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snowshow.5469

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Everything posted by snowshow.5469

  1. One solution could have been to combine just enough quickness to cast a full overload with the stability.Another ? add 33%(or 25% if I'm being too greedy) movement speed while overloading (it might still removes the need for swiftness with stab though) Not having swiftness by default on overload is, for me, a huge hit.You're slow, very slow. If you want to move that tiny bit faster you have to choose one or more of these: go arcane and dip your toe in air attunement that's quality rotation.go air trait, congratulations you can choose a whooping "1" trait for your build !use a utility skill, should I use my heal glyph, aftershock or air signet(no swiftness on this one) ? use an air weapon skill and guess what, you have only staff, dagger(off), warhorn to give you swiftness on some nice cooldowns too. Enjoy...get it from other players, I am playing an mmo(?) fair point I guess...use runes/sigils...Bonus: use a movement skill (ie: staff fire 4, dagger: fire 3, air 4 , earth 3...)Looks like a lot right ? Until you understand that you're having to put in that much effort for one single life changing boon.As an ele, being able to move just a little bit faster can mean life or death and now, as a tempest, you're just dead. Let's not forget the fact that overloads also serve as stunbreaks making movement speed that much more crucial if used as such.(please don't see this as an invitation to remove the stunbreak feature) Anyways, hope this helps.
  2. One solution could have been to combine just enough quickness to cast a full overload with the stability.Another ? add 33%(or 25% if I'm being too greedy) movement speed while overloading (it might still removes the need for swiftness with stab though) Not having swiftness by default on overload is, for me, a huge hit.You're slow, very slow. If you want to move that tiny bit faster you have to choose one or more of these: go arcane and dip your toe in air attunement that's quality rotation.go air trait, congratulations you can choose a whooping "1" trait for your build !use a utility skill, should I use my heal glyph, aftershock or air signet(no swiftness on this one) ? use an air weapon skill and guess what, you have only staff, dagger(off), warhorn to give you swiftness on some nice cooldowns too. Enjoy...get it from other players, I am playing an mmo(?) fair point I guess...use runes/sigils...Bonus: use a movement skill (ie: staff fire 4, dagger: fire 3, air 4 , earth 3...)Looks like a lot right ? Until you understand that you're having to put in that much effort for one single life changing boon.As an ele, being able to move just a little bit faster can mean life or death and now, as a tempest, you're just dead. Let's not forget the fact that overloads also serve as stunbreaks making movement speed that much more crucial if used as such.(please don't see this as an invitation to remove the stunbreak feature) Anyways, hope this helps.
  3. "AGAIN" (trademark Rytlock) For those of you who don't know, there's a pretty nice ground-targetting issue with some world bosses.You can even test and see it when the event isn't on. Who knows if it's happening in other places ? How come you break the most important feature of your product: the combat system ?How come just adding a node, just for the sake of "pressing f" again™, at the END OF THE EVENT breaks it ? If it's acknowledged, please say so.I understand that making a "we know" message about every bug isn't and shouldn't be happening.BUT™ isn't this the kind that gets up on the priority list ?
  4. It's one thing thing to use timegating again, AGAIN (trademark Rytlock)But to also punish us by locking our PoF exp. gains ? Shitty game design is shitty and should be pointed out.Guess it's just another instance of play when we tell you to.
  5. Will there be a fix to the experience gain lock ?Having all our exp. going to waste on PoF maps is a nice gamedesign choice... (ps: "https://www.guildwars2.com/en/the-forums-code-of-conduct/" doesn't seem to work for me)
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