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BorgCollective.4509

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  1. People thought some good reveals were coming or were hopeful for it. I guess they don't care much for LW stuff. I don't mind it. But I'm new. If I were here years I probably would be taking a LONG vacation from the game. You really do need a regular influx of solid content to keep an MMO going. Not just one questline (maybe 5 -10 quests) every several months. Fractals and raids that people have done countless times only work for so long. And with an MMO, once people stop playing, when they come back, it probably won't keep them here for long (since they already stopped unless it's really good content). Hopefully they will have some new great maps some good metas for the new content. They did do that with dragonfall. People are keeping that map pretty alive and the metas are generally fun. I mean really, this is a seven year old MMO. SEVEN YEARS. And they have only had two expansions. That's sort of awful. But they also have two LWs. Really though, in that amount of time other games have done double. ESO has three expansions, around 5 or 6 DLCs and maybe 8 dungeons. And that is in five years not seven. It's not surprising long term players are upset.
  2. Then they don't need to make a twitch about it with all the fuss. They could basically put it in a post or as a feed with a web page on their website. Once they start trying to get players to come watch a feed, it seems like there is more to it. It is inadvertently misleading whether they meant to do that or not. I'm still only a few months into this game (3 I think) so it doesn't bother me. But for people who have been here for a while, and wanting more content for a while (like an expansion), it created false hope. Really they could have done a much better job in handling it. Why else would people take time out of their day to watch a twitch stream when it is only going to be for the same stuff they already said? There is zero logic in that.
  3. While I'm not disappointed, generally when making a twitch feed, the company should be mindful that people think it means more really cool stuff is coming. Players getting their hopes up SHOULD ALWAYS be a good thing because it means they love the game and want more content and cool stuff. Putting this on the players at all is kind of insane. Completely insane. It's like saying to them that they should not expect more good stuff to come even when areanet pushes their twitch feeds and makes it seem like something good will come. To tell them to not get their hopes up is akin to saying it is basically a dead game and don't bother to care. If that is how things are around here then perhaps people should move on to another MMO.
  4. Gem store stuff probably gives a decent sum for them. I mean living stories are basically free if you log during release. So that's why they probably aren't in a rush with other content. Requires too much work. Who knows, this game could basically be on life support without anyone knowing it just so they can get more money for as long as they can with minimal investment.
  5. So what exactly is coming up? Any LW5 stuff? what are the mastery things? Or was it THAT bad?
  6. Desperate for people to watch. Rotten move. Speaks volumes about how they treat their players, really.
  7. Eh, I always thought the food buff times were basically a joke. 30 min is garbage. 60 min would be far more reasonable. 30 min to me a very low level food where you are just learning to make better foods. 60 min foods to me would be for foods that are higher levels and require more skill. Anything at level 80 should be 1 hour IMHO. Otherwise it's just a nuisance how fast it runs out.
  8. I mean, we can buy gold. It's not P2W but it sure is pay to make your life way effin easier. Not a far walk from there to P2W and they already have the taste of it in their mouths. But I suspect they won't actually go there until they are convinced the game is pretty near dead. Then they will scoop up all the bits of easy cash they can before GW2 takes its last dying breath. And of course, if somebody at corporate hasn't already had that idea and they hear this, they probably will go implement it stat. Hug your goodies tight kiddos. Someday every schmo in the game might have them and laugh at you for the endless hours you put into getting them. #WaysToMakeCommunityRage
  9. Sometimes when I am opening crap in my inventory, I feel like all I am doing is playing with russian dolls. Mean russian dolls that like to get my hopes up that at the end of it there will be something that was worth my time in opening them.
  10. I wouldn't say it's the best. It's good. Right now a lot of people are leaving here and going to ESO. Also a lot coming from WoW and some from FFIV to ESO also. ESO seems to be very popular right now. It's in that sweet spot where many are still discovering it. This is an older MMO that also doesn't put out as much content as ESO. I'm not saying it's not a good MMO. It is. But older needs to keep enticing with lots of regular content and events. ESO has quarterly new content and quarterly events. More events here for sure. But not enough new content from what I've heard while I've been playing.
  11. When you think of it, EVERYTHING they say in the stream will end up on the forum for the most part within the hour. People will come here and make tons of threads. So if people are interested and don't have the time to watch, perhaps activity in the forum might be a better indicator. Really though, for a season rather than expansion, I think there will be less people showing. Expansions offer more reasons to come back than one quest chain and maybe a map or two. If they will have good maps people might come for that. POF had mounts. That was huge. Season 4 had skyscale. But that was at the very end.
  12. More reasons as to why dungeons should be addressed. They COULD be rebalanced. They COULD offer some kind of enticing rewards. Frankly all they would really need to do at this point is buff stats on players, lower damage output from enemies and then toss in some decent rewards like XP gains and maybe some daily rewards that players like. The mechanics would never be a problem IF they hadn't let dungeons die as there would always be someone who could type in chat what to do. I came from ESO and this was actually a thing. You almost NEVER had a group that did not know the mechanics unless it was a very new dungeon. But letting them die from neglect has caused this. It's really a shame because there could be people doing dungeons as much as doing fractals. The only reason many don't know mechanics is because they are near fully dead. Now that I think about it, dungeons could be a great precursor to fractals for lower level players. They are level gated already. If they just made them a bit easier so groups could reasonably get through them (decrease damage output, increase player stats like health and toughness a little) it would have use to a lot of lower level players if they gave some sweet xp bonus for each dungeon completed and maybe a daily reward for doing a dungeon. Nobody is inspired to bother with something that is dead. But if they were active, players would bother to learn mechanics because they would intend to do them more often.
  13. Any map that is not currently the newest tends to lean toward bordering on dead. Play during daytime and it definitely will be dead except MAYBE during some great meta IF people love the rewards or need to grind the XP for some reason. Many of POF maps currently face this problem. Dry Top can face it. Season 3 maps also. Right now, from my own experience the most active maps are season four, mainly due to dragonfall having some decent rewards and because people are still actively playing it (more people than older maps) and also - skyscale. What they really need to do is make rewards enticing on many of these maps. I know areanet doesn't like to give out rewards but really it would go a long way to making them more alive. Frankly, it's not fair to newer players to have them required to do events and grinding in maps that are bordering on completely dead except for busy times (and even then, GFL depending on the map and what it has to offer). There are some great maps with really well done metas but people go where they need to be - unless something entices them to go elsewhere. I don't think it would be even a challenge for them to come up with SOMETHING to entice players to hit older maps. And I'm not just talking events as those are limited time. This is an issue every MMO faces. But in this game, you are relying on events that require groups to earn a bulk of your XP. I wanted to get ley line gliding (which is a really long grind) and the only way I could do it was to make a character and redo all the quests in that area as I just was not coming across groups on a steady enough basis. It was really hit or miss as I'm not always able to be there on 'busy times' and even then I might have something else I want to do. This sort of thing has come up even in the map chats. Players being frustrated. Wanting HPs for example and not having enough to get some of them because maps are dead and people there are trying to get other things done. Players don't always want to do HP trains. Or often can't. I will give credit to areanet for at least making it so you could get map currencies from hearts so that skyscale wasn't a complete nightmare. But really, at this point in an MMOs lifecycle, when there are maps that are many years old, and players still coming to the game or making new characters, they should address this type of thing. New maps never face this problem as it doesn't exist.
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