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Vithzerai.3291

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Everything posted by Vithzerai.3291

  1. I, as I'm sure many others(Or maybe I really am the only stupid optimistic pleb here), got jebaited with the hope Anet actually cared this time. I'm fairly sure the only reason they release great content on occasion is so that patches like these sting that much more. I bet they find our reactions here cathartic, hysterically giggling at our frustration after pulling the rug out from under us. "That'll show those entitled nerds asking us to invest any amount of forethought into our balance. Imagine wanting more than 3 buttons to press instead of everything about a class being passive mechanics and asking for any content other than open-world Metas. Gonna' need to buy more gemstore goodies if you want a proper patch lads, think we work for free?" Actually, there's an idea. Just sell a decent patch as a gemstore bundle at this point, honestly. God bless, serves me right.
  2. I don't know who this new company is, but I like their balance changes already. If only to watch the flood of Mirage mains come down from the heavens to say their class was trash beforehand and this nerf is unnecessary and continuing the Mesmer discrimination.
  3. Necro that afk's after a lost teamfight? Prince Vingador is back!?!?!? Pogchamp.
  4. In theory I think this could be a great idea. However in practice, I actually just have one issue - this would indirectly buff +1 builds by a crazy margin. Sure you could technically bait a thief's +1 with a weird double-dodge/dodge + cooldown shenanigans, but it basically means the thief doesn't even need you to be visible on his screen to know the perfect time to jump 85% of the time - he'll just wait for that endurance bar under your HP to drop to know when to steal.Less of an issue in Coordinated teams I guess, but even then I think it makes it much, much more reliable to know when to burst with teleports. (Also just used thief as an example, applies to any +1 build with ports obviously, before the teeves go for my throat.)
  5. With all due respect, kinda' just sounds like you enjoy antagonising people. Yeah, people are too soft, but you're clearly aware of what you can be like in the match and also aware of how people often react to that treatment - with your conclusion to this scenario being "The guild was holding me down in submission, time to leave 'cause I have every right to evoke that type of reaction from people." Also placing all the onus on the other guy to take your comments in good humour, huh. Seems a bit suspect.Aren't you just airing out dirty laundry here? One last middle finger to your old guild, even if they might not be reading this. Or maybe I'm completely misguided. vOv PS. Being normal is great, no need to arbitrarily stand out.
  6. real life sports use a ranking system kinda like elo, in the sense that the team is more valued then the individual. it doesn't work so much in gw2 since there are no teams. I could agree that a player in gw2 loses 1 less point/ gains more point for each top stat they get, but to base it entirely on individual performance wouldn't work. They definitely need to figure somthing out because for anyone to take gw2 pvp serious even slightly they have to figure a ranking system that isnt easily manipulated by other players thru wintrading,afk kitten. Even without those factors a players rank is literally rng due to random team matchup and random skill levels of players. I could see this rank system for a team que only pvp but not random q team pvp.But it isn't though, is it. Aside from the whole wintraders/afk which yeah, is a complete gamble and sometimes you get cucked. But equally, are you sure you haven't got wins because the other team had that problem too? That would mean those games average out, which further means you can just discount those games entirely, really. Well, unless your rating gains/losses are disproportionate, but that only really applies to higher tier players. If you consistently play better than the opposing player(s), you will average a higher winrate - which will be more visible over a large quantity of games. I find it highly unlikely so many people are the 1% who are on the fringe of averages that get constantly unlucky with teammates. Funny how I never see people complaining their games are too easy 'cause they always get the best teammates. The issue this causes though is it's "Who can best carry the clown fiesta." instead of "Who can play best in the optimal competitive environment."
  7. This. Give me back clerics tempest pls. For all I know this was sarcasm, but just incase it isn't - Let's not do that. Pretty sure any honest ex-druid player, myself included, will tell you just how bad Cleric's amulet is for PvP, and we played it back when it was busted. It seriously wouldn't make a difference at all over Mender or Harrier, with the level of DPS rolling around in this game right now. They'd need to introduce straight Minstrel before you'd need to worry about super bunkers again.I'unno. As an example, I feel Clerics Weaver could be far, far more valuable over a mender's Weaver - which is arguably useless against hard power pressure right now and thus barely used. That state-line is far more abusable on a bunker build than harier/mender. We've seen it happen before, and granted the overall damage is higher now, but even so. Having to land one extra Greatsword f1 every 15 seconds to secure the kill could make all the difference for a build.
  8. This. Give me back clerics tempest pls. For all I know this was sarcasm, but just incase it isn't - Let's not do that. Pretty sure any honest ex-druid player, myself included, will tell you just how bad Cleric's amulet is for PvP, and we played it back when it was busted.
  9. Why doesn't the suggestion make sense? And also, their health pool isn't what's relevant in making them survivable, is it. adding ICD to IH depending on cooldown would make it clunky but meaningless, or would kill mirage compleatly, as for clones, they get 1shot by anything, They are not survivable at all.Clunky? Yeah, could be. Could be. Kill Mirage? Somehow, I very much doubt it, but I've been wrong before. They get one shot by anything, y'say? So you'd be up for doubling their health pool, or maybe even more, but losing the evade frames? Why do you think it would kill Mirage?
  10. Why doesn't the suggestion make sense? And also, their health pool isn't what's relevant in making them survivable, is it.
  11. Honestly, couldn't they just put an internal cooldown on infinite horizon? Would allow Mesmer's a higher skill ceiling to time their bursts, opposing players would know about it instead of it happening every time a Mirage dodges or gets cloak from w/e. Maybe I'm being ignorant, but I just thought that might actually be a solid fix for people complaining about a lack of counterplay, myself included. Also doesn't hurt non-mirage mesmers either, 'cause I bet they're fed up of their core traits getting nerfed. Also nerfs the questionable surviability of Mirage clones too, I think to an acceptable degree. Mebbe I'm wrong. vOv
  12. I'unno if anyone else is noticing the same, or maybe I'm just stupid and this is actually part of the design (Though I swear it never used to be like this), but after swapping legends on Revenant it takes like 0.5 of a second for any utility skill I use to actually register. Granted this doesn't happen all the time, but I'm noticing it more frequently.
  13. As someone else pointed out earlier, guardians have access to the exact same thing, so that's not your only issue with Revs, is it?
  14. 2v2/3v3 would be great, I imagine it's more enticing for the more mechanically oriented players. You'd hope it would bring more build diversity and interesting gameplay. I'unno, I feel like 2v2/3v3 is perfect for leaderboard gameplay and Conquest is perfect for tournament gameplay. But that's just me. Either way, 2v2's/3v3's I think is a great idea.
  15. No no, they just didn't do a balance patch yet. If they're even intending to.
  16. Skills and traits have varied multipiliers and scaling, so just nerfing everything by a flat percentage isn't very feasable - some things will be out of proportion.And that aside, just nerfing healing won't be enough to stop everything from just surviving indefinitely if you nerf damage so hard.
  17. It doesn't follow that Sic em needs a buff. If anything ... if Sic Em is so critical to making your performance ... indicates a nerf is necessary. As long as they compensate said nerf in other areas, which anet are none too fond of doing.
  18. Stop using squishy amulets :) But he won't be able to 2 shot things if he don't use a squishy amulet. Anyway, in one thread people point out the damage and in the other people point out the defense. Somehow I guess this mean that overall damage and defense are balanced. Rock paper scissors is balanced. Flipping a coin is balanced. Would you do either of those things for fun? "Balance" does not matter when every meta build is so overpowered that the game feels like a button mashing competition Sure who mashes the right buttons at the right time in the right place... That's the question. Every game is just mashing buttons, at least on pc anyway. In good games you have to think about every action. In GW2, it mostly comes down to spamming as hard as you can. I don't think you understand how dumbed down the game has gotten since the HoT days... A bronze league player from those days could easily reach platinum now because skill is hardly a factor anymore. Most of the former ESL players have quit the game and/or come out vocally about how faceroll the meta has become. This is not even a debate. This is common knowledge to anyone who knows what they are talking about. I know you casuals AKA GW2's target audience in 2019 like being able to roll your faces on your keyboards to win, but that is not how competitive games are supposed to work.It definitely has become more dumbed down, without a doubt, but pretty sure as I've said somewhere else, if you pitted the best players against mediocre or even high tier players with exactly the same build in a duel you'd quite easily see a world of difference. Same thing with a 5 man team in a game. "Mostly comes down to spamming as hard as you can." is a bit disingenuous.
  19. Pretty sure they're not too fussed about a declining PvP population.
  20. "PvP Bug Fix Bundle" for 2000-3000 gems. Seems reasonable to you, right Anet?
  21. Don't even say that as a joke, people will take that literally and jump aboard the nerf teef train, especially given a thief comp won the recent MAT. I'm honestly surprised people would rather soulbeast or warrior nerfs than Scourge or FB.
  22. you are either unaware or purposely being deceptive of the situation. there are one shots from stealth, and one shots from 2k range. What is the one-shot you're perceiving, -exactly-? And in what scenario?
  23. it should be balanced around balance. one shots aren't balanced. Cmon, don't be flippant, it's not a one-shot. (And if it ever is there are prerequisites that have to be met for it to be even remotely close to a one-shot, and it's not just pressing 2 buttons like everyone would have you believe.)Mesmer's have a more prominent 'One-shot' potential, and they sure as hell don't need a nerf. Anytime I've been one-shotted by a Mesmer, it's been 100% my own issue, I wasn't aware enough, I didn't manage my cooldowns well enough, or they simply waited for the right opportunity. Why is Soulbeast any different. I'm starting to get a little irate with this argument of "You have to use your resources to stop the Soulbeast burst and that's unfair." As opposed to the fact that you don't when a warrior rushes you down, or any other dps class for that matter? If you're complaining that without a stunbreak/endurance for a dodge or stab that a Soulbeast can tear you apart in a couple of seconds, so can a Rev/Necro/Thief - etc. I suspect the issue is most people don't like the distance a Ranger can do it from, but almost every other class has access to ports, so their 'functional' distance is probably about the same.
  24. So the game should be balanced around the least competitive part of the community? In a (supposedly) competitive game mode? Every gamemode needs to be first Fun and second competitive. The Fun part brings growth and the competitve part brings consistency. If the Gamemode is not Fun for the majority of players ( silver/gold) it will simply not grow. Getting new player in it has priority over everything else. What you want it making the gamemode better for people already playing it. What is ofc good but doing it only for them will kill the gamemode in the long run.Like, I agree with your sentiment, 'course it should be fun. I have an issue with strong builds if they're very unintuitive to play with/against aswell, and while it may seem paradoxical, I just don't think you should balance around the lower levels of competition just because at that skill level they need less skill-dependant ways of dealing with an un-enjoyable mechanic/group of mechanics.
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