Jump to content
  • Sign Up

Reztek.7805

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Reztek.7805

  1. I doubt devs play at all, besides some alibi marketing streams. It's hard to believe anyone thinks the last changes will improve the gamemode.
  2. I'd love to see that too. Especially if there even IS a thought process, 'cause given their patch and post it doesn't seem so ... The following changes are part of an ongoing effort to make fighting for—and in—objectives feel better for attacking groups, as the defenders' advantage inside their own structures was previously too strong. While we don't want to swing that advantage completely in favor of attacking groups, we also want to encourage player interaction so that large portions of attacks against structures don't feel like a slog with little payoff. We feel that these changes will help to incentivize more player vs. player interactions while still allowing for defensive tactical gameplay. We will continue to monitor how these changes affect sieges and structure attacks. @ANet: Oh, there are ongoing efforts in WvW? Why don't you share them with the world? Is there also an ongoing effort to make defending worthwhile? Because, well, if one of the two groups doesn't show up, your mastermind plan won't work out. What makes you feel these changes are even anywhere near "good" and lol, seriously, "how" do you monitor to come to these conclusions. The real question is: What is your vision for WvW? Why don't you explain that? Do you even have one?
  3. Either make doing damage or destroying siege while defending an objective under siege count, or change the description to something like "Kill at least 1 player (and do at least 51% of the damage) not further than 2m from the objectives wall and afterwards idle close to the same objective until the end of some timer. Oh, and make sure it's a full moon night."
  4. Let me correct you here: casual players do not prefer vertical progression, random players do. GW2 is probably the only "good" MMO where you can easily reach max level and equip every class with casual playtime. You can take a break for months or even years and come back without much trouble. That's a big difference to most other MMOs. Besides compared to a legendary weapon, for which every veteran player had 10+ years time, the legendary runes are rather cheap. Random players join the game, kill their brain cells by doing farmruns all-day, cry for the lack of "endgame" and then leave for the next hyped MMO. 😉 And in most other MMOs casual players probably never reach the endgame because they can't stand the grind or are bored by playing on deserted maps.
  5. Use map or team chat? Create or join a squad? Ever heard of friendlists? So far, no guild needed and not hard to imagine. Better question: What "big" features except an additional chat tab and an "alliance message of the day" do you expect? Join the usual 500 ppl wvw/server community guild, which is as big as alliances are (or were) supposed to be, and that's pretty much it. That doesn't make the system better or worse, but what are those other 50% you are talking about? 😄
  6. Nope, it obviously is not related to the mouse. Same here, only in PvP and only with "Windowed Fullscreen". Switching to "Full Screen" can be used as a workaround to "fix" it.
  7. First of all, the german wvw forum is pretty dead .. so "a lot of people" equals like 5 people. The alliance system is about balancing player population, language restrictions won't allow that. You may stick to a "single language alliance" but don't expect the "new worlds" to have just one language. ;)
  8. Well it does not sound like they track wvw playtime or participation time for every individual player. So at the beginning there's no data to know how the coverage of 2500+ players, mixed from the "old" servers, will be. Giving players more tools to organize coverage? Well sure, you could try to recruit an off-hour guild ... but, the point of this world restructuring is to get thrown together with alliances that cover other timezones/off-hours. So you might as well just reduce the chance to get those alliances for your world with that kind of "organization/optimization". The region concept failed right from the start. The EU servers have and always had players from way more timezones than "EU" implies.
  9. That's actually pretty common on many servers. The alts of the usual bandwagoner guilds, pulling tactics in every objective as soon as their zerg enters the map. :p
  10. No worries. After idling for approx. 1 hour they usually run across the whole map, wipe against some blob. Run back all the way, wipe again ... rinse and repeat this for 4 to 5 times and then it's sleepy time, cuz mum is calling. 😛 Fun to watch, though.
  11. As I have said before, I will say again: There are a lot of fights you learn you (not as in you, personally - the general "you") cannot win. Either due to personal skill level, build, equipment, class you're on. Why would you possibly take a fight that you will most like not win?Bc fighting is fun. Fighting and winning is more fun than fighting and losing, but fighting and losing is still more fun than not fighting, and by a much wider margin . . .In theory that's true, but given the general power creep and the hilarious disengage abilities of some classes it can be rather boring. So it's utterly understandable that less people care about 1 vs 1 fights (besides we all know, nowaday "roaming" means 3 vs 1). As a result everyone runs with the big map blob which is boring too. If that would be true, then:a) There wouldn't be any gankingb) Everyone would be happy with the warclaw and the lance skill wouldn't existSo, well. Your theory ain't realistic. Zerglings haven't been fighting back for years now (there's a lot of old "pro" roamer footage on youtube where you can see that many "opponents" just keep moving on autorun ... lol). I'd call that losing on purpose. And as soon as zerglings were able to dodge fights in which they propably would lose on purpose ... the warclaw whining started. :) Map completion on the wvw maps is also completely free from consequence ...Yeah, you could chase someone who's teleporting the map up and down ... press a reveal button now and then and feel totally entertained at the same time! Orrrrr ... you could press dodge once or twice and get to ppl who actually have to fight, because they are trying to defend their objectives. fyi, you're supposed to find the sarcastic parts on your own.
  12. LOL? Whenever someone wrote something in german, even smalltalk, a shitload of AG morons started whining and spammed the chat with the usual na_zi trolling. So seriously, AG is propably the worst server to be linked with. :)In the end it's more like an attitude problem of AG than french arrogance.
  13. And that's the answer to the OPs question. Most part of the GW2 community obviously couldn't care less about Twitch. And that's totally fine.I have a cool similar question: Why have more ppl seen The Twilight Saga than The Witcher Trilogy Twitch streams?
  14. If you want duels, go to sPvP. There are enough bad players to complain about too. But ppl complaining about bad duels in a mode that's not only about duels, are hypocrites.
  15. Nope, that's not nitpicking at all. Never witnessed someone complaining about no queues either. And "We are outnumbered on every map" is not even a close analogy.Current threads are full of "at reset we only had one queue, but still a full server, kitten?!?" So, actually there are ppl that even simultaneously complain about having an endless queue on EBG and not having queues (and thus not enough ppl) on the other 3 maps xDSo you don't think the point of such statements is "... but still a full server"? Ppl want balanced matchups. And since there's no ingame info on how many ppl are simultaneously playing for your server, ppl seem to use queues as the only way of comparison. Nevertheless, they want balanced matchups, not being not able to join wvw at all because of queues.
  16. Nope, that's not nitpicking at all. Never witnessed someone complaining about no queues either. And "We are outnumbered on every map" is not even a close analogy.
×
×
  • Create New...