Jump to content
  • Sign Up

DontEatYordles.8031

Members
  • Posts

    3
  • Joined

  • Last visited

DontEatYordles.8031's Achievements

  1. Your point? How many newcomers to GW2 can even find the official forums before they hit LV10? I give it 3 months min before the 1st post of "Can Ele/Eng swap weapons in combat" post appears; bonus points if the poster argues "it doesn't make sense that Ele/Eng can't weapon swap since all the other classes can". ANET has successfully landed on the other side of the shark at this point imo. But can ele have weapon swap while in combat?Let's be honest, that would be devastating for too many gamemodes and would totally powercreep ele. Would be interesting as a core Ele only option, even though that would probably still be op as kitten.
  2. While I get your frustration, the bomb was obviously doing way too much damage hitting 10 people and the ranged booncorruption, the necromancer provided, was pretty insane in WvW, since you would ususally put atleast 2 necros per group, resulting in a lot of corrupts. I think its sad to see lingering curse/devouring darkness nerfed even more. While I dislike the hit to devouring darkness, it is still a heavy hitter and you get booncorrupts due to path of corruption enabling to strip boons on 5 enemies in f2-range. Still, this makes axe/focus+Staff necro playing spite with 1/3/3 or 1/2/3 much better in corrupting boons while also dealing more flat dps than the scepter/x variant. The only upper hand the scepter/x+Staff+curses build has is that it can boonrip more effectively in a 900 range fight. On the sand savant change: if you don't want to bring back counting the scourge himself as a shade and still want to push sand savant not enabling a higher target cap in WvW, maybe consider removing the increased recharge on sand savant or atleast reducing it. That way, you would still have to make the decision to range bomb or melee bomb, but are not as severely punished in fights with a lot of movement and can replace your shades more often to uphold your dps. In my opinion that would be enough to maintain scourge as a viable and also important class in WvW while also keeping the damage potential in check.
  3. I know a lot of people complain about the current state of Function Gyro, but atleast for my Stupid-Offmeta builds it is an important DPS-Increase. I'd hate to lose the DPS-Button the last Scrapper-change brought, even though I agree, that it needs to be changed/buffed in a way that makes it relevant for e. g. support scrapper in WvW. Maybe it would be an option to change the Gyro so it only spawns reviving gyros OR finishing gyros. That could be adjusted in a way, that it always prioritizes reviving an ally over finishing an enemy. If the Gyro(s) is/are summoned to rez, they get more stability and more hp, if they are summoned to finish, they stay like they are now, weak and fragile. That way you wouldn't lose the option to e. g. finish enemies in pvp and still be able to effectively or atleast more effectively use it to rez allies in combat situations. I know the balance team wants to reduce the rez-builds, but I feel like the Scrapper Function Gyro needs to provide an identity to the Scrapper and that would be one way of doing so. TL; DR Don't take away my dps-boost-button, find another way to make Function Gyro great again! Edit: I just realised I got sidetracked on the whole Utility Goggles deal. I think, the change is bad for the following reasons: There is no place for Utility Goggles in a WvW-Zerg-Environment, but that's almost the only place detection pulse is needed. On the other hand, analyze gave you an important single target reveal and vulnerability option in PvP that is now missing. While Utility Goggles as an utility option rarely saw use in general, It had some class flavor (putting your personal engineering goggles on protects you from being blinded, since the goggles are also used for welding etc.). Now that's gone and you randomly get resistance which is a strippable buff, unlike the blind immunity and also makes no sense (now you put on your goggles and suddenly stop being affected from burns/bleeds etc.)I'd be happy to see that change reverted. While i miss chemical field, I'd much rather see detection pulse on purge gyro than on any other toolbelt skill, since purge gyro is mostly played for group support and rarely for personal benefit. Imho the same goes for detection pulse. Otherwise, I'm very happy with the changes you've made and feel like you put some thought behind it, even though I don't fully agree on all of them.
×
×
  • Create New...