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Ourasa.7306

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  1. You... you’re kidding, right? I remember that warrior does not have the capacity to disengage in every fight almost instantly.
  2. Absolutely not general consensus. The energy + cd system is fine as is. Stunbreaks for rev, maybe not so much. I was indeed referring to the stunbreaks. Sorry, should've clarified. Also, that, or stunbreaks should just do less and cost less.
  3. People still use rampage? Really now. Every CC it does pretty much deals 0 damage, so the only reasonable source of damage they have is rush and auto attacks. Any form of kiting will almost instantly shut it down. Blind spam is especially effective. If you keep eating auto attacks, then you’re probably doing something wrong. Even before all its CC damage was nerfed, there’s clear counterplay. Lich form is pretty much a better version of rampage, with hard hitting 4-5k auto attacks that are RANGED.
  4. My guess on the general consensus: They should reduce energy costs but add cooldowns. That way you don’t have stunbreak spam, and you don’t completely disable yourself from doing literally anything.
  5. Of course it's not fun. If there's something that this meta screams at you, it's that you should never go in a fight outnumbered. And even then, there's no guarantee that your teammates is competent enough to make the enemy team take their focus off you.
  6. Longbow is a meta weapon for power soulbeast in all bursty raids tho. Why is that so? I don’t play ranger, as I mentioned earlier, but I don’t see how only rapid fire can make this a good weapon for maximizing dps.
  7. First off: What gear are you wearing? At most, you only want to have your gear support one stat that is non damage related. What would be better is gear that have none at all. If you have things like vitality or toughness, you’re sacrificing a lot of damage. You want to focus on the following: power; precision, ferocity, and condition damage (if you run condi). Concentration can be run for some classes, since certain boons greatly bolsters their offense (like guardian with retaliation). Next, make sure you have a full set of a rune: They provide hundreds of stat points, which is like wearing an additional piece of armor. And finally, make sure you’re consistently rotating between high damaging moves. Autoattacking should be seldom used, unless all cooldowns are blown and you have nothing else meaningful to do. Warriors, for example, will maybe go through one auto attack cycle of their axe once, before moving on to eviscerate, dual strike, cyclone axe, whirling axe, eviscerate again, weapon swap, hundred blades, arcing slice, weapon swap, repeat. I don’t know how a ranger might rotate since I don’t even play the class, but I do know that many use an axe (for whirling fortress I think), and a great sword. Some would use maul, hilt bash, maul, then Worldy impact, auto attack a few time, then maul. From what you said, I think you’re using a longbow. Don’t. The only meaningful attack move you have would be rapid fire. Stealth shot, knockback shot, and barrage are borderline useless in a timed boss fight.
  8. I honestly think it is a well designed boss. Unlike the other strike missions, this one requires you to not mindlessly clump up. The first phase is your typical, go full ham at his face, but the second one forces players to pay attention to their positioning to not kill get killed by the chains, and to save a friend targeted by the green circle. The third phase is harder by a level, as you have to be ready to retreat when he does his spin+orb attack; and to retaliate after he stops. Boneskinner, while having a much greater fail rate, doesn’t require much thought: Simply grab a ton of heals, and roll left when he starts wiggling his fingers. Only times people fail is when they screw up dodging and rotating left.
  9. Then: Arguably the easiest class to learn for both the user and the oppositionAttacks hits like a truck, but are slow and telegraphableRequires CC to lockdown before going hamSeldom complained about (except spellbreaker)Can 1v1 almost anyone, provided that did the right actions at the right time.Can also get completely wrecked if played badlyNow: Can’t kill most classes in a 1v1 reliably (even condi is inconsistent)Often too fragile to go in the center of a team fightOnly excels at CC spamming (much to the dismay of everyone)Retains slow attacks, but now hits like a wet noodleMostly replaced by classes that do not require a setup CC or relies on condition.Plz buff ;-;
  10. Dual daggers is actually playable (lol), since most people aren’t used to disrupting stab to wastrel ruin combo (it’s a quick 6k, quite high for this meta). Should be noted that if you mess this up, then a large amount of your damage is gone. Other than that, warrior is all about either abusing a ton of CCs to control opponents but do no damage, or just weave in and out of fights like before, though to a greater extreme.
  11. Grind in this game is minimal for me. Of course, legendaries will indeed be grindy, taking maybe two to three months make, but even that pales to comparison grinding for LEVELS on some other MMOs. My first time leveling a character to level 80 took merely 3 weeks of daily, somewhat casual gameplay. Not bad at all. Maplestory was my first MMO, and its grind is literal insanity. A character can get to a max level of 275. Doesn’t sound bad at first, and early on, it may seem like a joke. Level 1-20 can be done in a day. But the exp scaling is ridiculous, to the point that to get to level 200, you need to spend 4 months of ENDLESS button mashing, 2x exp boosters included. Nothing else. Just doing “quests” which was pretty much additional grind, and killing the same monsters over and over again with the same button setup/rotation for 5-10 hours a day. Worst part is that the main STORY is also locked behind these levels. I stopped after grinding 3 months to get from level 200-212 with a Phantom.
  12. Damn son, you lucky then. In my instance, nobody knew to CC the boss by getting in the tank and harpooning it. Everyone was just too focused on killing whatever is on their sights.
  13. Core power warrior is kinda irrelevant as of recently. Sure, they CAN still do damage, but it’s not eye watering damage. Ex: 5k crit arcing slice with some might. Definitely not enough to keep up with the Rez speed, sustain options. Cleaving-wise, it sucks. Best you can do is stun lock people. Core condi warrior... well, I got no clue about that. Spellbreaker is still a thing. It can run power just fine (me thinks it’s due to the f1 that has yet to be nerfed). Beserker grew much more popular now, due to their abundance of CC and emphasis on condi damage, and the fact that they can’t really be one shotted by any decent player, unlike prepatch. Mace/shield + Sword/Torch became the way to go.
  14. If you want fun, they could just make another mode and add items (Or what this game calls, bundles). Some fun jank would make the game more enjoyable/replayable, especially since you can now blame the item for allowing a person to win, rather than the class they’re using. It’s also a mode that would be easy to expand upon: Just add more items (though they can’t be ludicrously broken of course). Examples:A light gun that shoots prime light beams, but only has 3 shots, with a 10 seconds cooldown in between. A bomb that creates the biggest explosion you ever seen, but after some time. A golem that counterattacks anyone who attack it with an unblockable launch. Freaking Sohotin, but can only be wielded for 30 seconds. The ideas of what can be added are endless. But it’s definitely a doable thing. Just look at the crab activity.
  15. Just tried this. I initially questioned why use the tempest rune, but that stunbreak heal is really good, especially when things get heated and CCs are flying all over the place.I always ran carrion at first, but then I came to realize that I rarely every got the fire aura that way. Anyhow, against spellbreaker, it seems to hold its own, given that you don't mindlessly spam moves.
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