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ash.1647

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Everything posted by ash.1647

  1. Same issue; trying different instances when available - no joy. Posting as suggested by Devs rather than making a new thread.I'll keep trying on patch day :) GL all.
  2. Same issue; GMs have advised me to post a thread in the Forums about it. Well, there's quite a few already, so I' not posting a new one.RAKKAN does not progress any dynamic event chain, and therefor does not vend the required item to progress Juggernaut III. I'll give it a shot on Patch day :) GL all.
  3. @ GM Onesimus | GM Void - any input / comment / feedback?
  4. Hi all - We're experiencing an issue with Guild Hall (Gilded Hollow) map player limit. It seems when about 5 players have joined an instance of the Gilded Hollow, further players are loaded into a new instance. Players in the original instance are prompted 'A new version of this map is available. Would you like to travel there now' - with a map closing time of 5 mins. This is obviously not ideal for guild activities (ie Guild Missions) or social activities where we want full squads in the one instance. I'm in more than one Gilded Hollow guild, and experience this issue in all of those. I haven't tested this in other Halls. I've previously discussed this via a support ticket with GM Onesimus & GM Void, who have suggested posting a forum thread. http://public.ratasum.com/GildedHollowLimit.jpg
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