Strongly disagree with ranger change. Rangers are useless in wvw group play already and with all the abundant amount of reflects in the game you barely hit anything with your attacks and there's also LOS so how does it need a nerf? Rangers need the auto attacks to generate downs or finish the downs and it's only doable if they are out of position. Even if downed, they have a good chance to get ressed up by the rest of the group if there is decent team play. In melee range, a ranger is totally useless. Every class demolishes a ranger easily in melee range, and that's fair to me, because a ranger is supposed to fight from range. AND YET, you still want to nerf the only thing a ranger is capable of? This is just ridiculous. There are so many tools to get close to a ranger, stealth, blinks, leaps, pulls.. so so many, it's a L2P issue really, and smarter players know this and always focus the rangers first. Every class is borderline OP and has things only they are capable of. Necros with their boons corrupt, Guardians with their irreplaceable role in wvw as frontline, thieves with their exceptional gank ability and still able to get away with evades and stealths. Mesmers and engs are similar to thieves but can also be useful in group play. Warriors and revs have multiple roles as well. And what does a ranger have? Yup, you guessed it. Range. That's it. So I strongly disagree with that change. In fact, rangers need a change for Marksmanship minor traits. They are all useless after the first few seconds in combat. I hope Anet introduces a way to reapply them in combat, or just give them an overhaul on the whole spec like moving current traits into minor and introducing new ones.