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Newholiday.8103

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Everything posted by Newholiday.8103

  1. I think ele overall is in a okay spot. That said, calling staff support tempest 'meta' is dumb. Like others mentioned, its pretty much only good in tournies or in the very rare occasion that you get an ideal team comp. It's terrible at holding a point by itself, and hits like a wet noodle. It has to offer a little more to be worth using in ranked matches. Same could be said for other supports probably.
  2. If you're playing cata, you shouldn't have too much trouble with SBs. Most of them rely on stun-locking you in order to win, which shouldn't be a problem with the amount of stability spam cata can put out. I've never had any issues with BSs.
  3. Kinda wondering if this also applies to other support builds. Anyone try running support tempest without avatar/sage?
  4. FYI, setting graphics options to 'best performance' seems to greatly reduce your chances of crashing.
  5. Unless it's a minuscule amount (100-200 per boon). Even after the slight nerfs to deploy jade sphere, catalyst will still be able to put out huge amounts of boons on itself. It doesn't need any more ways of increasing its already crazy amounts of sustain. And now on a reduced cooldown (from 60s down to 40s).
  6. Holy kitten, meaningful changes to staff. Never thought I'd see the day. I hope they can also make changes to earth 5 on staff, it's incredibly clunky and hard to hit someone with it.
  7. Well, looks like my suggestion isn't very popular. I liked the idea since most staff skills are already mostly aoe skills anyway, and I can pretty reliably predict where someone will be with ground targets. Plus, if water auto became ground targeted, it would a be a lot easier to use it to heal allies.
  8. If the projectile speed of the staff auto attacks is never going to change, can we at least have some of the autos be ground targeted? Specifically looking at the fire and water autos since they already have an aoe radius. It would go a long way towards improving the reliability of actually hitting a target.
  9. I use this build a lot: http://gw2skills.net/editor/?PGgAs2lZwaYLsOGJO2P7tdA-z5YXGJUARmAqOAA Good sustain, good condi cleanse/protection spam/minor healing/might generation for your team via the shouts, and decent damage. Typically all you need to do is stand back and press 1111111111 a lot while in fire attunement. Downside is 0 burst potential.
  10. Scepter in general is gonna get nerfed. Played it in spvp, it's ridiculously strong right now.
  11. Yup. For the first time in a long time. Still wish that applied to staff ele though. 🥲
  12. Played a variant of this build. It's actually pretty kitten strong. Only major downside is that it's mobility is kitten.
  13. Having every class fulfill every role seems like an unrealistic expectation.
  14. Energy definitely sucks. Please make cata less complicated. Ele is already one of the least accessible classes.
  15. Buff staff. Just increase projectile speed. That's it. Not asking for much. Just want to actually be able to hit moving targets.
  16. Well, you're playing thief and mes so there's your problem. Neither is great in 1v1. From what I hear, vind is hard to learn but great once you learn it, so prepare to suck for a while. Play harbinger if you want easy mode.
  17. Ele did not receive any significant buffs outside of dagger buffs and alacrity from pre-EOD. You should read patch notes especially after telling me to read patch notes.
  18. Man, I'll be honest, I didn't read your post cause it's too long. But tempest is literally in the same spot it was pre-EOD. No major changes or buffs. And it wasn't even meta pre-EOD. If you think it's too powerful in the current meta....then switch back to playing the pre-EOD meta.
  19. Play it and learn it. You'll get there on your own eventually.
  20. 2v2 is a meme season man. No nerfs/buffs should be based around how well a class performs in the 2v2 season. Plus, hardly anyone even plays the 2v2 season.
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