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Woltarion.6829

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  1. I'm very happy with the mantra revert, especially because I use mantras as a "high risk high reward" spell in PvP. The mantra of recovery and mantra of resolve are much better with the revert.
  2. Outdated
  3. GS has maximum damage at a long range, while you're still in melee to get the buff in raids. Most of the time, power mesmer will use sword + sword and sword + focus for raids. If you want to see optimized mesmer build for raid you can see on https://snowcrows.com/builds?profession=Mesmer&role=Any&damage=Any&beginner=0 some builds and rotation.
  4. Well, I wasn't sure that virtuoso would be enjoyable for pvp during the beta. However I just tried a condi build I made myself for the fun and... holy molly I can OS people with insta 25 stack of confusion. http://gw2skills.net/editor/?PiwAsqZlVwuYqMFGKWOX9xfA-z5YXG9mC1XB+MA Stack 5 blade and use Bladesong sorrow after stunning your opponent with your pistol. If it didn't kill the ennemy, repeat the process after using signet of illusion and blade renewal. Have fun.
  5. Oh ,sorry , maybe that was also the case for me
  6. What's the purpose of the healing mantra ? Even traited, this heals less than the other healing spells.
  7. Disruptor's Sustainment, it was my favourite mesmer trait. Everytime you interrupted an ennemy you got +1000 healing power for 5 sec. I played that trait with mantra of distraction and Ether feast. If you had 3 clones and could do that combo, it was possible to heal 13k at once and I loved it.
  8. Ranger has a better block with his greatsword than mesmer does with his shield
  9. I did a post some time earlier about it : You won't have any change any time soon I guess
  10. Good build for raids can be found on Snow Crows, however they are very hard to master because the rotation is not easy (unless you play staff mirage I guess but it's situationnal). For pvp you can look at metabattle but there aren't really a meta build for mesmer right now in pvp. It can be good but it's not the strongest that you can get.
  11. Still broken, hope that it will be patched before next season.
  12. I'm sorry for the broken English, it's not my native language. I still can't get over the mantras changes, I really prefer the old mantra system with high preparation time. I didn't use the mantra for the amunnition but for the preparation. For me, it was like a high risk high reward system. I'm fully a PvP player, so the mantra can be easily interrupted because of its long preparation. But it was what it made it interesting in my opinion. You had to hide/ be invisible or prepare it at the right time to get the reward. Especially, i'm talking about the mantra of recovery. For a long time it had a CD of 10sec, before being 18sec. If you could finish the preparation, with some healing power it could easily heal you more than 60% of your HP at once. But it could be easily interrupted/poisoned before so it was counterable. Now the mantra of recovery is only healing 1640 Hp (with a suplement of healing power x0.25) and 2620 Hp (+x0.4) if you're bellow 50% HP. This healing has a 20sec recharge for one ammo. It's incredibly low. Imagine if you have 0 healing power, that would mean that once you have 0 ammo, you can only get during a teamfight 2620/20 = 131 healing by second of cooldown thanks to it. In comparison, you can have 4299/20 = 214.95 healing by second of cooldown with Mirror, which has exactly the same CD, and has reflect, and has a x0.6 multiplier. Signet of Ether heals 5560/30 = 185 healing by second of cooldown has a x1 multiplier, heals everytime a clone is summoned, and reduce CD of all fantasma. Ether Feast can heal 5560/25 = 222.4 healing by second of CD, and this is without any clones active. Even if the mantra is traited, mantra of recovery will give you 3640/20 = 181 healing by second of CD. How is it supposed to compete with the other healing spells ? It has even lower multiplier than the other spell. Signet of Ether can be traited to heal even more and gives you distorsion, which can be synergized with reflect and auspicious angish etc. The mantra of healing is in a sad state and I really hate it. Mantra of recovery was the mantra that I used the most, but I can still speak about the other mantras. Mantra of resolve was also a High risk High reward system that I really liked. If you could prepared it entirely, you could cleanse all the condi you had, but it could be easily interrupted as it had a long cast time. Now it dispells instantly 3 condi. It's not bad, but it lost all this flavour. Seriously, can you do a more vanilla spell than "dispell 3 condi" nothing more, nothing less. At least Null Field can dispel and sinergize with a combo field. Mantra of resolve sinergize with litteraly nothing. Mantra of pain could give you a big boost in power. Now it doesn't, mesmer has even less means to get power. Mantra of Concentration gave you Aegis, quickness and stability when charged. Now it's a 45sec CD breakstun that gives 3sec stab. I mean, for such a long CD we could at least have something else. Mantra of distraction reduced the CD of diversion when charged. It's not the main reason why it was used but : Well I absolutely don't think so. It was the essence of Mantra : High risk High reward. Sometimes, if you could interrupt a healing spell with your last charge of mantra of distraction, it was rewarding even if the CD is then long. Well I'm still waiting that Mantra of recovery becomes better. It's an incredibily low healing spells.
  13. I think that staff 3 needs more a buff than staff 4 ,even if both is needed, staff 3 looks more urgent to me
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