The necromancer's trident basic attack, Crimson Tide should grant 2% life force on hit, and it hits 2 times per cast, so it should grant 4% life force per skill cast. However, this feature has been bugged since it's very introduction in April 2019, and instead grants a flat 2 life force per hit, so 4 life force per skill cast, which is far less life force than what it should be granting. Either fix the skill description to say it actually gives 2 life force, or fix it to grant 2% life force.The other 4 trident skills also fire Crimson Tide at their targets as of the May 2018 game update. These casts of Crimson Tide do not generate any life force whatsoever.Both these bugs have already been reported several times, it would be nice to finally get a fix.https://en-forum.guildwars2.com/discussion/74698/crimson-tide-locust-swarmhttps://en-forum.guildwars2.com/discussion/77168/trident-aa-crimson-tide-grant-lf-in-amount-and-not-percentagehttps://en-forum.guildwars2.com/discussion/76868/crimson-tide-necromancer-tridant-auto-attack