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Orion Templar.4589

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Everything posted by Orion Templar.4589

  1. Agreed, and be sure to include outfits too. For example I have one equipment template where I'm going for a certain look that has an outfit showing. But for a different equipment template I'm going for a look that has the armor visible (no outfit). It would be very nice to have specific outfits (or no outfit) be remembered along with the associated template.
  2. Yep - change post-processing graphics settings and you can get rid of the shroud green effect.
  3. I was just noticing the same thing. I observed that other mace skills worked with Quick Draw, but mace skill #5 did not work with Quick Draw, even though the skill finished before the Quick Draw timer had expired.
  4. The main thing that felt off to me was that as an upkeep skill, Otherwordly Bond needs to have no cooldown. -3 energy upkeep is pretty expensive, having the cooldown added to that seemed like too much. Especially in PvE I felt like the playstyle feel of the scepter would be greatly improved if I could immediately bond to a new foe as soon as the current one died.
  5. Prior to this patch you could eat the cake while malnourished. After this recent patch, I've observed I can no longer eat the cake while malnourished.
  6. In my opinion the whisper functionality should have been reserved for player to player chat and should not have been used for NPC verbiage.
  7. Good point - I'd looked at that, but I'm pretty low on Ley Line Crystals at the moment so I couldn't buy a set of those. But overall my point was that the 25% movement speed increase shouldn't be tied to a rune set, since it conflicts with the stated philosophy of why Relics were created. Now in order to get that special effect I want, I'm locked into a certain stat combination of the only runes that offer it.
  8. I just wish all 6th relic options had been carried over to relics. Specifically the ones I'm missing are the health/barrier from Runes of Sanctuary, and needing a relic with 25% movement speed increase from fireworks. If I want the 25% movement increase, now my options are less than they were before (mostly going to Travelers runes.)
  9. Agreed something to let a person know when it's available again would be nice. (And maybe we could have the cooldown reduced a bit?)
  10. Excerpt from the recent game update patch notes: Removed the Wizard's Vault objective "Loot the Chest of Grand Valdhertz Riches in the Valdhertz Crypts Minidungeon."
  11. Agreed the new maps are beautifully rendered and designed. Kudos to the design team on these.
  12. When I right-click a build tab in the Hero panel, the game client crashes. This appears to consistently happen whether I'm using a beta character or a normal character.
  13. So far it seems to be working well. Earlier someone had reported that when a map gets full the posting in LFG would disappear. In my experience that doesn't happen. Full map advertisements in LFG persist as usual. In my case I wanted to join in on Octovine, and every group I tried appeared to be full and have a queue. I joined a queue, but in the meantime I put up a tag and started to organize my own instance. Pretty soon someone else tagged up and in short order we had our own instance going and had a successful meta. In the past I would have been too busy spam-clicking to join someone else's map and wouldn't have tried to organize my own. Freed up from spam-clicking it was easier to focus on organizing my own map.
  14. I haven't had opportunity yet to try the new feature yet, but as Ashantara said if an LFG posting automatically disappears when the map fills up, that pretty much ruins the value the new queue system would be adding.
  15. The Herald ground effects and the Soulbeast merged vines/leaves are the ones that bother me the most. I would really love a way to disable those. Even if they were in combat only that would be a step in the right direction.
  16. I too would love to see an option to disable the merged SB effect. I know there are those who like it so we probably don't want to remove it all together, but I'm in the group where the merged effect ruins the aesthetic I've put together for my character. When we put so much work (and gems in some cases) into putting together just the right look for a character, I hate to see it need to have the vines and leaves distracting from that. Please consider giving us a way to disable the merged SB effect.
  17. Agreed those additional details are nice. I'd like to see them consider adding the Jade Tech Offensive and Defensive protocol stations to the thousand seas pavilion. That would be useful for topping off on those before heading out to various PvE maps.
  18. It's not only the aviator box that can be a problem. The other day someone had placed a black lion merchant right in the middle of the chest at the end of the KC jumping puzzle. No matter what I tried I couldn't click/target the chest so I could open it. I kept clicking other players, people's minis, etc.
  19. I've had good performance with Win11, although I'm still on build 21H2 since I've been hearing of some performance issues with 22H2. If you've updated to 22H2 here are some additional settings worth reviewing. https://prod.support.services.microsoft.com/en-us/windows/options-to-optimize-gaming-performance-in-windows-11-a255f612-2949-4373-a566-ff6f3f474613
  20. I wanted to pass along appreciation for the Jormag variants for the Aurene legendary weapons. Kudos to the artists and designers on a job well done. Even though the previous variants looked nice, the Jormag variant was the first one I took the time to unlock since one of my characters has an "ice theme" to their look. The draw and attack animations are great, the footfalls are nicely visible, the trail the weapon leaves in the air is appropriate and not overdone, and my favorite is the kill animation with the ice block splash. These variants are nicely done! I also have a fire-themed character so I'm looking forward to seeing what you've got in store with the Primordus variants in the near future.
  21. I'm not sure Martial Cadence should base quickness duration on adrenaline spent. It would limit the usefulness of the trait for Spellbreaker. I do agree that the trait should have no ICD. Since the burst already has a CD, no need to be juggling two cooldowns. The fact that Martial Cadence currently has an ICD that differs from the burst CD makes managing it clunky. Just take away the trait ICD.
  22. I'm not a fan of the pre-events for this meta. They're just a bit too long in my opinion. If some of the pre-events could be removed or shortened to make this meta less of a time-investment (for the rewards given) I think I'd probably play it more often.
  23. For me it is a GeForce GTX 750 Ti, driver version at the moment is 496.49. (Windows 10 21H2)
  24. That's possible I suppose, but I wasn't thinking it was network lag for a couple reasons: In these events with many people and visual effects, if I toggle between DX11 on and DX11 off the behavior changes. With DX11 off FPS drops but it is consistent. With DX11 on FPS drops but it is punctuated. With DX11 on seeing the punctuated lag as soon as the event ends or I leave the area, the punctuated effect goes away
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