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kurosy.1384

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  1. Please! Consider putting the bullet in the ui similar to Malice! :C Overall the pistol feels a bit undertuned regarding the flow and the effects / magic feel. The projectiles are barely visible. Air2 has the same visual effect of the auto attack. Fire 2 is merely visible. When playing pistol it almost feels like you're pressing many buttons but they are all the same, in terms of visual appeal. The single target is so much unattractive. 900 is a lame range. I'm not going to enter the technical aspect as i've been testing it for only a few hours. I'm sure it does big damage in a raid scenario. Pistol also felt clunky when it comes to pair it up with an offhand weapon. I tried them all, maybe focus is the best match, at least for me. It also feels weird to play it with tempest and catalyst as both specs are aoe oriented and melee-awarded while pistol has a single-targeted selfish mid-range set. It's not that it can't be played of course but only weaver felt more natural. I'm so jelaous of guardians right now, they got the same weapon but there's no comparison. Double pistols. Great, visible AA visual, one of the coolest-looking skill that i'v ever seen in this game and a coherent and fun mechanic.
  2. Anet please can you show some love to pve Chronomancers? Like, improving its support performance? Making the whole class a bit more worthy? I have main chrono friends with existential crisis and the percentage of chrono encounters in pve instanced content is lower than 10% :C
  3. Maybe don't assume everyone has the whole free week. That's clearly not my case at least...
  4. Here we go worrying about Windborne superspeed while scrappers currently have superspeed at the start of any well πŸ˜• Currently, staff support ele doesn't have a real place in wvw if not for farming cleanses and for some old affectionate player. With these buffs, it could actually come back to be relevant. Also, it will cover support differently from d/f or d/wh, meaning supp tempest will have to adapt the playstile a bit. That's going to be interesting. If it ends up being too much OP i'm sure the nerf will come xDDD Anyway at the moment both vindi and druid supp outclass tempest for cleanse and heals so i think there is room for the staff buffs to be good-but-not-broken
  5. Heyo o/ Duels and wvw roam is more about watching, predicting, creating windows to act and kiting, more than skill spam. Besides all the class tips possible, i suggest you to watch people's videos playing pvp duels / wvw roaming on the classes you struggle most against (best would be trying them out, yeah). Try to understand the main mechanics those classes/builds are about. Consider you may have to adjust your build according to the roamers you find around in a certain moment. You may join a roaming guild and ask your guild mates to give you tips. Or find some nice opponent to duel vs you again and again so you get the grasp on that enemy build. You can also ask a guildmate to duel vs you in wvw: you two both head to EotM arena and choose different colors.
  6. Exactly! πŸ˜• I tried achievements on first week. I had to spend 2 hours nearly alone, hitting dollies and stuff like that while there was some juicy open field battle i wanted to jump in. Felt very boring. I don't think i'll do it again since i'm more of a fight/defense oriented wvw guild player. Sometimes we have those nights where the fights bring us into conquering keeps and towers, but it may not happen in a whole week. I know this is not how all people play wvw and it's probably not how Anet sees wvw. Still it feels very meh to spend so much time in a game mode i love and yet not meeting the requirements to get the achi supposed to be done by playing the game.
  7. I'm glad that wvw is getting some gold achivement! Here some feedback tho. First, these achivements are good mostly for karma train oriented groups of players. They don't really incentive fights over objectives since karma trains often tend to wait for things to be capped so they can recap them. I wish some achivements were more fight-oriented, like defending structures or anything on this line. Secondly, that would be great if the achivement could have tiers, getting few gold each tier. This way even more casual players /new players / small casual guilds could actually achieve something seeing the reward as a good incentive to approach wvw in their weekly routine. For example i know a small pve guild who was considering doing one wvw oriented evening to get some extra gold while having fun in a game mode which they don't know much. But seeing how that achievement is undoable by a small not-dedicated guild in 1 evening, they just gave up the idea. Speaking of another wvw issue, i have stacks of emblems and tons of badges! Please let me at least sell the first for few silver and spend the latter on some nice new item :C
  8. 46k was indeed unbelievably high bench and everyone was expecting a nerf. BUT I'm asking you guys to have a comparison. I'm not a dps player but i'm quite confident with ele specs. After few hours at the golem i could get 36k max from cata. In real scenarios tho my dps drops soooo much lower (18-28k lol). Is anyone else struggling to get (and keep) decent dps on this class? I just wish the balance team themselves would spend few hours on the golem and in raid and see how the class feels πŸ˜• cause i feel like they're just looking at numbers and not experiencing it in first person.
  9. Please don't gut the 1500 range on kneeled deadeye in pve at least 😞 It's very well themed and well counterbalanced by kneeling, for THE sniper profession. It gives the right vibe! Also, reduced mov speed isn't that much of a playstile change since it's still better to rely on dodge and shadowsteps. That said, i'll comment just about my main class which is Ele. So happy to see Cata getting back on track! Can't wait to test it out. But what about Tempest alac? I really was hoping to see a small qol help with the alac mechanic. Like, pulsing on overload, at least. Don't get me wrong, i mostly play HAT in raids nowadays and i love it but it feels like a 2nd tier alac spec since every other spec can give alac nearly instantly. Alac on Tempest feels overpunishing especially when i have to interrupt my overload to ress some teammate, which gives me the feeling that promptly-supporting is actually negatve for tempest :''D
  10. Party superspeed on healing skill would be so nice! I'm so deluded by aftershock and eye of the storm not being changed in wvw... With that and scrapper gyros reverted, prepare not to have any change of scenario with tempest in wvw.
  11. Well, of course it gets reversed. I hope the superspeed change triggering at the start of the well also gets reversed. No need for unnecessary buffs, right? Omg i even suggested no smoke field as a possible alternative but i wasn't considering this at all T_T So hilarious, Tempest even manages to be nerfed undirectly and thrown out from his niche meta role..
  12. From the pov of a wvw fighting-guild perfectionist player, i never saw so much insight in a wvw nerf like the ones done to the FB recently and the scheduled one to gyros. Thanks Anet for addressing core disparities! I really hope this incoming change won't be canceled and made uneffective because of all the comments. Staff mirage complains were thoughtful. Any wvw player who understands what's going on into a zerg would tell that scrapper is utterly broken (and became so after the previous gyro rework btw). This is just needed. Movement prediction is a key ability in wvw fights and every class has to deal with it anyway. I'm sorry if this will ruin the feeling to the class for some people but honesty i don't even see why scrappers should have special advantaged wells to start with. Evidently Anet can't manage to have wells working differently between splits, thus the reason this change is not split. A lot of players tried to give a nerf alternative but as much as i've read, no one really nailed the actual problem. Just tweaking numbers like Teapot suggested won't help. If i have to name a nerf that could actually solve the problem and keep the mobility, it would be: superspeed changed to personal and stealth gutted to 180 radius with 3 targets only and no smoke field on it. And then, nerf some numbers too. I'd keep the mobility just for the sake of pve, cause imho it should be kept more free and fun. (i'm ready for many confused faces. Yeah, i saw u guys are very confused on the actual state of things πŸ˜…)
  13. You...literally wrote about the only two situations where staff isn't a thing. And i don't think a weapon is meant to be relevant in any game mode :c Don't get me wrong, i love staff and i'd love it being more relevant but right now it's good enough in open pve, instanced pve and zerg wvw also thanks to all the recents little buffs. Could use more love tho!
  14. TY, this is reassuring! I really hope that the sentence "unlikely to be met unless you’re testing against a golem, or the player is extremely skilled" will also be applied in revising Catalyst. While putting quickness behind a traitline is a good change, gutting the damage both on boon and dps builds kinda killed the class from what i've seen and tried. EE is also a deluding gm trait since even in very skilled hands it gets triggered very discontinuously.
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