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Terrorhuz.4695

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Everything posted by Terrorhuz.4695

  1. The sooner you're permabanned the better
  2. As slow as the projectile from gs2 might be (it really is), it is also unblockable and has decent tracking.
  3. Positive. From what I understood -correct me if I'm wrong- you try to use it impairing daggers either in melee range or close to that... same-ish range I'd use heartseeker, I'd say? because the projectile is very slow and doesn't track. And when I tried it the animation felt a bit slow, the third dagger takes something like 0.66s to come out. Not the end of the world, but I personally wouldn't use it as a proper ranged skill.
  4. Straight up false. The damage is MUCH higher. I'm not asking for a nerf; Impairing Daggers is a melee skill with a super slow cast time intended to deal damage, and that's what it does. But I'm not staying around a daredevil because "It deals 6.5k", that's entirely false. Feel free to try your luck landing the melee, super telegraphed gs2 against a daredevil and pray some random blind\weakness will not kitten it up entirely. I wouldn't do that, but you do you.
  5. Quick pockets in a parallel universe: Whenever you swap weapons, you gain 2 initiative. Gain 1 additional initiative for every skill replaced. You go from dagger\pistol to dagger\pistol? 0 skills were changed, you get 2+0 initiative. You go from dagger\pistol to dagger\dagger? 3 skills were changed, you get 2+3 initiative. You go from dagger\pistol to staff? 5 skills were changed, you get 2+5 initiative.
  6. Zerg vs zerg, you take double mantra gs mirage with every damage trait you can get on mesmer. Charge the mantras, erase the center of mass of the zerg, back off and repeat. People will laugh at you, until they see each of your ambushes hitting for 10k, against multiple targets, and nothing other than blocks can actually prevent it.
  7. Imparing daggers deals 10k damage from stealth; you have 15k hp. You do the math. Also, daredevils using Cluster Bomb are a mesmer eraser. You cannot fight it in any way.
  8. Tell you what, you Vault me and I die, I deserve it. And I'll tell you more: I'm exclusively a mesmer player. The only class I really tried to make work other than that was staff daredevil for teamfighting and I'm MAD I couldn't do it. Also I'm mad Swipe isn't unblockable anymore. Also I'm mad the new Dust Strike is entirely unusable. Thief staff got the short end of the stick when it came to the most recent reworks.
  9. well yes, I wouldn't be against bound getting damage (uninterruptable leap finisher with on-demand smoke field is bs tho)
  10. Power mirage is a super fat build for ranked, domination\dueling is a powerhouse. I think it loses hard against a certain amount of roamer-ish classes (willbender, vindicator and thief will all turtbofist a power mirage), so you need to be really careful when those are around.
  11. Domination\dueling\mirage is a fat build now. Plenty of vigor, plenty of fury, I routinely hit 6k/7k gs ambushes, and with sword ambushes I get some of the best movement in the game. If there ever was a time to play power mirage, it is now.
  12. 10s of vigor is 25 bonus endurance somewhere in the future; mirage cloak is an entire dodge, so... 50 endurance right now? I'd take that any day of the week.
  13. I mean, it's a stunbreak with a dodge like lightning reflexes, but it has uses. The easiest one is that of a normal stunbreak, ok, but you also get to dodge back into sword ambush for a fat disengage, and also with IH you can use it for a fast "roll-back-then-cleave" kind of action, with you and all your clones dropping a fat lazer beam on your target.... and with self deception you also get an additional clone for fat cleave (so... kind of like mirage ambush, except you actually get to use it instead of being teleported to some useless place without LoS)
  14. It's not a nerf, it's actually a great skill now. With sword ambush it's 1.25s evade and 900 range disengage, it's absolutely great. I just can't use it reactively, unlike other stunbreaks (decoy, well of precognition, whatever)
  15. Ok, listen, if you're saying dagger ambush AS A SKILL didn't need the daze, I might agree with you. I just don't think IH makes it any better, except under very niche circumstances (I'm targeting player A, a clone is targeting player B, we both ambush and land 2 rupts, so pistol trait procs twice..? I guess?)
  16. RN it can't interrupt other skills, and that's a problem. You can't use a dodge skill reactively.
  17. Hold your horses. A mirage taking that trait gives up pretty much the only cleanse they have. It MIGHT become toxic on staff mirage (cuz they get some cleanse from inspi\chaos) but not more than any normal sidenoder, and it would still lose to stuff like spellbreaker. It's a fun trait, but it's not as meta changing as you think it is.
  18. Willbender is pretty much defenseless outside of F3, everything else is straight up disengage or just outdpsing people. I don't have a problem with giving back charges to F2 in particular, and giving some QoL improvements roamers in general (not straight up buffs... just making sure they get the proper tools to do their job). This is a very support-ish meta, and roamers are being left a bit in the dust.
  19. I... still don't know what changes from getting 4 dazes at the same instant or just one. They don't stack. Either the ambush lands, and you're dazed, or it doesn't land, and you're not dazed. Any additional daze doesn't change a thing. Do they evolve into some form of ultra daze if all 4 of them land?
  20. How could dagger ambush ever favor me, in competitive I've been playing nothing but power chrono for the past 3 years. And I fail to see how IH would favor dagger ambush anyway. The ambush from clones doesn't deal any damage and dazes don't stack; either it lands -and you're dazed- or it doesn't -and you're NOT dazed. Only traits that could really benefit from IH dagger are a couple things in domination (Dazzling for vuln, adept minor, and Vicious Expression for boonrip, GM major), but... are you really having trouble with mirage? With dagger, IH and domination? You sure?
  21. god forbid mesmers do anything other than sitting on a node with a staff and make everyone's day worse.
  22. Troll thread aside, support mesmer might be slightly overtuned tbh...
  23. Yeah, it is very odd. Releckless dodge on war: no dmg Expolosive entrance on engi: very good of damage Bound on thief: no dmg Death Drop on vindi: a kittenton of damage Ambushes on mirage: I landed some 10k split surge a couple days ago I really think bound should lose the leap finisher and just be one of the many nuking dodges the game already has.
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