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PadmaPhala.1824

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  1. The GW2 engine has been neglected for so long, this end of support is a result of that. They had 2 years to prepare for a replacemente to OpenGL.
  2. Unfortunately that's not the point. Yes it works for now. But, and i quote Anet: "In 2018, Apple ended support for the OpenGL graphics technology that Guild Wars 2 uses on the Mac. While games and other software that rely on OpenGL still work for now, Apple has made it clear that this will not always be the case in new OS versions. They have also stopped actively fixing problems on Mac OS related to OpenGL, including graphics hardware driver issues. " It may not work for much longer. Apple stop fixing any problems with OpenGL on their systems, dropped support for it, and while it's still there in a kind of "legacy" capacity, it might not be for much longer. That's the problem, the "what next", not "how it is now"... Anet, and many others can't bank on OpenGL working and it's not a good idea to base your support on assumptions. As for the other Apple stuff like a new chip and Metal (i think?) API, that requires a re-write of the code to work with that. Anet just doesn't have the resources to do it.It is what it is, and you have only Apple to blame. This is the price of exclusivity as opposed to inclusivity. Apple wants to have an exclusive club of users, devs and their ecosystem, but that unfortunately means that not everyone is invited. That's what you pay for. A cool secure OS and app ecosystem that's entirely under Apple's control with no chance of any "unwanted" software on it. It just so happens that Guild Wars 2 falls under "unwanted" because they use OpenGL. The kernel of MacOS is Open Source. OpenGL last update was 3+ years ago. Vulkan has a lot more future. Anet probably can't updated their own engine.
  3. Indeed, it is worst than expected. We could chose to deal with emulating x86 on newer Macs if there was no support, but they decided to lock out paying customers instead. I don't think Anet can even change their outdated engine and may be looking towards Guild Wars 3, which may support Macs. OpenGL was a great cross-platform API, but it was last updated on July 2017. It is time to move on, probably to Vulkan. Apple may even adopt Vulkan eventually, they do support Open Source ...some users don't know, but MacOS is partially Open Source and certified Unix.
  4. After 4 months, we still don't know if Guild Wars 2 will be supported on Macs with ARM CPUs.
  5. Are there any plans to support MacOS after the transition to ARM/Apple Silicon?
  6. I redownloaded GW2 and it seems to be working... it is still updating. The bug may have to do with a security feature in MacOS.
  7. update: same crash but they are less frequent now... Settings between low and medium.
  8. The crashing bug seems to be fixed. I was able to play PvP and the story instance that crashed every time. Autodetect graphic settings with some turned low or off (textures, ambient occlusion, etc).
  9. After the Wintersday update, I get constant crashes while doing a story instance in Sandswept Isles.Both MacOS and GW2 are on the latest version.
  10. anet made a lazy port, the FPS and loading times of the map are unacceptable. I'm redownloading the whole client to see if it helps performance. Those specs are pretty low for any game unfortunately. The killer is that you are using integrated graphics but an i5 with 8 ig does not help. Try running in a window and turning down any graphics setting you can. If you can afford it I would recommend an external GPU as you can get one for much cheeper than the one apple sells, but try a window and lowering graphics options first.
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