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Grimwolf.7163

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Everything posted by Grimwolf.7163

  1. I'd love to see some sort of Bandit or Mercenary spec using a greatsword, and have it focus on giving the Thief a bit more staying power. Maybe by mixing in some blocks.In the theme of giving the Thief more staying power, I'd also like to see it focus on managing Initiative consistently with ways to restore it, instead of just blowing it on burst then waiting it out.
  2. It actually is a bit of a problem in PvE. It's bad enough that the Deadeye has virtually NO AOE outside of a single utility skill, but the cast time makes it awkward to swap targets after your current one dies as well. Sometimes you're better off not even using the mark against large groups of smaller enemies.
  3. That's the one on the wiki I was talking about with the inaccurate times. Not a single one has actually been active for me when that list says it is. Is it possible you are getting onto maps that were created by overflow after the time the meta is due to start? If a map is made after the trigger for the event, the event doesn't happen.That might be it, because I've managed to get into a couple events listed successfully since making this post.Before that I tried entering I think 3 or 4 of them that were supposed to have just started but hadn't. And I tried waiting for one or two to start in advance but it never did.
  4. That's the one on the wiki I was talking about with the inaccurate times. Not a single one has actually been active for me when that list says it is.
  5. I'm having an extremely hard time actually finding any metas to participate in. The UI panel seems to just direct you to every single potential meta event, regardless of whether or not it's actually active.The wiki timers don't seem to be accurate, because none of the supposedly active metas have actually been active when I went there.I've only been able to participate in 1 meta so far, and that's because it was a Maguuma event that showed up on my portal device.At one point the wiki was saying that one of the Heart of Maguuma metas was active, and my portal device didn't even say it would be open soon, let alone currently active. And obviously, it wasn't active when I went there in person either. How are people finding the active meta events to participate in?
  6. Yeah, it's been a problem since the game first came out. I'm surprised it took this long, but I'm really glad for it.
  7. I do have auto-attack active. It's easy to test. Go to some training golems as a dead-eye, and start auto-attacking. Build 5 malice, then use your stolen skill. The auto-attacks stop.The same thing happens with the stealth on dodge-roll trait while using a rifle.This definitely wasn't the case before.
  8. I'd really love to have the option to use a costume only on the body, and allow normal head armor to be used alongside them.The head piece is already separate and can be hidden, but this prevents you from showing any normal head armor either. This seems unnecessarily restrictive.On nearly every costume I prefer not to use the head portion, and have head armor skins I desperately want to pair with it.
  9. I'd love to see a "shadow magic" glider and/or gathering tools , comprised of simple shadow particle effects thematically fitting Thieves or Necromancers.
  10. I don't know if I'll ever actually unlock the skyscale at this point. I got to the point where I need all the map currencies, and just burned out after finishing like two-and-a-half of them.I started getting existential questions that had me doubting if I should even continue playing, because it was just so badly not worth the effort I was putting into it. I had to either walk away from the Skyscale, or walk away from the game all together.I basically started down the rabbit hole of "This isn't even fun. Do I even want the skyscale that much? Is this really worth it? How much do I really care about anything in this game?"I had to stop playing for a few days.
  11. Since the last patch, I've noticed an improvement to stealth. Previously, I would only stop attacking if the stealth was granted directly by an ability. If stealth was gained from something like a trait, the player would keep auto-attacking and immediately lose it. I had this happen frequently as a Deadeye with the various stealth on steal or on stolen skill use type traits.Since the last patch though, my character has been properly stopping auto-attacks when a trait grants stealth.Has anyone else noticed this?
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