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Luci.7018's Achievements
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Now that i thinking it over more clearly , they should leave it alone and simply postpone the Story/Strike for a couple of months and instead create an OW meta for the masses . People don't tend to go back in old things even if they buff the rewards (see Marionette) So all kind of people can play they content they want , rather than the stories that can be completed in 2hours , while in the same time giving the writers time to come up with new stories , now that the Dragon Saga have ended
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There are more people that are not doing it and prefer to spent their time anywhere else . I logged in almost every time and see the result . I agree that people are amazed by the content . I am arguing that open-events dont need strict timers . That should be for CMS. Otherwise what will be the next mid-progression ground ? Previous Metas that people have already mastered ? Or should we postpone Story-Strikes for 2 months and offer people that mid-areas ? Edit2: Yeah , that the best option . "They should postpone the Story/Strike for a couple of months and create a new differeent mid-progression area" after they ended focus on Scarlet ep 4-5 Leaving this thread , so the Devs read this and it's not lost
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The goal of the PvE map , is to teach the General Population to do the mechanics (cc-steap out of cc -rez-don't die - greens) . It's mid-lvl-progression. People doing it over and over , get used to them and that should be the goal . But the timer discourage people from doing it again , that why the majority when they see that dps is low at the entry bosses , they start fishing and give up the event . While other groups create groups in a different map so the low-dps-player won't join them
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Astralporing is right on this one .The majority avoid this meta . I know that you want the general population to step up , but if we repeat the same mistakes and prevent even more people from learning from this mid-lvl progression (Story>Overworld>Strike>Raid>CM Strikes) , we will do more harm than good for the future . This is why you are wrong here and must never repeat that. The goal should be the same as CM temple .. learn to do greens + mobility skills + cc + steap away from aoes + rez + not dying all the time . But not strict timers for the mid-progression areas (Overworld) . Edit: If you have played WoW : then the open PvE is equivalent of the WoW LFD
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If we stretch the timer by 1,5-2min , the actual mechanics won't be affected . Also the goal of distributing the people(and their boons) into groups , will remain the same , in order to speed up the kill . The goal to the Overworld is not to create an uber difficult encounter , to magically level-up the major of the population , but to be a progression ground after the Story , and then they can join Strikes . Overworld is the middle-learning ground .
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We can have content with various difficult mechanics ( CM Temple's mechanics are welcomed into PvE) in the Overworld , that doesn't need to have stingy timers . We instead increased the "failed conditions" , such for not doing properly the secondary mechanics . Timers should be a CM hassle . While in other formats , more damage should be a "bypass" mechanic . So the progression will be Story>Overworld>Strike>Raid>CM Strike
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You know what I see frequently when we do any other meta? Even happier people . More relaxed people that tell jokes .That's healthy for the game and that's the Overworld community is famous for While we can support the other groups , the competitive one with instances . We can make the EoD meta have a instanced version like the Marrionete , so the people are expected there to do 10k dps and give them more rewards
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It's not an exiting game when you loose , because you didn't do enough dps . It would be if you didn't cc the boss , or avoid the 1x hit KO , or didn't all people do properly the mechanics (greens in CM temple) . If success hinges around dps , then it's not very exciting , and thus why most people avoid it