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Ovalkvadratcylinder.9365

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  1. but its only a cannon half the time. the other half it turns into a lich?
  2. Maybe we can make it give stealth 50% of the time and the other 50 turn you into a lich
  3. If you really wanted to give engineers adifferent playstyle from what we got you should ve made this spear akin to what elementalists got. A ranged area denial weapon with hybrid dps as focus. Despite having several ranged options, non of those truly adhere to playstyle when combined with actual traits, utilities and weapons combos. This is what I had hoped the short bow would provide to some extent before it turned out to be a support weapon.
  4. Some ideas and suggestions: Nr3: change the first stage to parry (block) incoming attacks instead of dealing dmg. Stage 2 only activates if you block an attack. Similair to mesmer shield. Nr5: Add a damage field after the skill lands. add a dmg bonus to focused enemies taking damage from the field. Nr2: add swiftness to the engineer after executing the leap. Alternatively move the immobilze from nr3 to nr2 Nr4: replace the stun with daze or immobilize and keep the damage in competitive game modes.
  5. First impression: - Nr5 skill very slow cast time, very long after cast, locks you in place for the entire skill -Nr3 180 radius on first stage feels very underwhelming -Nr3 stage 2 takes too long to hit the target after activating. -Nr4 cast time of 1 second feels really clunky especially in WvW where the entire dmg portion is removed. -Nr2 pathing makes it overshoot sometimes missing the entire value of the weapon set. Other: Having only 1 way of applying focused feels abit lacking. Alwaso being only able to apply focused on a single enemy feels like a waste compared to other specs that can both run down a single enemy as well as dishing out insane aoe dmg. additionally, it would be fun to be able to get the Nr5 secondary off on multiple enemies. Feels like a bit of a waste not to be able to. Maybe the nr3 skills first stage, or the nr4 skill could apply extra focused in an aoe? I know the whole thing is to be a single target heavy builds but cmon.. why? Biggest pain points i saw was lack of inherent active defenses. Being a melee weapon with long and obvious cast times makes it really tricky to get off a good combo especially with the amount of ccs flying around nowadays. Power damage seemd fine with berserker. Not sure about the condis parts though, as engineer doesnt rly have a good set to both load an enemy with condis or keep up the condi pressure over time vs cleanse heavy builds Aesthetically the skills look sick. The animations team really did a good job. I like the fact that evne though its electric themed, its not clean electricity, but rather with some orangy firey colours in there.
  6. the top 2 GoB collectors on gw2efficiency be keeping an eye on this thread for sure
  7. only the aurene rifle gives it an effect.. for some reason
  8. Very sad to hear. I never knew James but I did add him to friends list to see which BL Kiss went when facing them in WvW. Good sport, RIP. Thoughts goes to family and friends.
  9. Unleash Pet: The unleashed visual effect will now fade out over time when applied to the pet as it does on the player. couldnt this have been an option instead? some of us rely on the visual cues amongst other things for fast decision making. and the effect fading away removes that opportunity
  10. Id like a pet that can give the ranger 1 or 2 stacks of unblockable. That would make playing axe builds a little bit more fun and not being forced to take signet
  11. Give all turrets 3 ammo allowing for the player to place 3 turrets maximum. 3 of each type or 3 of the same type. Or mix and match Trait: Tools - Power Wrench - Remake trait to cause the turret hit by toolkit nr1 to release a much more powerful attack the next shot. Resets the attack interval cause the turret to hit immedately with the new effect. 20sec individual cd for every one unique turret Rifle turret - reowrked to Ballista Turret. Shoots a damaging shot every 3 seconds. -Power Wrench effect: Shoot an unblockable high damaging shot. Pierces. Rocket turret - stays the same, hits every 4 sec - Power Wrench effect: Launch a barrage or arcing rockets towards the closest enemies. Thumper turret - rework: Cause a a wuake around it inreasing in size each interval. 3 pulses. Each hit cripples enemies hit and deals damage. Power wrench effect: charges for 1 second then pulls nearby enemies towards the turret hitting them and crippleing Net turret: stays the same, interval reduced to 8 seconds. Power wrench effect: causes the turret to shoot a lasso on the enemy tethering it to the turret If the enemy stays within range after 3 seconds it will be pulled to ward the turret. Flame turret: range increased 900 interval 4 seconds Power Wrench effect: Sets the ground infront of the turret on fire leaving a burning field dealing damage and burning enemies standing in it. healing turret. pulses a heal every 2 seconds to nearby allies: power wrench effect: creates a waterfield that cleanses conditions OP? Weak? Fun? Boring?
  12. Give all turrets 3 ammo allowing for the player to place 3 turrets maximum. 3 of each type or 3 of the same type. Or mix and match Trait: Tools - Power Wrench - Remake trait to cause the turret hit by toolkit nr1 to release a much more powerful attack the next shot. Resets the attack interval cause the turret to hit immedately with the new effect. 20sec individual cd for every one unique turret Rifle turret - reowrked to Ballista Turret. Shoots a damaging shot every 3 seconds. -Power Wrench effect: Shoot an unblockable high damaging shot. Pierces. Rocket turret - stays the same, hits every 4 sec - Power Wrench effect: Launch a barrage or arcing rockets towards the closest enemies. Thumper turret - rework: Cause a a wuake around it inreasing in size each interval. 3 pulses. Each hit cripples enemies hit and deals damage. Power wrench effect: charges for 1 second then pulls nearby enemies towards the turret hitting them and crippleing Net turret: stays the same, interval reduced to 8 seconds. Power wrench effect: causes the turret to shoot a lasso on the enemy tethering it to the turret If the enemy stays within range after 3 seconds it will be pulled to ward the turret. Flame turret: range increased 900 interval 4 seconds Power Wrench effect: Sets the ground infront of the turret on fire leaving a burning field dealing damage and burning enemies standing in it. healing turret. pulses a heal every 2 seconds to nearby allies: power wrench effect: creates a waterfield that cleanses conditions OP? Weak? Fun? Boring?
  13. all the guardian support weapons scales incredibly well with power.. wth are you even on about?
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