blurry, can't see where the effect ends. But gimme a black and white wireframe mode, and I'd manage just fine. Had quite a few hi-scores back in the day that are still standing.
  7. This was a major problem the first couple of days after the launch, when the instances refused to load on some of the servers (so no masteries from the story, and none from the bounties either because trying to kill the legendary wyrm crashed the game). So some players couldn't progress past Crystal Desert, at least not without getting mesmers to help them reach the raptor 3+ masteries. Now? Not such a problem anymore, so I dunno why this thread keeps going.
  8. Personally, I think they made it too easy now. Not leeching health from pets and such anymore is good, but they didn't need to lower the drain so much. It's barely noticeable now even if you facetank him, definitely easier than any of the primeval bosses.
  9. Can't solo them, and can't even see them in trains among all the visual clutter. And getting to the bounties is just plain tedious. I don't think that better rewards would fix those.
  10. I always hated it when players shot down suggestions on the forums, saying things like "it'd be too hard to code" for easy-to-implement features and "it should be easy to add" for hard ones. Urgh. That kind of guesswork is worthless, it's best to leave it to the devs to determine what's easy and what isn't.
  11. Voice acting isn't even worth mentioning. All stories combined, there's only a few hours of spoken dialogue for the player character, most voice actors get that much done in a couple of sessions. And refitting armor on new models is simple (I know that from personal experience), though in case of Tengu, most boots and gloves will require remodeling. Not to mention the headgear. Animations will require some work, but nothing that professional animator couldn't handle. It's nothing to get hung about.
  12. Mirage epic is Jaunt, "Shadowstep to a target location and confuse nearby foes". And your quote would make sense for that, so it does sound like something got mixed up...? I tried checking it with my Asura mesmer, but he didn't seem to say anything at all when using Jaunt, got tired of trying after fifty ports.
  13. Adding races such as Krait, Centaurs, or Dragons is surely out of question. But anything that walks on two legs? Not that much work.
  14. Figured out the main season why I find the combat so dull in story missions and why I hate replaying them: because there's no loot drops, and I don't need xp. Taking down all those veterans and elites takes a long time, and it doesn't feel rewarding at all. It's just a roadblock, to make the missions unnecessarily long.
  15. (Here's a screencap of one of my first attempts with a guardian: https://i.imgur.com/SytoH3s.jpg. Yep, that's a group of ten forged, charging at the respawn point. There's dozen more behind the hill.)
  16. Tybalt. It was nice to have a non-stereotypical Charr around for a while. :/ Okay, okay, out of the poll choices? Taimi. The story has got so dramatic that it's nice to have some comic relief around. Canach is okay too. I can't stand Rytlock. There's too much story focus on him and he's always whining or bragging, usually without a cause. He's useless in story battles (because he gets knocked out long before the battle is over), whereas others such as Kasmeer at least have support abilities and enough sense to not try facetanking everything.
  17. Dwarves are culturally too similar to Norn, and Largos are just underwater dark elves who prefer to work alone. I don't see how the latter could work for story missions. I'd prefer tengu; how many other MMORPGs have playable birds (actual birds, not 'angels' or other winged humans)? It''d certainly make the franchise more unique.
  18. All I got after several hours of play was some karma, and few silvers for the failed attempts.
  19. Here's a thought: what if the storyline had featured a difficult jump puzzle that you needed to complete to advance? And no help from mesmers. 'Get good at jumping, learn to play'. Do you think that everyone would've been happy with that? This is no different. Forcing everyone to 'get good' in something that they don't enjoy is never good for the game. Seen it happen numerous times over the decades: the 'casuals' quit, and the 'hardcore' players aren't enough to support further development.
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