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Starbridge.7926

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Everything posted by Starbridge.7926

  1. Saw... "lack of community interaction"Right... so... not a roleplayer... everything below that just became irreverent to me.
  2. With the up coming new living world launch... I really hope they add some NEW things. :D
  3. Any way we could get these to match? I would like to have my skyscale chair match my mount body/color/effect.
  4. I RP, so I play everything. The one thing I don't play as often is Elementalist.
  5. Honestly... there is no where, remotely close to enough information here.Scepters do not make any scenes. I am guessing it would be range? What would you pair with it? Sword or axe? Both of them are are for melee or gap closure.Weapon skills?Hero skills?Elite skills? I play a lot of D&D (or did until I moved) and I would sit down and make classes just for fun. Even a simple class that I came up with that was only 5 prestige levels was 2 and a half pages long. Some of my other classes were anywhere from 10 to 15 pages long. Also, in a game like Guild Wars, you can't just come to the table with an idea for one thing (Class), you have to bring detailed and BALANCED ideas for all the classes. The idea of this seems interesting, but the Rev is already 'summoning' spirits. Even after doing some reading this doesn't seem all that in tune with the game. Back to the drawing board. EDIT - Also, you make your first post on the 4th and 16 days later you don't reply? You have to baby your ideas man. Build on them, tweak them, take constructive criticism and work with it.
  6. I mean, we can look at the added paragons and the weapons added for them. Berzerker: Torch with 2 abilities.Spell Breaker: Daggers with 5 abilities. Dragonhunter: Longbow with 5 abilities.Firebrand: Axe with 2 abilities Herald: Shield with 2 abilities.Renegade: Shortbow with 5 abilities Daredevil: Staff with 5 abilitiesDeadeye: Rifle with 5 abilities Scrapper: Hammer with 5 abilities.Holosmith: Sword with 3 abilities. Druid: Staff with 5 abilities.Soulbeast: Dagger with 3 abilities. Tempest: Warhorn with 8 abilities.Weaver: Sword with 42 abilities. Chronomancer: Shield with 2 abilities.Mirage: Axe with 9 abilities. Reaper: Greatsword with 5 abilities.Scourge: Torch with 2 abilities. You can see where they either just got lazy or had a lack of ideas and you can clearly see where the ideas were so high in numbers they must have been beating them back into peoples heads with sticks.
  7. I am not talking about something held in the off hand. A main/2 handed new item. Like... a book of magic that you are just casting out of.
  8. (The continuation because I had to take off to work.) I feel like the classes that only got an off hand, or a main hand weapon (1 handed) kinda got the shaft. At the least, when you take 'Berserker' spec, your 1, 2 and 3 attacks should pick up something IF you are holding a torch, or even just the 3. Kind of like Thief. Pistol/pistol, your 3 attacks with both in rapid fire.Pistol/dagger, point blank shot and teleport away.Pistol/none, single weapon barrage attack.Dagger/none, bleeding AoE spin.Dagger/pistol, single shot, shadowstep to target.Dagger/dagger, acrobatic vault with bleeding attack. This is an amazing feature that you just don't see in many games, now as it might not work with ALL classes and ALL their weapons, it would be nice to see a few more nice pair ups like this. I.E. -Berserker: (Ability 3)Sword/torch, AoE fire spin.Axe/torch, fire axe toss.Mace/torch, fire damage front cone ground pound. Anet should just trickle gems to me, and I will just spit out ideas (of the balanced and logical variety) left and right. Haha! New weapons though, would be one of the greatest additions/changes they could make. It would also breath new life into some of the classes.
  9. Dragon hunter picked up 5 new attacks when it got longbows.Berserker picked up 2 when it got the touch. Its 4 and 5.Herald picked up 2 when it got shields. I think you can see where I am taking this...
  10. Cool... now that this thread was massively hijacked by two people just having a pointless argument on the internet. Lets try and keep it on point here people. I liked the new 'paragons' for PoF but I was really sad when I saw that weapons were just more or less recycled for them. :(If you ask me, the only class that really came out on top with PoF was Ele with the dual attunements that branched out over all its weapons, and I am not even that much of a fan for Ele. Some of the animations just don't fit some of the weapons but that't minor.Some new weapons would be nice.Even if the weapons for the HoT paragons were just changed. Like...Dragonhunter getting the spear (javelins) for its range. Berserker picking up claw weapons.Herald picking up the tome. (Someone else's idea)
  11. Not going for new 'class' just something to add to the existing ones, but I can see it opening the door for new classes.
  12. Javelines kind of tie in with the spears/polesarms as a ranged weapon. Yes, I know they are different but also the same. A spellbook would be kind of nice, but that kind of lands really close to the Focus items already. Mesmer could use a book with great effectiveness, Rev... ehhh... possible, but Engi... what the heck would an engi do with a book. It already has turrets. I guess it could be grenade-like potions, but those are already in the game... grenades and potions. XD My idea was more focused at only adding some new weapons mixed through the classes already provided.
  13. My only real problem with ele are the skills. Such as... staff and lightning. Chainlightning is not really what it is. Its more a 'bouncy lightning ball'Real chain lightning skill should be a ramp up if you ask me. Starts on a single target and the longer that target is hit, it starts to chain/link to other enemies. Its been a while since I have played my ele, but if ask, I will go through each ability and offer my opinion.Also, scepters... what the hell. Some of the abilities look like you are about to do a mic drop. Almost like the scepter is not really needed.
  14. Anyone else have an idea for a weapon to replace whips? Maybe a crossbow or throwing weapons.
  15. So... I have been playing for a while now, with some long breaks scattered throughout my time playing. The new classes for HoT and PoF are amazing! I was saddened when I did not see any new weapon styles come into the game though. Spears/polearmsElementalist:Fire and water (melee styles)Earth and Air (range styles)Guardian:Melee styleRanger:Range style Fists/claws:Necromancer:Mixed melee and rangeWarrior:Melee styleThief:Melee style WhipsMesmer:Ranged styleRevenant:Short ranged melee mixedEngineer:Short ranged melee mixed Added a little something for all the classes so nothing felt left out. Whips was kind of out there, but I couldn't leave 3 classes just out. This is just a quick lay out for how it could work. I have no problem going into a more detailed description if this catches some Dev/Anet attention. :D
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