Jump to content
  • Sign Up

Anthonev.6452

Members
  • Posts

    98
  • Joined

  • Last visited

Everything posted by Anthonev.6452

  1. Yeah, still, one really shouldn't need a VPN to 'fix' poor ISP config issues. I even had a support ticket open with my ISP and their 'network team' said the best route was already being used. Starting to wonder if at the time they only looked at the packets being sent and not those on the return path, which is where the problem is. Either that or the return path at the time they looked wasn't broken.
  2. So, I have an update on all this, which is possible much the same 'random' problem that others get as well. First I need to apologize to Amazon, as it seems the issue isn't the servers/routers control, it just looks that way doing a normal network trace. As luck would have it, I seem to have made contact with someone deep within the networking of AWS who could look into things much deeper, including a back trace to my IP. Long story short, the issue is with my ISP or more specific, the routing policy they have in place for the return path of the packets. Instead of coming back direct from US to AUS, sometimes they are going via Hong Kong. This has two affects. First, it just adds a bit more latency, so going from 260-270 to 320. Second, at times the network traffic around and between Hong Kong gets congested, at which point pings then jump from being more annoying to totally unplayable. However, there's another twist. You can have two people, with the same ISP, in the same state and even be on the same server/map instance in GW2 but one of them can totally lag out while the other has no such issues. Basically who does or doesn't get impacted can change depending on your local public IP where the first three octets are all the same for both players, so x.x.x.5 gets lag, while x.x.x.10 is fine.
  3. That's nice, but it's always at the same time, which is great for those in the US and total crap for those of us in say Australia/NZ. So changing the date means nothing, when the time is always around 5am Sunday morning..........
  4. I've been having higher ping and packet loss since a week before the last expansion launched. I went from a good/steady 260-270 to nothing lower then 320 on a good day. Then mixed in with that (usually on the weekend), it would get worse. Making general PvE stuff annoying, while PvP and WvW was just impossible. Having said that, yes the past week (especially the weekend) has been even worse. I did what little I could (basic daily, etc) with a 1-2s skill delay and then just logged off. I actually have an open ticket for all this, did all the basic tests, even contacted my ISP. I finally convinced Anet that the issue is with Amazon, using network traces that clearly showed a consistent and steady ping with all my ISP network hops and that things started to go wrong (much higher ping, 500+ and packet loss) once the path hit the amazon routers/servers. I proved this by doing an IP look up, and the IP's where registered to Amazon Web Services. Even so, things are yet to improve and as stated, got worse in the past week. If others are experiencing the same, especially from Australia, then consider actually opening a support ticket. You'll have to jump through some of the initial hoops (like it's your modem, background activity, etc), but once you can rule that out and start doing/showing network traces maybe we can provided more evidence that there is an issue with Amazon.
  5. Didn't find any other post about this anywhere, so figured I'd make one. Pretty sure that PvP Tournaments are currently broken, in case no one at Anet knows. I joined a group, we all enrolled, tournament started, we all clicked accept and a few seconds after that, the whole tournament just stopped. No matches started, no teams listed (for any tournament in the past day), it just stopped dead.
  6. Apart from the first few hops being directly my ISP, which in Australia are sub 30, the next lot are 'atlas.cogentco.com', as it goes across the pacific, etc. Those are all around 220 or less. Then I start to hit the Amazon IP's, along with a bunch of 'no response'. That's when I got the already shown 500+. When it comes to international data outside of Australia, there's really not a lot of options. And how would I do that, since I don't have a VPN and really shouldn't have to pay more to get a working connection.
  7. Another day and no better. |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | 52.93.254.199 - 0 | 338 | 338 | 364 | 483 | 582 | 374 | | 52.93.28.126 - 0 | 338 | 338 | 340 | 427 | 587 | 359 | Well, a little better, not so much packet loss this time, but still high ping rate of 500+ Minor different IP numbers, but still all Amazon servers/routers. Clearly they just can't handle the load.
  8. To give people an idea, here's the specific Amazon IP that right now is giving me 600+ ping with packet loss. |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | 52.93.254.213 - 17 | 60 | 50 | 327 | 587 | 641 | 598 | That is while just sitting in the PvP Lobby and yes, I looked it up. That IP number falls within the IP range that is a direct allocation to Amazon Technologies Inc. All the hops that are more or less my ISP leading up to that are error free and sub 300ms.
  9. It's been happening on and off for the past few months and of course with the just new released story update, which brings more people back on line, my ping and hence server/skill lag takes a significant jump, making the game mostly unplayable. I use to have a ping of around 260-270, but not its base 320 and into the 1-2K when things just totally lag out. I have no other connection issues with anything else and every time I do a trace during the lag spikes, the slowdown/packet loss is always on Amazon IP numbers. Surely if things where being monitored, higher packet resend stats would be ringing alarm bells and something done about it.
  10. Then why does it happen only after/within a PvP tournament? I can and do jump around maps all day, change toons, etc ,etc and have no such problems. But do a PvP tournament and start to move maps (in and out between the PvP maps and a PvE map) and it triggers, basically every time. As part of the support ticket, I've done packet traces/logging, using tools like WinMTR, and I've had that running while the actual issue happens. All my ISP paths had zero packet loss, if there was any odd packet loss it was within the Amazon IP ranges and since they host the game servers, thats really more for Anet to sort out rather then my ISP. But that still doesn't change the fact I can trigger it everytime, with no recorded packet loss. I'm not using wireless, its all direct ethernet connections, to a less then 1 year old modem/router. I'll give that command line a try next time I do a PvP tournament. My system has 32GB RAM, so its not a memory issue, and the game is on a fairly new Samsung 2TB NVMe drive, but next chance I get I'll run a repair, tho keep in mind, I'm not having any other game issues or crashes.
  11. So I logged a support ticket and after a bit of back and forth (at first suspecting packet loss, but I'm sure its not that and I think they agree now), we are more or less at the point of it being a bug. I can now even work around the issue by making sure I have my character in the PvP Lobby before starting the tournament. If I do that, stay there, don't change characters, I can play 3-4 rounds without any issue. Then with the tournament over, party disbands and I exit the PvP Lobby, bingo, on going back to the PvE map, it takes ages to load and my character then appears invisible, apart from weapons, and unable to move, while skills, etc all work fine. Support tells me that no one else has reported having such an issue. So if anyone else has had this happen and even better can post a screenshot much like mine in the first post can you lets us know. Support want me to do a little more testing, so while I do that, I'd like to then reply and point them to this thread. As such it would be great if others have experienced the same type of bug as me.
  12. Yeah, that's what I've been doing and then usually loading into a different character which pops directly into the PvP match. But as you say, sometimes it works, sometimes it doesn't and either way, by the time one goes through the process, the match is half over with little to no chance of recovery.
  13. And tonight the same thing, but in reverse. This time the PvE map loaded normal but as soon as the second tournament match started, once more, long map load time and I then find myself invisible and stuck, unable to move by the time the pvp round has already started. This has been happening for a good week now, across all PvP maps, but it has always involved PvP. I've filed in-game bug report as well, but I guess it's going to remain broken and mean I have to stop PvP so as not to constantly stuff up the team I'm on.
  14. Not done any PvP for a couple of days and just now ran a tournament. Before that I was doing a lot of PvE and was in WvW, all without any issues. Start the tournament and first was was all fine. It loaded normal and I exit and loaded back into the PvE map normal. Second match loaded into PvP just fine, HOWEVER on exit it took ages to load back into the PvE map, at which point my character was invisible and couldn't move, just like the screenshot above. While being invisible and stuck on a PvE map, the third tournament match started, that then did load just fine and I could play as normal. Tho once again, when it ended and I loaded back into the PvE map, I was invisible and stuck once more. This whole time my ping stayed the same (320, higher then usual but seems to be the new normal now) and skills, etc worked as expected.
  15. As the title says, lately (on top of the increased ping since expansion launch) I can be playing the game just fine and then all of a sudden, the next map move takes ages to load (as in a minute or more compared to the usual few seconds at most) and then when it does finally load, my character is invisible on the screen and stuck. Skills still work, but I CAN NOT move. Lately this has been happening a lot in PvP matches. I can start a tournament, the first round is fine and then the above happens on the second round, leaving the team outnumbered and stuffed. It's getting to the point where PvP is basically unplayable, since I don't know if it will happen or not, tho chances are pretty high it will happen during at least one round. Even if I ALT-F4 and load back in, I still end up invisible and stuck. In one instant it even happened if I selected a different character. Here's what it looks like on a PvE map, but the upshot is the same in PvP: https://ibb.co/bNmpxp2
  16. Things have been on and off bad since a week before the expansion launched. Around that time my ping jumped from 260-270 to 320+ and has stayed there. Since then, for no reason I can be playing perfectly fine (as fine as 320+ ping allows) and then bang, a string of client can't connect pops, or total server drop out, or ping jumps to1k+ The past couple of days have been the worse. Yesterday during wvw, all of a sudden, 1-2s skill delay, 60s of being able to do nothing and then DC. Just now, as I start PvP, loading screens for some reason take a minute+ instead of the usual few seconds. Every time I do a trace, the issues seem to start once it hits the AWS routers.
  17. For me it's not just amnytas but the whole game for the past week and a half. Since then base ping has jumped 50-70ms and stayed there, from the looks of a tracert the main issue is on Amazon IP's (ie, the AWS game servers). Then, on top of that, there's the sudden spikes, like what I just had. Was in WvW and a little PvE and all was fine (apart from said base increase) and so I decide to do a PvP match. The moment it started ping jumped to 1000, skills etc on constant 1-2s delay and it stay that way for the whole match (which we lost BTW, tho only just and wouldn't have if I had normal ping). This has not been a one off, really starting to get sick of it.
  18. Actually that was one of the main reasons I stopped playing LOTRO. I got so sick and tried of endlessly spending my time gearing up 1 toon, let alone more then 1, only then 12 or so months later, trashing the lot and starting all over again. It's why it was so great finding out about the fixed level cap of GW2 and Legendary gear, grind once and done forever. At least that was the theory till relics came along.
  19. To lose half of the utility of my Legendary Runes... *sigh* Guess I have to be, not like I've got a choice.
  20. The introduction of relics and the nerfing of Legendary runes and in some ways putting the whole Legendary system into question, which then seemed to have been totally forgotten about and won't be 'somewhat' fix for another 6 months os hardly a small detail. As for the Wizards Vault, I have no issues with it so far, will wait to see what actual reality ends up being.
  21. Not so much an actual error, but connection speed is dog slow. Latency/ping in game is like 700+ and the wiki is taking ages to load anything. All other web surfing seems fine tho.
  22. Well, we sort of do. In the past Anet would do a nice size expansion (think like 4 maps, plus some system stuff, fractal, a raid) along with around 2 years of included LS episodes (so another 6+ maps and other stuff). Now, they will take around 5 maps worth of story/development time and put 2/5th or so in a 'mini' expansion that they can sell every year and then release the remaining 3 maps over the next 3 quarters. Then repeat it all over again. Basically it's a move to 'guarantee' yearly income with an expansion each year for much the same development costs. At least that was how I read it when this whole new 'content' focus and change was announced.
  23. So, as we feared, Legendary Runes was completely forgotten and it's going to take them 6+ months to do something about it. I guess only 'plus' side to that is we are all stuck in the same boat. As for the compensation when it does arrive, that sounds fine with a couple of tweaks. Each Legendary rune up to 6, needs to unlock the progress to the legendary relic. The 6th Legendary rune then COMPLETELY unlocks a legendary relic................
  24. They can and totally should, do it much easier. Just add an achievement that tracks the number of legendary runes in ones armory. When the number hits 6, the achievement completes and rewards a free Legendary Relic. And lets be clear, I want/expect my free Legendary Relic so as to restore the full functionally I have already grind out in making 6 Legendary Runes. Wonder how long it's going to take Anet to respond to all this, or will they just ignore it?
  25. So Anet I have a solution. For anyone that has 6 or more Legendary Runes and for anyone on making their 6th Legendary Rune, the game automatically rewards you 1 free Legendary Relic. The material/gold/time cost, etc on making Legendary Runes stays exactly the same, no change at all.
×
×
  • Create New...