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Deus Fatorum.2473

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  1. Pvp npc's are spawning in incorrect locations, this is a repost as my first post contained sarcasm about the npc using an exploit, and it got flagged as me discussing an exploit. Bug report is real though, and most definitely NOT part of an exploit as far as I am aware lol. I.e. guardian spawns in the air under the map etc.
  2. figured it out, new version of ghub had issues with windows update
  3. Zero Add-ons, 3rd party apps etc. Started happening with old mouse after launching gw2 later today. Bought a new mouse and same thing. tried different usb ports etc. Basically the side buttons become unresponsive registering after massive delays and then not stopping when I release the key. The mouse software is up to date, my game is up to date, windows is up to date.. this only happens with the side mouse buttons nothing else and ONLY after starting gw2. I wanted to play your game, unfortunately I guess I got to play something else for the time being(not being able to control my character is a bit rough.) Any ideas welcome, the mouse is working fine otherwise, though weirdly it also happens in notepad after launching gw2. and short of a full system reboot it doesn't recover. Mouse is a g 502 hero(new and old), this happens with 20ping and 100+fps too btw gpu is a EVGA 3080 FTW3 cpu is a 13700k intel gpu temp is 60-65c under load cpu is about the same while in gw2 idles at 25-35c So do not think its a result of throttling. and never had this issue prior to today on same rig. OS is windows 11 home
  4. while it is true you don't need to know ALL of them, but it definitely helps to know the relevant ones, which do change occasionally. That said if you go in only knowing the class you play and no knowledge of the other classes you are at a serious disadvantage and will likely have far less enjoyment in the mode. Also I am not saying you need full mastery of every spec either but a core understanding of their skills and traits. If you find you can still enjoy it without that knowledge more power to you. More rewards would definitely be nice as well, especially in unranked forcing new players into ranked for any rewards is probably not the smartest move. the 3rd point is one way of basically limiting the horizontal content, however not sure if it would go over well with the pvp community, especially since anets idea of a pvp build is a bit well... no spec swapping after match making I can see. Part of the problem isn't just that there is more to learn and do, but just removing the content isn't fair either, as you will be essentially removing classes/builds people enjoy playing and potentially fighting against and potentially force more people out. If gw2 pvp was its own game entirely at launch and progressed independently from pve balance and changes it may have thrived, but the split happened way too late.
  5. You are right that was my bad. though resolution was a rework of retaliation
  6. Let me start off by stating a few things, I have played gw2 since release, and I mostly do pvp and some wvw. This is NOT a "I hate gw2, I am uninstalling" post, nor a x, y, and z class is busted pls nerf post, but rather a more overall look at the state of the gamemode and the problems it does, and will face going forward. Also this is just my personal opinion here. First I would like to point at the pros, -Decent Combat Feel -Potential for interesting theory crafting -Potential for diverse builds and playstyles -Everyone has level stats/even playing field(in theory)** -ping/fps forgiving comparatively to other competitive games If gw2 pvp received more attention as an overall gamemode it could have the potential to thrive, the combat is actually really fun compared to other mmo/arena games out right now. Also how many competitive non turn based pvp games can be played on 200ping and 30fps and still be enjoyable... However there are some very good reasons why it is not thriving, and why supporting it now in it's current state would likely be a waste of arena net resources. So now the problems it faces, GW2, and GW1 have always prided themselves on a more horizontal progression curve, meaning not grinding the next best gear stats, you hit max level and then you play the content, not the gear treadmill. Getting max level/stats is not a burdensome endeavor in gw2 compared to other mmos, even more so in pvp where you start at max level with access to full stat loadouts on entering the lobby. So what is the problem, you might ask, well the problem here lies in the content bloat. While I cannot speak for PvE, the content bloat really hurts gw2 PvP as an overall gamemode, in that new players have a steeper wall to climb to be competitive. When the game first launched there were 8 classes, you only had to learn how to fight and play those eight classes and you were generally well off mechanically, then you could learn how the maps/game mode played. However, now there are 9 classes each with a unique additional spec for each expansion(minus SotO) so base spec, plus HoT, PoF, and EoD, thus we went from 8 to a whopping 36. In addition they have added 2 new boons quickness resistance and alacrity, and three more conditions, slow, confusion taunt, and torment. If I were a new player I would need to figure out how to fight all these specs and learn all their animations to be competitive, all while fighting players that have not only mastered those specs, but have vastly more game knowledge of the game mode. New Players are faced with this huge wall, and cannot get to enjoy what this mode has to offer unless they first bang their head against it long enough, and eventually climb it. With the inability to get new players into the mode, the population has slowly dwindled as new and older players leave. This in return makes it harder for any decent matchmaking to occur, thus more players leave. Now the population is so small, and the gamemode is so under represented, it is no surprise arena net has pulled resources away from it, why shouldn't they? Even if all the pvp players were whales and buying gems like no tomorrow it would be a tiny fraction of what other players of other gamemodes spend on the game. Meaning less attention to class balance, and worsening matchmaking is only likely to get worse, and as more content gets added to the game, the more that wall will grow, however if they stop adding content the horizontal progression ends and so does the game. TLDR; As a game that touted esports at launch the pvp scene is in dire straights, while far from dead, it's ability to bring in new players and retain them is abysmal, and unless you understand the mode it is not a particularly fun game to watch or play, so dropping the esport was probably the right call. however it is actually a fun game mode at it's heart. What made the game great, it's horizontal progression, is now becoming a big hurdle for new players. If Anet could find a way to bring a competitive pvp arena style mode to existence that avoided these pitfalls it could probably be wildly successful if supported, unfortunately I just do not see it happening in gw2, where the limited resources are better spent elsewhere from there point of view. Last thoughts, While PvP in gw2 may be fated to a slow death. I hope anet learns that it had amazing potential, the mode is actually quite fun, the combat is amazing(especially for a game as old as gw2), should anet ever make a new IP, or a spin off of gw2 and make a arena style 3rd person game that resembled gw2's pvp as a standalone with the pros of gw2 style combat/builds it would have potential imo, especially if they avoid the pitfalls. However that is me hoping for something that may never come.
  7. I have a buff called "attuning to the heart" does not say it does anything. Cannot find anything on it. Just noticed it while roaming in wvw https://cdn.discordapp.com/attachments/1160954500476047521/1168413006561030185/image.png
  8. q'd unranked solo gave me a network error on zone in, then crashed client. logged back in on same toon got same error but didnt crash. tried zoning to see if it would load me into the game but kept getting the error. eventually the match showed as no longer in progress but got no dishonor so there is that. https://imgur.com/HX7RFjP
  9. Btw it did pop shortly after that screenshot so not a bug
  10. https://cdn.discordapp.com/attachments/863169155421962260/1131218383518568538/image.png lololololol
  11. I actually reported this to anet days ago via ticket, and only got standard chat bot replies...
  12. Think I fought you on this in an unranked match the damage output was very scary. Well done!
  13. Like "Vindicator can now dodge when immobilized while under the affects of resistance"
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