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xXxOrcaxXx.9328

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xXxOrcaxXx.9328's Achievements

  1. Sylvari Cultural Tier 1 Heavy Leggings (Arborist Leggings) do not respect the Sylvari body paint. Example: - Body paint used: Row 2, Column 4 https://i.imgur.com/g4h30VZ.png
  2. The Lvl 2 Sylvari Cultural Armor Leggings does not blend smoothly into the body at all. Sylvari: Sex: Female Body Type: Row 1 Column 3 Skin Color: Forest Green Skin Pattern: Row 1 Column 3 Pattern Color: Blue Glow Color: Pine Armor: Nightshade Leggings Example: .https://i.imgur.com/cFbIBvs.png
  3. I just died to a mechrider AoE in the Kaineng Overlook CM Strike, and neither my arcDPS combat replay, nor the combat replay from one of my teammates shows me getting hit. As such, I suspect that this must be a bug and I wanted to report it to get this bug fixed. https://gw2wingman.nevermindcreations.de/log/kY40-20240318-230402_li
  4. CMC, hear my prayer! Bring back the real Crippling Throw as long as GS4 hasn't blocked anything yet. I want to be able to assert my dominance over an enemy by forgoing puny blocks in favor of throwing my GS right in their face!
  5. Currently, both when you use a skill in a skill chain and when the skill chain resets to the default skill, the skill icon transition has the same animation. The icon flips vertically to the next icon. I'd like to suggest that if the skill chain resets to the default skill, because the previous skill was no used in time, the transition between the previous skill icon and the skill icon of the default skill is changed to make it possible to tell whether you completed an auto attack-chain for example, or if the chain timed out.
  6. While replaying the Heart of Thorns story and with teammates in Raids I noticed that the game client just closes when a (skippable) cutscene starts, without any indication as to why. this issue is not reproducible 100%, but it happens roughly once every 5 to 10 cutscenes for me. Especially with cutscenes after long story instances, this bug becomes very annoying.
  7. I'd like for them to add a second, mutually exclusive from a gameplay standpoint, way to provide quickness, so Berserkers can give at least some quickness while they are not actively bashing someone's face in. As an example, amend the quickness trait with "Banner called down while at zero adrenaline also provide quickness".
  8. I'd like to suggest that the Druid Healing Glyph effects should be switched to better synergize with the typical Druid gameplay. Here are three reasons why I think the effects should be flipped: Celestial Avatar already provides very powerful heals. They are, in very most cases, enough to top up the health of all party members thrice over. There simply is no need to use the empowered heal for allies if you already have access to and are encouraged to use your other very powerful heals. There are runes, sigils, a trait and food that increase healing on allies. This is most noticeable when using strong healing abilities, such as CA healing skills. This means that you top up your team way before you top up your own health pool. A flipped healing glyph would allow you to top up your health more quickly while in CA, o you don't have to waste time in CA and burn Astral Force in order to heal yourself. With Celestial Avatar becoming part of the rotation for Druids, situations may emerge where you are locked out of CA and have to recover from a damage spike. A flipped healing glyph would give you access to a powerful group heal while CA is still on cooldown, giving you more tools to effectively support your team. Even if the need to burn CA to support your team as part of the Druid rotation is being be addressed, I still think that flipping the healing glyph effect would be beneficial. Personally, I haven't found any reason to use the healing glyph while in CA, making that part of the skill effectively useless. If the healing glyph effects are flipped, it will be a strong self-heal in CA, where all your other skills are more powerful on your allies than yourself, while it will be a strong support skill while out of CA to recover from damage spikes.
  9. I need you to explain to me why, after doing away with alac on spirits for being too spammy, spamming Celestial Avatar skills, pet swap and pet F2 is an improvement.
  10. They reintroduced this bug when attempting to fix Soulbeasts unmerging when using ziplines. Now a whole lot of different modes of travel will automatically merge you whether you want that or not.
  11. Yesss. I like my block very much, so no. I just want to also be able to throw my GS, like any reasonable person surely would.
  12. I remember that some time ago, after completing the personal story, the credits of the then-ANet team would roll. I have just completed the personal story on a new character and got no credits. My graphics were set to 'Best Appearance'.
  13. When using mechanics that move you, such as Jade Bot ziplines or the updraft when jumping to Sabir platforms in W7, the Soulbeast pet may merge and then get stowed, forcing the player unmerge to get the pet back. Edit: Twin Lagos Assassin's water sprouts also despawn the pet.
  14. You are aware that thief exists, right? Rune of the Trapper has just as much justification to exist as any other build.
  15. Please CMC, hear my prayer! I wish to throw my Greatsword into my enemies' faces again. To be clear, I absolutely do not want to lose the channeled block we have now, but I'd like to be able to use Crippling Throw again as long as Counterattack is active, but has not blocked anything yet. Also, if you could make Stalker's Strike directional depending of your current directional key inputs, that'd be great. K, thx, bai, luv yu cmc!
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