This isn't true. Those that will do the "port" will be the engine team and the UI team, not the content team. The port will use the same assets as the PC version and content release won't be affected at all. actually porting to console would affect content releases because anet would need to pay sony, microsoft or nintendo for each update among other issues that come with pushing updates on console That's not reason to affect their content release. Lots of games that work on both console and PC release their content on PC first and then wait for the validation until they can put it on console. Content release pace isn't affected by going multiplatform, provided your engine supports multiple platforms and the GW2 engine more than likely cannot. Judging by the CPU performance. As for the price cost, the idea is that the console version will pay for itself. Although it costs to push content on console, it provides the game to a new audience, so more expansion sales, more gem store sales and so on. just because it makes some money doesn't mean it offsets the costs and anet has stated that the reason a console version isn't going to happen is because releasing updates on consoles is more expensive and difficult. Where/when did the developers give this reason?HA HA HA HA! So here's the thing about ANY LEVEL OF ADDITIONAL WORK AND EFFORT. It's always "more expensive" and "more difficult."