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Aerythia.6415

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Everything posted by Aerythia.6415

  1. Yeah I have no idea what they are thinking. It's so rare you see a weaver in raids these days (I mean, power dps is a bit of a meme in comparison to soulbeast and holo right now), and even rarer to see a condi weaver amongst all the firebrands and rens. But yet they decide to pick on it? Makes no sense at all. Leave Ele alone :(
  2. Sigh Ok, I see now. Thank you for the response at least. I really hope that you realise this is taking away a skill that had niche usefulness to PvE condi weavers, and replacing it with a literal "don't touch me" button than will cause frustration when fat fingered. Sure, it's only a tiny proportion of people affected, as not many play condi weaver at all due to it having a difficult rotation and ultimately there are easier, more effective condi DPS out there - Firebrand and Mirage being the top ones. However, I always assumed that the aim of balance patches is to ensure diversity in use of professions and elite specs. This change will have the opposite effect and drive people away from weaver as a condi option and on to those dominating classes that are much easier to play. I play weaver because I love it, not because I think it's the best. But at some point I have to ask myself, is it worth it any more? From what it seems this balance patch will change my condi weaver from something that used to be a little less squishy that usual, and had a single skill that I could use to negate a mechanic if I perfectly lined it up, to something more squishy, with fluctuating HP and with a button that if I accidentally press it, I'm useless for 4 seconds. Hardly sounds tempting. If you say you can't split functionality of Obsidian Flesh, then can you at least reduce the duration of the skill in PvE? Have invuln for only 1-2secs, no more? At least that would halve the time I'm locked out of my skills if I accidentally press it. Because there is no way I will intentionally be using that skill after the balance patch.
  3. :(. I was hoping this small update was going to say you had realised your error in globally changing Obsidian Flesh, and would now limit the change to PvP and Wvw only. Because Obsidian Flesh isn't causing any unfair balance issues in PvE right? I hardly see my raid groups full of Condi Weavers when condi DPS is asked for....!!! Instead I see loads of Firebrands, who can Aegis themselves when they feel like it, or Mirages with continual dodges. Obsidian flesh hardly makes Condi Weaver the go to class... I rarely see others... So can this skill please be split, so that I don't get punished for accidentally fat fingering it in the middle of a raid and getting locked out of my skills for 4 seconds. The change basically makes a situationally useful skill into an utterly useless one that might as well be deleted from the skill bar, something you'll never want to use in PvE. As condi Weaver is a DPS build, you're not going to want to not DPS for 4 seconds ever. Please, please, split this skill change. From what I understand it caused some issues in PvP and solo WvW builds, but causes zero issue in PvE. Save my niche little skill from damnation :(.
  4. "Obsidian Flesh: This skill now locks the player's skill bar while invulnerable." Why? Where was this an issue? So many other classes have aegis / distorts /multiple dodges etc and this was the one thing I got as condi weaver that allowed me to ignore a mechanic or 2 in raids, if I ensured I was in the right attunement at the right time. What's wrong with condi weaver having a 4sec invuln occasionally?
  5. Just here to add my thoughts to the multitude before me, and to say I agree with the vast majority here. Aside from all the issues regarding use of legendary gear, the lack of lock of the template, and issues going between game modes, the one that irritates me the most is the decision regarding the pricing of these build templates. Whoever came up with that made a very poor decision. I play Ele and Guardian, with a multitude of builds between both characters. I accepted I would spend some money to equip them fully with the builds I use. I tend to buy gems once a month, as I enjoy playing GW2, and would like to support further development of this game. However, when I saw the ridiculous amount of cash I would need to shell out just to gain the necessary build and equipment slots, something broke inside. I questioned why the hell I would spend £40-50 just to gain slots for two characters in a GAME, and decided I could spend that money on something else. As did a large number of my raiding friends. We, quite frankly, are disgusted at how we have been treated. As has been said time and time again, the average casual is not affected by this, as they probably only ever had one build. It's the more "hardcore" or "veteran" gamers who needed build templates... yet what has been provided requires them to spend a few weeks rent to return to functionality they had access to before. Why? There needs to be a serious reconsideration of the pricing strategy for this. Given the people I have spoken to, and conversations I have had, Anet are missing out on money people were prepared to spend. By charging less, they would actually make more. Very disappointed in it all. I may buy one or two templates if they end up on sale, but the way forward appears to be buying character slots instead. Was that really the aim of this all?
  6. BUMP Just submitted a ticket for this, me and someone else in my raid group still haven't received the drop despite trying for a few weeks now. The other person was recording the fight, so that's something at least,. It's definitely not fixed, and stalling my collection progress.
  7. Why dont we take the class we advertised as being heavy hitters that are very fragile, and take all the damage they can do away from them but leave them just as fragile!<-- Anets balance team. give it a few more patches, Ele will be left out of all content like ranger and necro used to be. This. I don't understand - the only thing I as a Weaver, bring to the table, is damage. I don't offer any sort of utility or group wide buff, I haven't got any ways to look after myself except for my dodge key, I'm in light armour, and ultimately completely at the mercy of the support players within my group. Without them I'm dead. In order to make it worth them taking and looking after me, I need to pump out damage, which if you look at benchmarks, is on par with many other power classes. Once upon a time Weaver damage was too much, and the spec received much needed nerfs. But it's not the case any more. A flat 10% nerf in fire, where a lot of my damage comes from, takes me below these other classes. What is the point in playing this class any more? Please, I love my Ele, but it's getting to the point where people will wonder why bother to take them when you can choose other power classes which either have more armour, offer more the the group, survive longer etc. Or if you're going to take our damage away, give us something in return.
  8. Also stuck at this point - there have been many small patches and hotfixes over the last few days, why hasn't anything been done about Akili? Although I do blame myself... the number of Akilis I defended through Istan farming day number thousands... maybe even hundreds of thousands! So to not bother doing the Brandstone Research achievement during that time was, in hindsight, regrettable :). Just a sentence to say it's being looked at would be welcome. I'm excited to make vision, I've nearly farmed all the Kralkatite Ore to make the astral weapons to complete the first collection, but my progression is at a dead halt until this event is sorted.
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