I play GW2 with some pauses, and especially WvW, since the launch day. I found several aspects that irritates me. I don't know how many ppl or devs noticed them, but at least I can do, is to mention them. And I think many of these things wouldn't be so hard to implement, because most of them are already in game. They just need a little polishing to make WvW more enjoyable. Decrease the shipment limit for towers - there are 24 towers across the borderlands, but only 6 of them take dollies from 2 supply camps. Rest of them get only one camp, not to mention that towers don't get that much PPT as Keeps, yet upgrading them takes longer. Keeps gets dollies from 2 to 4 camps and camps are also fine, because they get shipments from each sucessful delivery. I propose to decrease shipment limit for towers from 20/40/80 as it is now to 15/30/60. This way towers won't be in such disadvantage. Getting WXP for escorting dollies - There are times I would just to be in our territory helping with upgrading our objectives rather than capping enemy objectives. But sadly I get nothing at all for doing so. Even after adding WvW ranks escorting dollies still get's you nothing. Would be nice to get like 30 WXP per objective. I could feel that I am finally appreciated for this efford. Because right now is just a waste of time, only thing I get is a title. Getting WXP for upgrading objectives - this point is related to previous one. It's just an idea how to appreciate more those, who are escorting dollies and helping with upgrading objectives. If I succesfully escort enough dollies for an higher tier, let's say I escort 25 (30) % of dollies necessary, I would also get WXP related to Tier when this objective is upgraded. Getting WXP for ressurecting downed and dead players - I am well aware, that supporting players gets almost nothing from loot to WXP, because only thing that gets rewarded is killing enemies. That way you get from 1 to 60 WXP. There aren't systems that would help with this and I am affraid this will continue for years to come. But getting WXP for ressurecting players 15 per downed, 30 per dead for example can help a little. I know that I am speaking a lot about WXP in this topic. I don't have an extra rank, I don't much care about it, because I have every mastery I can get, but WXP is a thing a player see most of the time. Also please don't take numbers I propose here as final. I use them for a better idea in general. Sentries accelerating dollies - Sentry helps marking enemies on a map and slower enemy dollies. This would make sentries just more helpful for your team. When a dolly passes sentry, sentry would get buff him with swiftness or superspeed for 5s. It's a small thing, but still helps. Centaurs and skritts as mercenarries - These two factions are located at top left and right corner of Alpine Borderlands. But only thing they do is they sometimes sent a few basic units toward camps. Sure, you can complete 2 events at these locations, but it take unnecessarily much time. Making them as mercenarries, like at EB, would make them more useful. sPvP overview when I am killed - This is just my opinion, but I would like to see skills and abilities that killed me. And why not use something that is already in this game and working fine. Getting participation when repairing objectives - I'm not sure if this wasn't fixed. But few months back we managed to defend our T3 keep. It took serious damage and I was only one repairing it. But during the repairing I noticed that altrough I get WXP, my participation lever is decreasing. Just another way how to say that killing and capturing matters much more than helping, supporting, defending and repairing. That's all from me. Would love to hear your opinion about these things.