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lukejoe.1592

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Everything posted by lukejoe.1592

  1. "I paid for springer skins.." PLURAL. /sigh They aren't actually mutually exclusive. You could have both new mounts and new masteries for old mounts. But none of that would fix mounts or fix GW2. What's more you SHOULDN'T need to have springers be springers. They could be pogo-sticks or kangaroos or land walking flying fish. But that's not how Anet does things. They fundamentally don't know how to design systems that scale. Now whenever they want to add a new mount, they have to come up with some movement gimmick to give it a reason to exist. That's not scalable. And someone could have told them that from the start. Elite specs are also not scalable. That's probably why (along with their new owners not allowing them to spend the money) you're not getting another expansion anytime soon. They launched the game with an armor system that doesn't scale! And that's why you'll never get a new race. WvW doesn't scale. That's why it's dead. They worked so hard to get their maps to scale. And that's what didn't need to scale. Because leveling out of a map's difficulty isn't why people weren't playing maps over and over. They just didn't want to. So no, they don't need to create new mounts. Adding more masteries to an existing mount would be a decent idea. Except it would compound their problem of needing increasingly bizarre gimmicks (justified by increasingly arcane maps) to release new mounts. They need to rethink the mount system. And build it to scale. And they actually should get credit for trying to gamify mounts since they are in a game. It was a good intention. As a mastery based attribute system where you had maybe 3 kinds of mounts who could spec into a set of skills it could have been cute. The maps, armor, and much of them game is already too baked to fix. Cheaper to just build a new game. Except they don't even have enough money for a new expansion, and I doubt anyone will give them enough to start over without big changes.
  2. That excuse is incredibly tired. Not trying to defend Anet here; the UI is awful, but it's Anet's own excuse as they've literally said in the past that UI changes take a lot of time and effort to pull off, even the seemingly simple ones like adding 1 new skill to the Warclaw that's taken them 3+months at this point because they're waiting on "UI changes". It's pretty common knowledge at this point that the Gw2 engine is likely one of the oldest and most poorly optimized engines still actively used in the industry (Bethesda might have them beat) and a big limitation on what they can actually do in the game specifically regarding the UI depends directly on the engine and how hard it is to change the code they wrote over 7 years ago (longer if you consider this is a modified Gw1 engine). So something as simple as adding a search bar could potentially take some poor dude 250 hours to do because they had to literally re-write half of their 7 year old back-end legacy code to do it. Yes it is terrible design, but all I'm saying is it might not be terrible by choice.I don't buy that at all. There are clearly components IN THE GAME for this.
  3. In any case, what has that to do with the core game? I'm not going to watch that 14 hours of video either, but do we really need the admittance to know that it was poorly made? And do we really think that the population of Anet employees who'd admit that it was poorly made is zero? It was poorly made! Everyone knows that. We don't need them to admit it to know it. Why isn't it on Mac yet? Because it was poorly made. It's user base is small. And they have no money to redevelop it for other platforms. I'm popping back into the forums after a WHILE because I was like, "Wonder what's going on with GW2 these days, they must be on their 4th expansion by now. Wonder if they fixed stuff." Sad to see that they aren't and they haven't. The very BEST any of us can hope for at this point is that Anet is bought out by a larger game company who sees the potential in GW to redevelop and make a better game. Crazier things have happened. I dont think hot was poorly made.Then you had a different experience with HoT than I did!
  4. What?! Thieves? Who is paying money for hacked GW2 accounts? It seems like people aren't even willing to pay anet for accounts, even though they have essentially made farming and hacking unnecessary by making it easy to buy everything from them with money.
  5. So you're take is that the COMMS team is not communicating because they are too busy coding? Hmmm...
  6. Hope you find an ergonomic solution for your play. WASD is definitely not ideal.
  7. This isn't true. Those that will do the "port" will be the engine team and the UI team, not the content team. The port will use the same assets as the PC version and content release won't be affected at all. actually porting to console would affect content releases because anet would need to pay sony, microsoft or nintendo for each update among other issues that come with pushing updates on console That's not reason to affect their content release. Lots of games that work on both console and PC release their content on PC first and then wait for the validation until they can put it on console. Content release pace isn't affected by going multiplatform, provided your engine supports multiple platforms and the GW2 engine more than likely cannot. Judging by the CPU performance. As for the price cost, the idea is that the console version will pay for itself. Although it costs to push content on console, it provides the game to a new audience, so more expansion sales, more gem store sales and so on. just because it makes some money doesn't mean it offsets the costs and anet has stated that the reason a console version isn't going to happen is because releasing updates on consoles is more expensive and difficult. Where/when did the developers give this reason?HA HA HA HA! So here's the thing about ANY LEVEL OF ADDITIONAL WORK AND EFFORT. It's always "more expensive" and "more difficult."
  8. In any case, what has that to do with the core game? I'm not going to watch that 14 hours of video either, but do we really need the admittance to know that it was poorly made? And do we really think that the population of Anet employees who'd admit that it was poorly made is zero? It was poorly made! Everyone knows that. We don't need them to admit it to know it. Why isn't it on Mac yet? Because it was poorly made. It's user base is small. And they have no money to redevelop it for other platforms. I'm popping back into the forums after a WHILE because I was like, "Wonder what's going on with GW2 these days, they must be on their 4th expansion by now. Wonder if they fixed stuff." Sad to see that they aren't and they haven't. The very BEST any of us can hope for at this point is that Anet is bought out by a larger game company who sees the potential in GW to redevelop and make a better game. Crazier things have happened.
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