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Lukinos.2401

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  1. Well, thanks for your replies, but first of all, stop posting about downed state. Thank you in advance. I never mentioned it anywhere, nor I spoke about it, nor I care about it in this topic. What was concerning me was this: Turn on combat log, it will tell you what you were hit with and how much dmg it did, as well as what dmg you did if you so desire. Yeah, I know there is a combat log. It just I would rather look at overview for 5s and get the general idea what killed me than spent 2 or more minutes looking at everything. Even with filters. Call me lazy. It's just there is already system doing this job. Just wanted to point that out. This point wasn't concerning me as much as many others... Now let's look at the other reactions: You are counting EBG, the BL only have 12 towers, the south towers have two supply camps, every BL is the same, so it is not a disadvantage to any one server. The top two tower are right outside of that BLs spawn and easy to hold and upgrade, giving them two camps would mean very fast T3 as well as very hard to take, as they already are. They do not need faster upgrading or more supply. The two south towers are much harder to keep as they are right outside of enemy spawns, south camps also flip ALL the time and almost never get upgraded. I am counting EVERY tower across all maps. I don't speak about giving any tower another supply camp, I am speaking about decreasing shipment requirement in general, because comparing to keeps towers are upgraded way longer, because have same shipment requirements. I am speaking about math here. @TinkTinkPOOF.9201 said: This could be abused as someone could just park another low level naked account somewhere it will get killed often and stick around the area and rez over and over.I know there will always be situations where somebody won't like something or it would get abused. You will never get 100 %, no matter how hard you try. But if 90% of players will gain a better playing experience and feel that they are rewarded for their efford I am for it. You would rather not implement it, because minority of players would be abusing it? Because it sounds like that to me. @Dawdler.8521 said: @TinkTinkPOOF.9201 said: Bring back the quaggan. Still more than enough room for them in the middle of the ruins close to where they used to be. Using the Skritt and Centaurs would be to much in favor of the home server as they are both WAY north deep inside enemy territory. The effort to flip them vs the effort to flip them back for the home server is just to biased.That is also something worth pointing out. Still I would also like to see centaurs and skritts have some use. @KrHome.1920 said: So when an objective is contested the 3 minute event timer starts. You can now repair and set your participation to 5 minutes. After 3 minutes the event completes and your participation will be set to 10 minutes. So you get at least 5 minutes (if the objective is not contested) and up to 13 minutes (if you repair right when the defense event starts) of participation for putting one single supply into a wall or door. Thanks for info
  2. I play GW2 with some pauses, and especially WvW, since the launch day. I found several aspects that irritates me. I don't know how many ppl or devs noticed them, but at least I can do, is to mention them. And I think many of these things wouldn't be so hard to implement, because most of them are already in game. They just need a little polishing to make WvW more enjoyable. Decrease the shipment limit for towers - there are 24 towers across the borderlands, but only 6 of them take dollies from 2 supply camps. Rest of them get only one camp, not to mention that towers don't get that much PPT as Keeps, yet upgrading them takes longer. Keeps gets dollies from 2 to 4 camps and camps are also fine, because they get shipments from each sucessful delivery. I propose to decrease shipment limit for towers from 20/40/80 as it is now to 15/30/60. This way towers won't be in such disadvantage. Getting WXP for escorting dollies - There are times I would just to be in our territory helping with upgrading our objectives rather than capping enemy objectives. But sadly I get nothing at all for doing so. Even after adding WvW ranks escorting dollies still get's you nothing. Would be nice to get like 30 WXP per objective. I could feel that I am finally appreciated for this efford. Because right now is just a waste of time, only thing I get is a title. Getting WXP for upgrading objectives - this point is related to previous one. It's just an idea how to appreciate more those, who are escorting dollies and helping with upgrading objectives. If I succesfully escort enough dollies for an higher tier, let's say I escort 25 (30) % of dollies necessary, I would also get WXP related to Tier when this objective is upgraded. Getting WXP for ressurecting downed and dead players - I am well aware, that supporting players gets almost nothing from loot to WXP, because only thing that gets rewarded is killing enemies. That way you get from 1 to 60 WXP. There aren't systems that would help with this and I am affraid this will continue for years to come. But getting WXP for ressurecting players 15 per downed, 30 per dead for example can help a little. I know that I am speaking a lot about WXP in this topic. I don't have an extra rank, I don't much care about it, because I have every mastery I can get, but WXP is a thing a player see most of the time. Also please don't take numbers I propose here as final. I use them for a better idea in general. Sentries accelerating dollies - Sentry helps marking enemies on a map and slower enemy dollies. This would make sentries just more helpful for your team. When a dolly passes sentry, sentry would get buff him with swiftness or superspeed for 5s. It's a small thing, but still helps. Centaurs and skritts as mercenarries - These two factions are located at top left and right corner of Alpine Borderlands. But only thing they do is they sometimes sent a few basic units toward camps. Sure, you can complete 2 events at these locations, but it take unnecessarily much time. Making them as mercenarries, like at EB, would make them more useful. sPvP overview when I am killed - This is just my opinion, but I would like to see skills and abilities that killed me. And why not use something that is already in this game and working fine. Getting participation when repairing objectives - I'm not sure if this wasn't fixed. But few months back we managed to defend our T3 keep. It took serious damage and I was only one repairing it. But during the repairing I noticed that altrough I get WXP, my participation lever is decreasing. Just another way how to say that killing and capturing matters much more than helping, supporting, defending and repairing. That's all from me. Would love to hear your opinion about these things.
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