Jump to content
  • Sign Up

Luthan.5236

Members
  • Posts

    2,744
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Luthan.5236's Achievements

  1. I do not think they are going to restore the shovels. Afaik unsupported trade mechanisms (everything besides the trading post) ... are not supported. (That is why they made the TP. So the support has not to deal with such stuff which could need a lot of human resources then.) Punishment for that player (lol when I read GM I first thought Game Master but here it must mean guild master of that guild :D) is a separate issue. Might happen. But I think they do not give info/feedback on such things. Scammers that try to trade high-value items for mystic coins per mai - for example ... I think I heard that such a thing exists. https://www.guildwars2.com/en/legal/guild-wars-2-conduct-breaches-outcomes/ Scrolling down there it lists "Taking advantage of another player (β€œscamming”) in order to take his/her items or account" as something not allowed. So even if it only were some shovels and they were "donated" it obviously is a scam if payment was promised. (Otherwise they would not need to list such a thing there and could just mention the trading post as well - and treating sending thousands of mystic coins or an expensive item to someone as gifting if that person does not send some "payment" back.)
  2. The typo Asuaka.1528 metions is in the achievment overview (having that section opened where the achievements are listed) when hovering over it with the mouse where it shows "Completed x/4 Season 1 Story Missions". Elsewhere I only saw it correctly mention season 2. As for the free season/chapter unlocks: Afaik it was at the original release and at the special event - first time they introduced the "Return to" achievements. It was obvious that this was not intended to return regularly. Those new calendar weekly "Return to" achievements seem separate and work in a different way. I guess it will be one week per season and them rotating through the seasons - repeating from the beginning again (once finished). With the major seasonal holiday events in between + the new content releases and weekly "Rush" events. This will make it possible for new players to catch up on certain stuff where a higher population in the seasonal maps is helpful. (Namely for S1 it should be interesting for some help in the LA instance.) The earlier Return to events had each week (without a break I think) one episode (for the later seasons, S2 I think split on 2 weeks since it did not have new maps for each episode) and were mainly to bridge the gap until the new expansion. (Cause people got impatient again.) Combined with the new legendary and the 1-time chance for the free unlock again. Maybe to advertise to new players. They never hinted that they wanted to bring free unlocks back regularly. We have big sales every now and then though. And the full packages sold on the website. I gought after the initial release before the free unlock returned with the legendary amulet. Bought it on sale and did not regret it since I like it story-wise and I enjoyed playing the story chronologically in release order. If you own all other stuff ... the best you can hope for in a reasonable amout of waiting time ... is about 30 percent off on the S2 package (more - according to wiki - only around 2019 in rare cases and with inflation everywhere and the prices increasing ... might happen at 30 percent off during this year's sales around black friday but I would not hope for more).
  3. Confirmed. Both JPs do not give credit. In Silverwastes the meta and the Hidden Depths one = no credit. With 8 out of 10 required and 4 bugged ... not possible to complete the meta achievement. (I have not tried to replay story yet. But I guess that one will work. Dailies + the "weekly" on achievements + the chests ... confirmed to be working. As well as talking to Ogden.) The upside: Once fixed it will be just rushing the 2 JPs quickly to go from 6/8 to 8/8 and the meta + hidden depths one also is done pretty fast since people also are using the map to farm. Seems faster than the S1 replay week achievements some time ago.
  4. Sounds bad. I suggest they add Drooburt for eating some of the purified essences for a few AP (repeatable achievement that also gives some trash loot to sell for a few silver once you got all AP).
  5. When I got a chest as a random drop (before that only gotten 2-3 weapons as direct drop) I thought of the idael strategy: Since afaik you can get the same direct drops (of weapons you already unlocked) again it would be best to only open the chests until the amount of skins left to unlock equals the amount of chests you have saved up. (I will get a 2nd one once done with the 100/100 for the main achievement. Repeatable one ... not sure. I might just do one convergence per week in hopes of it also dropping runes of holding - which is pretty rare. And for the unstable motivation that sells well at the TP. From the 1/3 fo the weekly.) You never know how lucky you get - to receive a chest as direct drop (instead of a normal weapon). Imagine unlocking something from the chest early and then getting exactly that one as direct drop (duplicate).
  6. Imo it depends on the game modes and preferences (play style you prefer). I am more casual (not playing raids, harder strikes and higher tier fractals) and I have a main engineer. Never had trouble there and with the mechanist it got even easier - mech can tank and do a lot of damage. The ranger also uses medium armor and is considered easy to play cause of the pet. While thief seemed always a bit more squishy to me. (Have only tried the core thief though.) Light-weighted armor has the necro that has the (in)famous "second health bar" - the shroud forms that use it. High base health pool and it can use minions. For the mesmer I had played a bit with an open world Chronomancer with a build utilizing Chronophantasma trait. Also felt pretty sturdy - even vs. champs. Can not say much about the heavy-weight classes. Though warrior afaik has high health pool as well. Guardian might need a bit more skill - heavy armor but low base health (needs to clever utilize the traits and the ton of heals/aegis and other stuff it uses). And the revenant seemed borign to me. πŸ˜„ Cause of the fixed utily skills per stance. Have only played engineer and mesmer with more than core (all other stuff core only) - and mainly open world + achievementing. So no "pro builds" and optimization (maxing dps) - can not post vaulable info about that.
  7. Not sure if this always behaved this way - I think it got bugged a bit for me after the patch. On using a salvage tool the first time (after starting the game or logging in - not tried if it resets after map changes or going back to the char select) it seems to correctly go into salvage mode ... except that the cursor stays "normal". The two arrows (being red or green depending on whether you can salvage an item or not) do not appear. They appear after the first item with a tool is salvaged or if I double click the salvage tool again. (Then it stays working correctly on later uses.) Edit: It seems to reappear once you close (and then open again) the inventory. Salvaging multiple times does not fix it. Only if you go out of salvage mode (right click or clicking on something empty or something that cant be salvaged) with the cursor having been moved a bit (away from the salvage tool) before using the salage tool again it fixes for that tool until you re-open the inventory. Right-clicking above the salvage tool while not having moved (while inside salvage mode or before trying to use the tool the next time) the mouse does still give the bug the next time you access the salvage tool again.
  8. Though I do not have them in many builds anymore: I dislike the changes to Mecha Legs. When I used to play more core back then ... I liked them. But I guess first we had changes to fall damage traits (fall damage reduction being removed) - and now they might slowly want to remove the base increase of movement speed with traits only. (Mechanist still has the signet that I often use.) Not sure about the other stuff (resistance vs the movement speed reduction being lowered in time) ... I have not paid that much attention to boons anyways lol. (I still like my rifle skill 4 though. Best change in ages when they made it so it won't give self-CC but still CCing the target + removing movemen impairing conditions.) Bunker down: ... seems interesting. We all know the engineer certainly can CC ("disabling") often enough to make it happen almost every second. πŸ˜„
  9. A great change. They are also in PvP. (Where I have a lot more currency.) Though the 20 slot one does not exist there. (24 slot one needs 250 shards of glory - about 10g worth at the TP - instead of the 20 slot bag.) 2 Boxes of Grandmaster Marks (instead of 20 Mark Shards). I have like 32 shards but 75 boxes. (Played a lot more PvP lol.) Rune cost is the same. The only big difference is that in PvP it needs 20 league tickets (instead of the 2 emblems) - having like 3k (for about 150 purchases ... 50 of the biggest bags) - from the emblems in WvW I have like 40. Too bad I can't select to use the emblems from WvW + the Grandmaster Mark Boxes from PvP. (That would have been my preferred option lol.) Oh but ... well ... I might just go for the full open world PvE armor set - not needing many PvP tickets for other stuff. And getting (in the future - need to save money for the runes) the bags there from PvP.
  10. Tbh: I miss the vendor options with the miniatures (mini treasure chest - different versions I think). Should be implemented again so new players can catch up on this. Also it would be nice to have a bit more than just a +10 infusion and an accessory you can trash (when you have the legendary stuff there already and that ascended is not salvageable). An ascended ring (there the legendaries are slightly harder if you do not have the one from raids and would need to farm other sources ... I think WvW - to get two legendaries) maybe with the +10 agony infusion. And let us salvage it. Edit: A stat-selectable attuned+infused ring that also is salvageable ... that would be nice. And still not too much as long as the rush does not appear that often. (+you actually need to play to get it)
  11. You guys are being a bit too serious regarding this topic. There have been many threads about this and it clearly is allowed (confirmed by devs /GMs) to play "semi-afk". Means: You need to be able to respont to a GM ingame. And not being fully away for a long time from the screen/keyboard. Going ot the toilet should not be a problem. Sitting there all the time while watching a movie and looking with one eye (or half an eye) on the screen moving around and attacking trash mobs (where you do not need to do perfect "keyboard acrobatics") - also whould be okay. As long as no macros that press multiple keys are used. This is clearly what "farming while watching a movie" means. Totally different from someone making a sturdy/tanky build on purpose to go afk for a long time in an area where they know that mobs appear that won't down them (to farm the exp maybe ... for mastery? the loot afaik gets affected by diminishing returns should not not be worth that much)
  12. Confirmed. Tried the Scribe one (Vespera) - no credit. Odd that some people report they got credit sometimes - but there seems to be no rule/requirements that we know of ... totally random I guess? (Unless it is something weird like "only the first time it appears in a new instance of the map" or something like that.) I will ignore the few AP until the achievement is confirmed to be fixed in some patch notes. (And hopefully it won't take as long as the daily Echovald Spirit Slayer - which took over 1-2 years to fix.)
  13. They probably did want to restrict it to later content to not annoy people that already made the runes/relics (rune to get the free relic). Since the major thing about legendary stuff is the "free to swap" (without having to re-craft expensive stuff that gets bound) I think it should not be a big deal. At the release people can get most of the stuff currently existing. No bigger changes to previous stuff. (Except the big changes to runes when the 6th rune effect got moved to relics.) For future content it is nice to have people playing it actually. (And they want to sell the expansions.) Also won't be a big deal since most content is unlocked pretty fast and people are doing it anways for the mastery level and for the achievement points. Main "problem" probably is when people only try to play "hardcore" stuff (raids, strikes) without ignoring all other content. When the new expansion makes newer builds including the new relic effects "meta" and you are "required" to have that relic effects unlocked. (But that is a problem of elitists and the playerbase ... and wanting to optimize everything. Without the newer stuff everything should still be possible to play - at least for the strikes/raids that got released before the 5th expansion.) I like the unlocking. I am in favor if it. And I would even want it for future stats combinations for legendary armor/weapons and other stuff. It is fun to unlock stuff and the game is about achievements (and clothing) mostly anways. πŸ˜„ Makes it feel more fun. Otherwise you'd just buy the expansion and be like "oh I have legendary already and don't need to play anything to get the stuff unlocked - I need more conent and another expansion since I am finished with this one already". πŸ˜„
  14. It is always a good idea to keep one main mail address that you never plan to let get deleted. For important stuff. If you plan to change it ... changing it in the accounts that you registered with that mail. (Try to keep track a bit of it.) For security reasons a lot of mail providers disallow re-registering previously used addresses. (Imagine a hacker getting hold of a list of mail addresses trying them to see which ones are deleted - to register them and trying to reset passwords with password-reset mail.) When all fails you still have your serial code from purchasing the game - that you hopefully have printed out and stored in a safe location. That + all other infos being valid/real infos in the account ... is important. Not a good idea to use fake real names for privacy and then providing the real real name to the support when it does not match with the account info then. That doesn't mean that it's good that the accounts mistakenly got required to reset their password. Should not have happened. --- Afaik the biggest problem is if two or more people can provide the same info. (Like when people illegaly sell their accounts and provide the serial as info to the buyer. Or I think we had one case where someone got their mail account hacked and the hacker saw the mail from the purchase where the serial was visible. At least that is what the person claimed.) Then they won't restore access to the account. With only one person and if other info is roughly the same (including IP or IP range) ... maybe it even is possible without the correct serial. (If a lot of other info is provided.) I don't know their rules.
  15. There are a lot of people that dislike to do certain stuff. Sometimes even for religious reasons. But I don't think the game can take all of that into account. GW2 is already pretty tame in a lot of areas cause it wants to appeal to a lot of customers (young and old). And as someone mentioned: Killing others (which the character also is doing) ... usually is something considered a lot worse by most people. When you take into account that it is the character (and NOT you) it might be easier to do certain things. (And not even the character does need to like all the stuff they do. They could just reluctantly do it to get results. For example drinking with someone to get information - not because they like/support drinking.)
Γ—
Γ—
  • Create New...