If anything, Soul Eater should only heal while in shroud if you are to change it. We don't need one of our rare good trait nerfed. Give our lackluster traits and utilities some love. Give a touch up on minions make the active skills really special and ground targeted, call them commands or something and give us traits related to it. Make bone minion buff nearby allies on detonation or inflict multiple condi making it a condi minion. Our signets have long cooldown and weak active(or passive, looking at you undeath) effect compared to any other classes's signets. While we have a grandmaster traits that make them somewhat on par, we need to trait them and sacrifice a grandmaster. What?Staff is pretty much only useful for tagging stuff in pve. While in wvw and pvp in has a fear and condi transfer. Really need something there. Also, can you revive condi reaper? It's been dead since forever with Deathly chill being really bad and scourge just having access to so much more condi. Make Dealthy Chill increase condition damage to target while chilled in addition to current effect or whenever you chill apply frostbite for the same duration, a new stacking condi. Or you know just remove it and give us something new instead. Shouts also need love! Well, the core shroud change are more than welcome, I might run core necro in the open world for fun or some weird wvw build? But well, Reaper really don't need a hit on their sustain, and it's not like it's a mandatory trait, just a good one.