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Vilin.8056

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Everything posted by Vilin.8056

  1. If you wish for equipments with static slots in the inventory for quickswap, can't you just get ascended weapons for that purpose?
  2. Even as a Staff Ele, you're stuck in melee range 90% of the time in solo combat.
  3. Again, as I mentioned for the 3rd time, profile management, easily available does not mean easy to set up, or not annoying to maintain. And how many players you know actually use that 3rd party app to switch template before it became bannable? I've been playing with competitive players since 2012, no one in the communities, or guilds I know even bothered with such app. It's weird to me that you would suggest making this app mandatory for template switching would be the better solution, when it apparently failed to gain widespread recognition to begin with. We're happier with official templates, it is better. That is the whole point of the thread, people want to native support to replace 3rd party solutions, you're seeing a solution as a problem. If you don't know what possible problems you're speculating, then it is irrelevant as it gets, but I can already point you a track record of MMOs released by NCSoft with controller support, this isn't even a new concept worth speculate.
  4. Unfortunately, this is irrelevant at this point. Many people with addiction syndrome do not feel that they are addicted, despite their log indicated otherwise.
  5. 3rd party controller key-binder is never a solution for the mass. Anyone who owns dedicated gaming rig (like an MMO Gaming Mouse) with specialized buttons assigned with custom profiles knows this, technical headaches from profile management alone is enough to deter the majority of players. Criticize how you want regarding gear templates, we're still better with it than not, and for competitive players it is way more convenient to spend 800 gems to get a gear+spec combo than buying a brand new character slot just to swap roles on the same class. Also it's absurd to suggest Anet will monetise controller support.
  6. You might want to double check the /age of your account. Dailies serves as a mechanic to manipulate its players' addiction mentality, given this thread I'd say it's working as intended, and very effectively.
  7. If gamepad support can be so easily archieved through 3rd party applications, then surely it won't cost much development resource to achieve to rid gamers the annoyance of controller profile management. Even a simple update by simply allowing controller button binding in options will make this game compatible to numerous handheld devices on the market (which has become a trend for family to share PC games) Infact, even NCSoft's newer MMOs came with gamepad support, the company knows the importance of this implementation. The question is whether GW2 remained important enough for this company to bother future proofing it.
  8. Here's a quicktip: You can get quick 9 champion kills in dungeon AC story mode, all of which can be soloed by any lv80 character with moderate builds. Which makes this weekly a quick effort.
  9. Reality check: https://www.twitch.tv/directory/category/guild-wars-2 Maybe try to find a video under GW2 open world ever exceeded 3k views without involving a young girl acting cute.
  10. https://wiki.guildwars2.com/wiki/Infernal_Flail_Mace_Skin
  11. The shift in direction isn't due to developer interest, but rather community demand. How can game developers be encouraged to add depth and creativity while players neglect every content that consist both in the entitlement of "casual gaming" ? Eventually we have what we asked for, it's simply that when contents starting to arrive people began to realize that it isn't exactly the utopia they dream of, and the trend will stay on course while the majority of players maintain the same demand.
  12. This. People in this forum often decorate their selfish demands as a "contribution of ideas". The reality is that even if that particular request was taken, we see far more backlash once the consequence kicks in.
  13. It is an exploit because its original purpose of compensation does not apply to those currently rushing to craft one rune to get a legendary relic. Indeed legendary have always been for rich players who can afford them, so why give them even more wealth to begin with? Yet this move successfully kills demand among rich, or even moderately rich players. Now that a rift has been made for anyone who possess 400 gold to be able to craft their way to get a free legendary relic that eliminates the any need to purchase any relic for their entire account, you can expect upcoming demand for exotic relics to crash and burn while leaving only new players for exotic ones on the trading post. This is only true only If players who have already crafted 6 legendary runes, feels that the additional cost for crafting leg relic to be their biggest concern. For most players who has reached this state, the cost is rather trivial comparing to other player who has yet to reach it. Ironically, the most impacted group of players aren't those who already possess those runes who Anet intend to compensate, but rather those who intent to rush their one rune for the freebie. While new players will definitely feeling ripped off.
  14. The bigger issue of the legendaric compensation announcement is that Anet is officially introducing an exploit that will only benefitting rich players while penalizing the rest others who has yet to be able to accumulate sufficient resources within the time limit. One key factor in relic crafting was supposed to vitalizing the game economy by making rich players spending more gold on buying resources from other players, not completely killing the circulation by giving rich players freebies that poorer players will eventually have to drain even more resource on.
  15. Yet you couldn't beat a casual encounter in less than 15 minutes, that speaks itself.
  16. Exactly, your argument don't even hold water against one simple counter argument. Beware that most story boss fights stands as a check point to test a player's ability in offense and defense, if the fiight's taking longer than intended, then you are not meeting developer expectation of either element of such content. Therefore the community responded it as a skill gap issue, because veterans usually breeze through with relative ease without spending that much time
  17. This is a forum, it's natural process that every argument posted will be discussed with series of counter arguments. If your point is so weak that it cannot survive even one counter argument, then clearly something in it is very wrong. And no, boss fight isn't supposed to last 30 minutes for anyone progressed through the skill gap.
  18. This is where you get it wrong, you're confusing fantasy world terminologies in a video game with your own personal views of real human history.
  19. Please spend 5 minutes google the ranger class in D&D instead of wasting us further time on your own fantasies, this has been a very defined class for decades across multiple major western RPGs, none of them defines the class exclusively as a range attacker. The most popular ranger in the Baldur's Gate series, Minsc, for example, specializes with a greatsword.
  20. Seriously guys, let us pretending that gaming rig, despite with a Rtx 4090, does not have a high-end CPU.
  21. Likely Coming Up Next on gemstore: WvW track progression / Gift of Battle
  22. Repetitive threads like this further proves that Horizontal Progression is never a preference of the casual playerbase.
  23. No developers could stay ambitious when the community turns out like this: https://www.youtube.com/watch?v=wphCxNUpLwg
  24. Guild Wars 2 also rate M in Astralia and New Zealand, given the these regions takes a large portion of the playerbase, the whole argument over PG-12 rating is irrelevant. https://www.imdb.com/title/tt1716744/parentalguide/certificates The point really, isn't about changing the game's age rating, but instead that horror element can be implemented within the current rating, it has already done before, and are already existing within certain contents within the game. The problem with Orr isn't that it lacks horror element at introduction, but rather that they are outdated.
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