One solution could have been to combine just enough quickness to cast a full overload with the stability.Another ? add 33%(or 25% if I'm being too greedy) movement speed while overloading (it might still removes the need for swiftness with stab though) Not having swiftness by default on overload is, for me, a huge hit.You're slow, very slow. If you want to move that tiny bit faster you have to choose one or more of these: go arcane and dip your toe in air attunement that's quality rotation.go air trait, congratulations you can choose a whooping "1" trait for your build !use a utility skill, should I use my heal glyph, aftershock or air signet(no swiftness on this one) ? use an air weapon skill and guess what, you have only staff, dagger(off), warhorn to give you swiftness on some nice cooldowns too. Enjoy...get it from other players, I am playing an mmo(?) fair point I guess...use runes/sigils...Bonus: use a movement skill (ie: staff fire 4, dagger: fire 3, air 4 , earth 3...)Looks like a lot right ? Until you understand that you're having to put in that much effort for one single life changing boon.As an ele, being able to move just a little bit faster can mean life or death and now, as a tempest, you're just dead. Let's not forget the fact that overloads also serve as stunbreaks making movement speed that much more crucial if used as such.(please don't see this as an invitation to remove the stunbreak feature) Anyways, hope this helps.