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Daniel Handler.4816

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Everything posted by Daniel Handler.4816

  1. I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy. It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain. Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either. Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent. You really think it's healthy to use only 1 weapon skill because of trait synergy ?I mean talking about gameplay it's even worst than to be a veil bot.They do And even if you aren't using one weapon skill its also useful for your block or blurred frenzy to have its cooldown reduced. Even for illusionary leap given we don't have illusionary persona. The only sw+f/sw+sh skill you don't want this trait to proc on is phantasmal warden. And why are you even using warden in a zerg when it's damage is severely reduced by its functionality.
  2. You could indeed argue that a benefit replaces some deficit on an elite, however i would say this is not favorable to the case you are trying to make because then i have to ask the question.What about the specs who still don't lose anything and only gain benefits (mirage / soul beast) the the situation is still the same, its still not held to the current balance standards. Even if another class loses something only to have something else to replace it how is it fair when a spec doesn't lose anything and still gains a bonus benefit? Mirage loses some or all of their ability to move while dodging depending on conditions. And soulbeast loses an AI that can attack separately/at range. Just because they are activated abilities like tempest overloads does not mean they lose nothing. Not everything has to be a permanent stat change. And trade offs do not have to cripple a profession, just alter its playstyle. Sorry but mirage dodging is not a trade off by anets standards it seems and to be real with you i dont even think its a valid argument argument as most classes 7 of the other 9, 8 of the other 9 if thief does not run the dare devil trait have no option to dodge at all while under say immobilize Mirage still can. If daredevil does not run that dodge it still has one extra bar of endurance and the two other dodge traits that add damage. If you want to give mirage an extra bar of endurance you are welcome to remove the dodging while immbolized. Other profession can dodge perfectly fine under under the effects of cripple and chill. And mirage, while able to dodge while immbolized or cced is still not moving. Whenever the soulbeast melds they are no longer in control of their pet and can't swap those skills. They could already heal and cleanse their pet using pet swap. I don't see the problem. Similarly is whenever the tempest overloads their attunement has an increased cooldown. They aren't like weaver unravel where going back to core is temporary since the base skills are perma changed. You don't have to be forced to use a tradeoff. Sadly this is not anets standard and to ignore the facts of having something that changes or effects the "f skills" when you take an elite is without question no the standard. By anets standard which has been forced on nearly every other elite spec its only fair to say that those who are currently not up to this standard can be held accountable and should be easily subject to the change to that standard what ever the decided to do. ITs why so many people are speculating mirage changes to the shatters sooner or later. Because its not in line with the standard of nearly every other elite spec.' Nearly every other spec? Scrapper, Holosmith, Tempest, Daredevil, Mirage, Druid, and Soulbeast have little or no change to their f-skills. Instead they have stat nerfs or activated drawbacks depending on how constant the benefit is. Look above ^ i listed them all out a few post agoEveryone has something that changes the their F skill bar or the majority. and in almost all these cases you "lose something" from the base in exchange for what the new elite gains.Scrapper and holo lose their options to have a selectable elite tool belt skillThat is one skill out of five. Guardian and others keep none. No. Deadeye loses steal for mark. Swipe is still an instant ranged shadowstep, that is now unblockable, and they have an entire extra bar of endurance. Go play wvw. Terrible idea. They don't have the technology to fix mechanics. Again. Soulbeast does not always have access to its new skills. And it when it does it loses access to its old. You don't have to ever overload on tempest. See scrapper below. They have other sources of shadowstep. Under your logic it should be replaced entirely. Scourge doesn't get to keep any of the functions of reaper or core. They either have 1 less f skill vs Scrapper/core. 1 less and 5 different weapon skills with kit usage impacted. Or no f skills at all. It is perfectly fine. You said their "f skills" are replaced or affected. Plural. Having only one f skill change means nothing vs necromancer. Either advocate Scrapper get none of its old f skills or admit this standard doesn't exist. The scrappers only tradeoff is having to attack. It does not have to use its f skills to attack. It doesn't even have to have f skills that can attack. Your don't get to proclaim a standard and then say things like scrapper or tempest are fine keeping some of the old but mirage and soulbeast aren't. That isn't what a standard is. Either you want all professions to have none of their previous f skills different or you don't. Don't make rules for everyone and then say only some people have to follow them. Or some people only have to follow them partially. No. Otherwise all profession would get the scourge, deadeye, berserker etc treatment to be fair. You wouldn't get to keep old f skills, or have their functionally reduced. Everyone would be different.
  3. I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy. It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain. Chrono is dead, so shield is dead.Focus is trash, phantasm damage is pathetic and focus 4 pull takes too long.The fact that CI reduces the cd of a random weapon skill doesn't help either.Again, it was listed as an upcoming wvw centered change. One of the main builds for mesmer in that mode was sword/focus + sword/shield with chaotic interruption and trying to interrupt the enemy. The CI reduction is not random when you only have one weapon skill on cooldown. You may not like to play that game mode, especially with Chrono's lack of IP but that doesn't change their intent.
  4. Especially when your mechanics (no pun intended) have people driving on spare tires for months when you are supposed to immediately replace the wheel. These functionality changes restrict their ability to promptly respond to problems. And not communicating these issues makes it even worse. Then people accuse the developers of bad intent and the situation unravels further. I mean is Chrono even salvagable if they can't get impact savant to recognise condi damage? Better to skip the hastle.
  5. I suggested alacrity on the first balance thread feedback. Mesmer doesn't benefit at all from 5sec cd on one skill since mesmer relies heavily on combos.Of course ANerf didn't listen because mesmer mains aren't truthworthy. It was included among WvW centered traits in a dev post so I believe it is geared towards builds where you are constantly using focus or shield to interrupt enemies and not many of the other weapon skills. Combined with mantra of distraction and gravity well you can consistently reduce the cooldown on those skills. This works well with the changes to delayed reactions and lost time. And is probably the reason why chaotic interruption and lost time have ICDs. Otherwise you could instantly gain 15 seconds of alacrity and possibly reset temporal curtain.
  6. If it is not okay for mirage/tempest/soulbeast to be able to play identically to core when they do not dodge/overload/meld then buff core in ways elite specs cannot take advantage. Or nerf the traits for elite specs. The changes to scourge/chrono/scrapper are very clunky and there is no indication when or if they will ever be fixed. It is better to ensure quality of life.
  7. They need to stop reworking elite spec mechanics every few months and just adjust traits. If they are direhard on differences they can buff core professions in ways that don't carry over like when core revenant got arcane echo or core engie got unique f5 skills. It is wiser for core mesmer/core ele/core ranger to get their own f5 skill than for them to puzzle how they can nerf mirage/tempest/soulbeast, invariably fail at it, and never change it.
  8. @Azure The Heartless.3261 just because one does not have to put themselves in a situation where not being able to move while dodging is lethal, does not mean it is not a tradeoff. WvW is an entire game mode of aoe pressure. You could indeed argue that a benefit replaces some deficit on an elite, however i would say this is not favorable to the case you are trying to make because then i have to ask the question.What about the specs who still don't lose anything and only gain benefits (mirage / soul beast) the the situation is still the same, its still not held to the current balance standards. Even if another class loses something only to have something else to replace it how is it fair when a spec doesn't lose anything and still gains a bonus benefit? Mirage loses some or all of their ability to move while dodging depending on conditions. And soulbeast loses an AI that can attack separately/at range. Just because they are activated abilities like tempest overloads does not mean they lose nothing. Not everything has to be a permanent stat change. And trade offs do not have to cripple a profession, just alter its playstyle. Sadly this is not anets standard and to ignore the facts of having something that changes or effects the "f skills" when you take an elite is without question no the standard. By anets standard which has been forced on nearly every other elite spec its only fair to say that those who are currently not up to this standard can be held accountable and should be easily subject to the change to that standard what ever the decided to do. ITs why so many people are speculating mirage changes to the shatters sooner or later. Because its not in line with the standard of nearly every other elite spec.' Nearly every other spec? Scrapper, Holosmith, Tempest, Daredevil, Mirage, Druid, and Soulbeast have little or no change to their f-skills. Instead they have stat nerfs or activated drawbacks depending on how constant the benefit is. For tempest, mirage and soulbeast where the benefit and drawback happen simultaneously there is no required change to f skills. They can play identically to core if they wish.For daredevil and druid where something is always in addition to core they have their core mechanic (steal and pet) reduced while retaining its functionally (shadowstep and AI)For holosmith the drawback is dependent on how much you abuse the fact you gained 5 skills for 1 while retaining all your other f skillsFor scrapper, who got to keep the majority of their skills at all times, the drawback is changing how they approach survivability. Chrono got the scrapper treatment. Swapping only one f skill wasn't enough. Both also had more defensive abilities, and the latter had significantly higher power damage than core. So instead of losing vitality and gaining conditional barrier, chrono lost self-shatter/power damage and kept conditional reduced cooldown/high power traits. Survivability/power damage was replaced with survivability/power damage. The problem is in the execution. A scrapper doesn't have to constantly use its f-skills, or specific utilities/traits. It simply attacks through whatever method it sees fit and reduces its tradeoff.
  9. And its toolbelt being replaced by function gyro. Let's not forget that. And they gain function gyro. It's not like Holo vs Firebrand where the former's kit is not only replacing a skill, it is also restricting access to the other F skills. Compare the effect of chill on a mirage to chrono or core and you'll find its not just a different dodge animation. Your argument is no different than people who want Daredevil to only have two bars of endurance. I don't think you are considering different game modes. And that is what got us in this mess to begin with.
  10. ? Spinal shivers? deaths charge? Grasping darkness? What are you talking about? Spinal doesnt hit you for 5-15k, and deaths charge isnt long range. Grasping darkness is incredibly telegraphed and doesnt hit for that range either. The turbo damage in melee doesnt really negate the drawback. The necro has to go through a whole lot of effort to get you in melee range to begin with. If you remain there you deserve turbo Reaper 4 tbh. ? Signet of fury? blood reckoning? those arent low cooldown and one of those a heal. why does that remove the drawback? ? see below for my response to that. ? That is what I said. You cant play passively as scrapper anymore if you want to live. Its the opposite of, say, condi mirage. Better burst sustain? The CD didnt change for bursts. They're just forced to use it at level 1 now, with the reduced damage and the reduced impact on their traits. Warriors can burst at level 1 by default. It just usually isnt worth.I dont understand how you can claim someone is shortsighted immediately after suggesting that Spellbreaker burst sustain is somehow better because now they cant charge it higher than level 1 and thus are more compelled to use it at level 1. Nothing got better with that change. The use case just got narrower. Again, I'm not saying Spellbreaker is in a balanced place right now, and I'm not saying chronomancer isnt underperforming. But I don't understand this series of responses at all. Have you played anything besides mesmer? And, if so, can you elaborate on what long range nuke Reaper has, what low cooldown nuke berserker has, that instantly gives them 3 bars of adrenaline etc? When you argued mirage and soulbeast are pure gain you kinda set the tone of what is fake or not. By that standard Scrapper doesn't have a tradeoff because the benefit replaces its own deficit. I do try to read alot to fill my vocabulary but I am still clearly lacking, THIS IS EXACTLY what I ment. Thank you.What other elite specs lose as a "tradeoff" is immidietly gained back from one of its traits/powers.I mean I don't agree with you either on return IP or burn it all down. But I think what was lost in this discussion is that elite specs are designed to alter playstyle not be asymmetrical.Losing and then gaining pet skills, evasion, survivability are as much tradeoffs as losing something and then gaining something in another category. What matters is operating different. In the context of Chrono. Losing mobile invulnerability to gain improved pseudo-invulnerability that returns you to the spot is very similar to mirage losing a mobile dodge to gain an improved stagnant dodge. The issue seems to be with whether these are substantially different from each other/core in execution. It would seem favouring clones vs favouring phantasms vs favouring both is not enough of a difference.
  11. ? Spinal shivers? deaths charge? Grasping darkness? What are you talking about? Spinal doesnt hit you for 5-15k, and deaths charge isnt long range. Grasping darkness is incredibly telegraphed and doesnt hit for that range either. The turbo damage in melee doesnt really negate the drawback. The necro has to go through a whole lot of effort to get you in melee range to begin with. If you remain there you deserve turbo Reaper 4 tbh. ? Signet of fury? blood reckoning? those arent low cooldown and one of those a heal. why does that remove the drawback? ? see below for my response to that. ? That is what I said. You cant play passively as scrapper anymore if you want to live. Its the opposite of, say, condi mirage. Better burst sustain? The CD didnt change for bursts. They're just forced to use it at level 1 now, with the reduced damage and the reduced impact on their traits. Warriors can burst at level 1 by default. It just usually isnt worth.I dont understand how you can claim someone is shortsighted immediately after suggesting that Spellbreaker burst sustain is somehow better because now they cant charge it higher than level 1 and thus are more compelled to use it at level 1. Nothing got better with that change. The use case just got narrower. Again, I'm not saying Spellbreaker is in a balanced place right now, and I'm not saying chronomancer isnt underperforming. But I don't understand this series of responses at all. Have you played anything besides mesmer? And, if so, can you elaborate on what long range nuke Reaper has, what low cooldown nuke berserker has, that instantly gives them 3 bars of adrenaline etc? When you argued mirage and soulbeast are pure gain you kinda set the tone of what is fake or not. By that standard Scrapper doesn't have a tradeoff because the benefit replaces its own deficit.
  12. I mean, exactly. It'll be easier to answer if we'll hear something at all. Well yes. But as yelling into the void seems to be the only solution. What would you propose for Chrono if IP could not return? utter removal of elite spec and start over.chronophantasma is toxic.csplit is toxic, remove and start over.So the topic is meeting them halfway. Not burn it all down.
  13. I mean, exactly. It'll be easier to answer if we'll hear something at all. Well yes. But as yelling into the void seems to be the only solution. What would you propose for Chrono if IP could not return?
  14. Then what would you propose if they absolutely did not want IP to come back to Chrono? Assuming that's their vision, but who knows. Radio silence does neither party any good.
  15. The biggest complaints for Chrono seem to be "where is IP?" and "wells don't function well outside of PvE." Unfortunately the changes to Lost Time and Seize the Moment do not fully address these major QoL issues. The former can give us some of the alacrity we would have had from dry shattering but none of the other benefits. And the latter allows us to drop Well of Action but does nothing for the other wells. @Robert Gee.9246 is it possible to meet us halfway with QoL? For instance if Illusionary Persona replaced Lost Time (still max 3) and Seize the Moment simply made wells PBAoEs. Everyone would still have one or more quality of life issues to deal with and Chrono would still have four altered shatters. It doesn't have to be that. I'm sure you and this community could come up with better halfway approaches. Can there be an open discussion of what tradeoff and playstyle you want for Chrono? Edit: I realise forum people aren't always nice. If you want to describe your vision in an announcement and not directly communicate with us that's cool too.
  16. Probably not. Guess they got tired of bullying Necro. I've already found something else to play that lets me do what Chrono did. And it's not in GW2... Well I mean Lost Time theoretically does address that one cannot dry shatter for alacrity anymore. So I think they are aware of the issue at least. Dry shattering for alacrity or quickness literally does nothing but allow you to gather faster. That's it. The only time I could see this being an issue is maaaayyyybe potential burst combos in PvP, buuuuuuuuuuuuuuuuuutt wasting that many cooldowns (which are saved for burst combos with clones ANYWAY) for a couple of seconds of boontime is actually a waste especially considering that other classes can basically go drowning in quickness and alacrity where as Chrono requires you to stand in a kitten well or SoI which is perfectly viable, legitimate, and balanced considering it's a utility cooldown, something which many classes have, and something other classes can use to get more quickness/alacrity than Chrono's could dream of. All in all, if there are ANY detriments to Chrono dry shattering for boons, it is moot given the SoI nerf that used to let us copy boons which is what ORIGINALLY made dry shattering overpowered and yet is no longer a thing. The only useful abilities for actually dry shattering are Distortion and Continuum Split. And if you're using those, you're not using em for the boons. The whole boon thing for 1 second is pretty moot and GREATLY exaggerated by other players. And even if it wasn't moot and you're wasting F1 and F2 for boons, you're STILL using a profession skill. Something ALL classes have. They need to be this way otherwise it's just a tickling skill for support specs. I meant they are aware we don't have IP anymore and are attempting to fix it. Not that dry shattering was OP. I mean why make Seize the Moment aoe otherwise. It exists because of the current limitations. Source please? I need to know for certain if this is true. If it is, I might just actually come back to this game. I can live without Distort as I can just pop a signet. Just let me dry shatter.By fix it I don't mean IP is coming back. The Seize the Moment and Lost Time changes are like the opposite of what you would do if you intended to allow dry shattering again. I don't think it is ever returning. They could have just returned it in place of the new Lost Time. But they didn't.
  17. Probably not. Guess they got tired of bullying Necro. I've already found something else to play that lets me do what Chrono did. And it's not in GW2... Well I mean Lost Time theoretically does address that one cannot dry shatter for alacrity anymore. So I think they are aware of the issue at least. Dry shattering for alacrity or quickness literally does nothing but allow you to gather faster. That's it. The only time I could see this being an issue is maaaayyyybe potential burst combos in PvP, buuuuuuuuuuuuuuuuuutt wasting that many cooldowns (which are saved for burst combos with clones ANYWAY) for a couple of seconds of boontime is actually a waste especially considering that other classes can basically go drowning in quickness and alacrity where as Chrono requires you to stand in a kitten well or SoI which is perfectly viable, legitimate, and balanced considering it's a utility cooldown, something which many classes have, and something other classes can use to get more quickness/alacrity than Chrono's could dream of. All in all, if there are ANY detriments to Chrono dry shattering for boons, it is moot given the SoI nerf that used to let us copy boons which is what ORIGINALLY made dry shattering overpowered and yet is no longer a thing. The only useful abilities for actually dry shattering are Distortion and Continuum Split. And if you're using those, you're not using em for the boons. The whole boon thing for 1 second is pretty moot and GREATLY exaggerated by other players. And even if it wasn't moot and you're wasting F1 and F2 for boons, you're STILL using a profession skill. Something ALL classes have. They need to be this way otherwise it's just a tickling skill for support specs.I meant they are aware we don't have IP anymore and are attempting to fix it. Not that dry shattering was OP. I mean why make Seize the Moment aoe otherwise. It exists because of the current limitations.
  18. Probably not. Guess they got tired of bullying Necro. I've already found something else to play that lets me do what Chrono did. And it's not in GW2... Well I mean Lost Time theoretically does address that one cannot dry shatter for alacrity anymore. So I think they are aware of the issue at least.
  19. Its 2 second per clone. With 100% bd and 3 clones it is 12 seconds. And you can shatter 3 clones each 5 seconds (less with alacrity) with enough clones (scepter) Does it feel to you like they want us to compete with Guardian but not Revenant? Like in the old days where we taken for perma reflection. You can mimic well of recall since you dont need well of action. Also if you want you can play power chrono with stm and provide perma quickness + 24k dps Also wells have same raduis as stm. So yes? Because none of what you described enables us to give 10 target alacrity with ease. It just means chronogade is slightly less worse than firebrigade in fractals. And better than it already was in raids. You need 1 chrono support in hybrid comps. Support condi chrono gor buffed. You can run quickness chrono with less BD. Solo 10 man quickness is possible but not optimal. Fractal chrono and dungeon chrono is better. I know. Which is why I said "Does it feel to you like they want us to compete with Guardian but not Revenant?" Describing all the ways chrono is better at giving quickness is just stating something that was already assumed in the question. I dont understand your question then. Yes, you can upkeep quickness better then alacriry. Still 100% alacrity is easy. Yeah but 100% quickness is even easier. So why do we have this trait and not something that makes alacrity from shatter aoe? I'm saying it feels like anet is more comfortable with us replacing firebrand than with us replacing renegade. And I'm asking you whether you agree.
  20. Its 2 second per clone. With 100% bd and 3 clones it is 12 seconds. And you can shatter 3 clones each 5 seconds (less with alacrity) with enough clones (scepter) Does it feel to you like they want us to compete with Guardian but not Revenant? Like in the old days where we taken for perma reflection. You can mimic well of recall since you dont need well of action. Also if you want you can play power chrono with stm and provide perma quickness + 24k dps Also wells have same raduis as stm. So yes? Because none of what you described enables us to give 10 target alacrity with ease. It just means chronogade is slightly less worse than firebrigade in fractals. And better than it already was in raids. You need 1 chrono support in hybrid comps. Support condi chrono gor buffed. You can run quickness chrono with less BD. Solo 10 man quickness is possible but not optimal. Fractal chrono and dungeon chrono is better.I know. Which is why I said "Does it feel to you like they want us to compete with Guardian but not Revenant?" Describing all the ways chrono is better at giving quickness is just stating something that was already assumed in the question.
  21. Its 2 second per clone. With 100% bd and 3 clones it is 12 seconds. And you can shatter 3 clones each 5 seconds (less with alacrity) with enough clones (scepter) Does it feel to you like they want us to compete with Guardian but not Revenant? Like in the old days where we taken for perma reflection. You can mimic well of recall since you dont need well of action. Also if you want you can play power chrono with stm and provide perma quickness + 24k dps Also wells have same raduis as stm.So yes? Because none of what you described enables us to give 10 target alacrity with ease. It just means chronogade is slightly less worse than firebrigade in fractals. And better than it already was in raids.
  22. Your complaint is you have to dodge? How do you deal with other professions?Also, ele hasn't had a meta build in what feels like years. You seem to want something easy to deal with, rather than competitive.
  23. Hope this helps™ Movement speed/placement is crucial, so is damage and defense. Concentration allows greater flexibility.
  24. Its 2 second per clone. With 100% bd and 3 clones it is 12 seconds. And you can shatter 3 clones each 5 seconds (less with alacrity) with enough clones (scepter) Does it feel to you like they want us to compete with Guardian but not Revenant? Like in the old days where we taken for perma reflection.
  25. I think the new Seize the Moment and Lost Time are pretty good indications IP is never coming back.
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