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Orion Templar.4589

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Everything posted by Orion Templar.4589

  1. I'm guessing they have to be careful not to make EotN have everything that a lounge would have since those passes are gem store items. Add a mystic forge, city travel, etc. and you've basically created a new lounge.
  2. I'm just glad they can be sold to a normal merchant. Agreed that makes them at least worth some pocket change. (Unlike hatched chilis!)
  3. In Noble's Folly when you talk to Warmaster Searle, you have to click through a line of dialog before he shows you the list of cities to teleport to. I realize this is a very small deal, but I figure we won't get what we don't ask for, even if it is a small thing. I'd like to have Warmaster Searle drop that line of dialog of possible and when you talk to him, he immediately shows you the list of cities. After having clicked that line of dialog many times, I think I'm ready to see it go away.
  4. I've been playing with the new ground-targeted CoR trying to get used to it but it's just overall painful to play. We really need to get rid of the ground-targeting on this skill and fix the bugs. Anet please, revert the mechanics of this skill to how it worked prior to October 2019. If you thought it was overpowered, just tweak down the numbers a bit but put the mechanics of the skill back how it was. (Please!)
  5. Another thing that feels different about Forging Steel as compared to the other strikes is its length. The other strikes seem to be fairly quick in and out action. Granted some boss fights like Whisper can take a while, but still it's not a long thing like a dungeon might be. Forging Steel on the other hand seems more like a dungeon in terms of length.
  6. I know this type of thing has been mentioned before, but I wanted to add my voice to the request. I enjoy collecting lounge passes, and with Noble's Folly and the Captain's Airship having been on sale the other day, I picked those up to add to my collection. But even with shared inventory slots, having that many passes does get a bit cumbersome. Please make a tome that can hold all our lounge passes. But wait, you say, I like the convenience of double-clicking my pass rather than having to choose from a menu like the living world tomes currently act. I agree, and the idea I'd like to see implemented is that this new "mega pass" that holds our other passes would have a right-click menu that would be something like the following: Choose a default loungeArmistice BastionHavoc's HeirLava LoungeLily of the Elonetc.From the right-click menu if you select one of the lounges you added to the tome, it would instantly transport you to that lounge. If you double-click the pass in your inventory, it instantly transports you to whichever lounge you'd configured as your default lounge. You can change your default lounge at any time via the right-click menu.
  7. Earlier this morning I was in a public version of Forging Steel, and when we got to the Forgeman, only a couple of us would reliably get in the tank for the breakbar phase. We kept pleading with the other players to please get in the tank during the vent countdown and help with the harpoon, but time and time again they would just stand there auto-attacking the forgeman. As you know if you don't break the bar, the fight takes a very long time. Eventually me and the other person getting frustrated by our fellow players eventually bailed. They never talked back to us or indicated confusion, they just auto-attacked and ignored the tank/harpoon mechanics. Someone suggested they might be bots doing farming? Not sure if that's true, but it made me wonder if this mission should have some kind of tiering of rewards aimed at making it more rewarding to be a team player. If the bots who ignored the tank got lesser rewards maybe it would discourage them? I know as a player trying to play the mechanics as intended it surely was frustrating to never break that bar due to lack of participation.
  8. they did nerf the damage.and yeah the best way to nerf hammer rev would have been,increased recharge on CoRincreased energy cost on CoRnerf Riposting Shadows but they didn't do any of those things and people still think cor does too much damage somehow rofl. You're right they nerfed the damage, but they did a lot more than that. They changed the mechanics of how the skill works, the number of impacts, how it paths, etc. My point was they should have left the mechanics alone and just made small adjustments to damage and/or cool-down numbers. Changing the mechanics also broke the skill and it's been broken for quite a while now.
  9. Agreed I'm waiting for the frosty/icy skyscale skin to be released as well.
  10. I'm hoping one of the future mount packs will include a skyscale skin similar to the Lithosol raptor skin. Even if we don't get a Rotscale skin, a Lithosol one could potentially look somewhat close.
  11. Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.
  12. With most living world mining home nodes, mining with a glyph of the crucible yields the intended living world currency along with mithril. The Eternal Ice home node acts differently though and only yields mithril. I've tested a few times now and it yields zero Eternal Ice while this glyph is equipped.
  13. You're correct, although I was holding out (small) hope that the other CoR issues would be silently solved as well. I was disappointed today.
  14. I really like the out of combat weapon swap for engineer and elementalist - nice! But please, please, please also fix revenant's coalescence of ruin. Not just the go-through-walls bug, but the overall bugginess of the skill since the balance update a couple months ago. It currently will sometimes fire off to the side, get stopped by bumps in the terrain, and overall just seems to not be working. If possible, please revert CoR to how it worked prior to the balance update a couple months ago. Then if it was over-performing in WvW, just reduce the damage numbers for WvW only. But leave the skill mechanics like they were before - especially for PvE.
  15. "Coalescence of Ruin: Fixed a bug that allowed this skill to hit foes that were out of the line of sight."How about the bugs that make the skill fire off to the side, miss foes, get stopped by bumps in the terrain, do no damage, drop out pieces of its animation, etc? What I'd really like to see happen is revert the skill's mechanics back to how things were a couple months ago, and then if it was over-performing in WvW, just reduce the damage numbers in WvW only. Leave the skill mechanics as they were, especially in PvE.
  16. Same here - looking for a season portal tome (including prologue), or better yet a multi-season portal tome.
  17. Please Anet, talk to us - what's up with CoR? Was really hoping to see it fixed.
  18. Fingers (and toes) crossed that the problems with CoR will be fixed in tomorrow's update.
  19. I really would love to see something here in the Revenant forum regarding CoR similar to this: "We’re aware of this bug and are investigating it."https://en-forum.guildwars2.com/discussion/comment/1090763#Comment_1090763Just some feedback that the issue is being looked at would help. My Revenant is still quite frustrated with CoR not working correctly for quite a while now.
  20. Another (different) bug fixed in today's patch, yet CoR is still fundamentally broken. I keep hoping they'll just revert it back to how it was before the balance update.
  21. "Fixed an issue"I wonder what the issue was that needed fixing?
  22. When the update was released today, I was glad to see build templates going live, but I'll admit one of my first thoughts was "I really hope CoR is fixed in this update." I read through the patch notes holding out hope... and was disappointed. Then I logged into the game thinking maybe it was silently fixed... and was disappointed. CoR still goes off to the side sometimes or can go right through a foe doing no damage at all. :anguished:
  23. I'd posted in the Revenant forum, but wanted to add it here too. Disappointed that this wasn't fixed in the October 15 patch. Here's hoping this issue will be resolved soon, my hammer revenant is very unhappy right now.
  24. Agreed - I was so looking forward to today's patch not just for Shadow of the Mad King, but also in anticipation of CoR being fixed. When I didn't see it in the patch notes and confirmed in testing that CoR is still not working correctly, I was very disappointed.
  25. Indeed I played my hammer revenant today and was dismayed by how broken CoR was. Some things I noticed that happened fairly frequently: CoR would apparently do no damageThe animation would feel delayed or the ground effect would be missing patches of itCoR would go off to the side of the foeIf they thought CoR needed to be toned down I wish they would have just adjusted the numbers down but left the mechanics and "feel" of the skill alone. As it stands now it feels very off and isn't working well at all.
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