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Mesis.2951

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Everything posted by Mesis.2951

  1. I first experienced the DE meta 6 days ago. And out of 4 attempts, 3 were sucesfull. The one that failed was at 10%, mainly becouse 50% of people were dead and didnt revive Is the meta actually hard? With what people would call "raid group". The boss barely does any mechanics And it is definetly easier to coordinate than lets say Tarir or Dragon Stand It just feels to me people have gotten quite lazy/unwilling to learn. There are practically 1 button builds that can do 10k+ DPS which is more than enough for this event
  2. Hi, Would it be possible to add option to unlock the cursor when using skills that have AoE?
  3. For some reason I feel Harbinger or Bladesworn fulfill Engi theme much better than Mechanist. Mech is cool but we already have static pets in form of turrets and dedicating a whole e-spec traitline and multiple skills to a ranger pet feels weird. There is so much potentional that can be done with Mechanist yet I feel like A-net is trapping itself by treating the mech as a player character. The mech customization window should not be in a traitline but in a ranger pet menu
  4. The Mech could easily be an elite skill like a flesh golem and not much would be different
  5. The lack of ammo mechanic on engi is a bit worrying
  6. Idea is nice but the execution is fundamentaly flawed
  7. I do not like it (animations and theme is neat tho) The spec seems fundamentaly flawed in design (not to mention the terrible pet AI). Feels like this is very rushed first draft that could be done in an hour. - a) add current mech customization power outside of traits (similiar how ranger chose pets) - b) add options to dye the mech - c) add A LOT of more mech customization. Lets say a mech has basic AA, 2 weapon skills and 3 active ones. I would love to see at least 5 options for every type (30 customizable skills in total) - d) unlock weapons (and possibly skill) e-spec restriction The Warrior E-spec bladesworn feels more engi themed than this tbh)
  8. It feels somebody came up with this in like an hour
  9. I am not very eloquent so I keep this short and simple. Mechanist removes the entire class mechanic of toolbelt skills from engi in exchange for ... a ranger pet with no synergy native to ranger? Is the mech just a fancy turret? Proposed changes: Move all the traits into a special "mech" window, similiar to the ranger pet window that allows us to customize the mech with its own traits (similiar to WoW pet talent tree) Change the traitlines to have effect for both the mechanist and the mech, not mech only (and probably something that benefits you if you dont have a mech summoned) Signets - eh, one of the most boring skill types Generally I think all classes but engineer the most deserves a complete class overhaul from core to all e-specs.
  10. Good points. I just find the way boons and conditions went (and general GW2 design in powecreep) over the years in frankly a horrible state. The less spamy, more tactical core game had something special in it I feel we lost. Now that the cat is out of the bag and we can have pretty much 100% uptime on ALL boons for 10 players in raid enviroment, it might be a little too late and scale it back. Letts look at WoW and compare quickness vs bloodlust. When BL was released in TBC, you could have 100% uptime via access to shamans or drums. More or less a mandatory buff. That is the current state of quickness. What I would love to see is to move boos in general into more of a "dps/defensive" cooldown role than just being present
  11. I have a dream, many might disagree. So here we go. General - all boons and coditions should stack in intensity - It should not be possible for any class to give 100% uptime of any boon to a whole party (offset by better self-sustain) - uncapped boons. Stack as many as you want (would require some major reworks) Boons Examples: Fury - 7% crit per stack Conditions - add some spice to them - less binary effects Bleeding - increase the duration of the bleeds by 1 sec if you are moving Poisoned - 11% healing reduction per stack. At 10+ stacks, take dmg from healing Blinded - stack intensity Chilled - 11% MS and CD reduction per stack. At 10+ stacks, consume all stacks after 2 seconds and become frozen (stunned) for 0,5 sec for every stack above 10 Add some new conditions such as Acid, Shocked etc.
  12. The main issue with most mesmer builds is that they are build around one-shot combos which are fairly easy to pull off. Its probably not healthy to have builds ingame that can kill you in 1 sec or during a stunlock (especially if the setup is instant and often through invisibility)
  13. I wish they would make more ovehauls to core and elite specs, but not like this. Instead making mantras a glorified shouts. I would like more skills, more complexity not less
  14. The ending was definetly rushed but ultimatly the result would have been the same. I can only wish if we can get a proper story in a text-based form on perhaps something like a Vision in the past.
  15. Most meta dps builds are fully capable of soloing champ bounties. It is possible to solo even Legendary bounties however they require a lot of skill or an optimized solo build.Nontheless if you tag up and ask for help in map chat, 9/10 times somebody will help you
  16. I have been Engi main for 8 years, we may never be the meta choice but we can adapt to every situation
  17. Hi, I just tried do to the JP with using one hand, took me about 10 minutes to complete the first run I went to the slowest pathI used arrow keys and ctrl as jump buttonHope that helps
  18. I run a build with 13 condi cleanses and and 30% dmg reduction from condis and its still ridicoulous that a guard can get 5k+ burn ticks in few seconds on you that you can not remove since other condtions like poison, imob, vulnerability etc. sometimes take priority Naturally only the high skill guards can pull it off (top 250 players)
  19. Reading through my post again and I am quite happy with the suggestions although I should have worded some things better. I read some concerns that the changes would alienate the players but I don't think that would be the case.The core aspects of "bruiser" and "glasscannon" could be easily kept, after all it is the traits that mostly define the spec. When I was lvling in gw2 my build consisted of rifle, rifle turret, grenade and mine kit and mortar. I quite loved the build since it allowed me to to solo far harder enemies than I should have been able to thanks to the long preparation (5-10 lvls higher,including champions)This build fulfilled my fantasy and sold me engi TurretsNow I feel the turrets were quite neglected, I wish they were not a simple drop and forget button. Compared to necro's minions their main disadvantage is obviously being immobile so positioning is very important. I wouldn't put turrets into "minion" class skill but rather into an "AoE" category. My vision for turrets would be to give them ammo.For example:Rifle turret would have 15 ammo and each shot costs 1, The automatic fire would fire a burst of 3 shots.The "pick up" turrets F button would instead replenish the ammo count and the turrets would explode 5 seconds after they run out of ammo or after 1 minute of not being resupplied. Turrets in general should scale on players stats such as toughness and vitality Tool kitTool kit would synergize with this playstyle, in addition to repairing turrets (which should probably be higher and scale with healing power), it would also boost the damage of the next attack the turret uses and reduce the cooldown of its active ability. It should also probably be renamed to Repair Kit as that would fit the function far better. Proximity MineAs you might have noticed I liked the Mine Kit and would love for it to return. The mines would work on charges similar to the battering ram with the maximum you can have placed at any given time. So what mines could be added?Proximity mine - the current oneShrapnel mine - Bleed and cripple (Charr racial)Echo mine - Daze and confusionMagnetic mine - Slow and Torment Tool belt minefield should get a set pattern or be layed down behind the Engi similar to Slick shoes. I am interested in the community opinion so let your feedback be heard. I really miss the old mortar too ;-;
  20. As a recently returning player to GW2 who used to play healing Scrapper (RIP) in PoE, now Holo I find fighting a good Mirage an absolute cancer. Currently in high gold, difference between some Mirage players that I can effortlesy 1v1 and skilled Mirage players that we lose in 2v1 and sometimes amost even in 3v1 is just demoralizing.
  21. What other class to test new stuff with than Engi? Isn't that the whole theme of a class? ;)But I have to agree, if Anet is rethinking elite specs they should just start reworking all of them instead trying to adjust the current ones to fit the new mold. I will also later today update my Engi thread
  22. I would say we have at least 3 years of active GW2 development, than the shift to GW3 might happen.I dont think GW3 is that improbable, the current MMO market is quite hungry for a big new MMO and assuming we will have few big ones in the next 0-3 years GW3 release date set for 2027 would be quite likely.On the contrary, I think there will be a huge MMO resurrection in upcoming years starting with WoW classic possibly reaching 10+ mil players and overtaking Fortnite etc. on Twitch + the fact that new gen of gamers never played a strategy game or mmorpg in their life As for the "evidence" one might see, GW2 updates seem quite slow compared to other MMOs, WoW for example pums an xpac every 1-2 years with a new race or class and the content value arguably higher than GW2 (until they kill it next patch)
  23. Reading through my post again and I am quite happy with the suggestions although I should have worded some things better. I read some concerns that the changes would alienate the players but I don't think that would be the case.The core aspects of "bruiser" and "glasscannon" could be easily kept, after all it is the traits that mostly define the spec. When I was lvling in gw2 my build consisted of rifle, rifle turret, grenade and mine kit and mortar. I quite loved the build since it allowed me to to solo far harder enemies than I should have been able to thanks to the long preparation (5-10 lvls higher,including champions)This build fulfilled my fantasy and sold me engi TurretsNow I feel the turrets were quite neglected, I wish they were not a simple drop and forget button. Compared to necro's minions their main disadvantage is obviously being immobile so positioning is very important. I wouldn't put turrets into "minion" class skill but rather into an "AoE" category. My vision for turrets would be to give them ammo.For example:Rifle turret would have 15 ammo and each shot costs 1, The automatic fire would fire a burst of 3 shots.The "pick up" turrets F button would instead replenish the ammo count and the turrets would explode 5 seconds after they run out of ammo or after 1 minute of not being resupplied. Turrets in general should scale on players stats such as toughness and vitality Tool kitTool kit would synergize with this playstyle, in addition to repairing turrets (which should probably be higher and scale with healing power), it would also boost the damage of the next attack the turret uses and reduce the cooldown of its active ability. It should also probably be renamed to Repair Kit as that would fit the function far better. Proximity MineAs you might have noticed I liked the Mine Kit and would love for it to return. The mines would work on charges similar to the battering ram with the maximum you can have placed at any given time. So what mines could be added?Proximity mine - the current oneShrapnel mine - Bleed and cripple (Charr racial)Echo mine - Daze and confusionMagnetic mine - Slow and Torment Tool belt minefield should get a set pattern or be layed down behind the Engi similar to Slick shoes. I am interested in the community opinion so let your feedback be heard. I really miss the old mortar too ;-;
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