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BikeIsGone.8675

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  1. Since I cant make out if you are advocating such a system from you post alone, so im giving you the benefit of the doubt and say you don't.Cause that - unfortunately - is simply impossible to implement.
  2. @Trevor Boyer.6524 except, if this is true: your rating spread statement shouldn't be applicable in the first place.
  3. Oh silly Ben, how could individual player performance possibly have anything to do with winning/losing streaks. Tilting is a fake-news rumor that has been spread by the media. Nah, rigged matchmaking seems far more likely. /sarcasm
  4. This is so typical for the gw2 pvp community. Pure delusion. Rather than thinking that maybe they simply arent good enough for a certain level of play (in this case plat) they assume the system is keeping them from climbing. This is not a personal attack against the player i just quoted by any means. Its this specific general mindset that really rubs me the wrong way. You wanna know what really keeps all these people from climbing? Not some Illuminati-conspiracy that for whatever reason targets them specifically, no. Its CONSISTENCY.How can people possibly expect to just keep climbing all the time. At some point - like it literally is with everything - you just hit your current limit. No more climbing; your rating finally settles. Plain and simple really. After getting to a certain rank (when you are in the higher-end player demographic) people simply are expected to carry their own weight. If you simply run on point without minding your surroundings, good players will punish that.If you spam your entire skillbar on point (looking at you gold-necros), good players will punish that.If you use dodgerolls for autoattacks, good players will punish that.If you just camp one point and dont move off even when not attack, good players will punish that.....I think the general picture should be clear by now. The higher you go in rating, the better your opponents are and -naturally- the more responsibility each player has personally as well. The margin for error drops dramatically. And that is what I mean by performance-consistency. In lower/mid tier ranks people can get carried by builds and a lot of other external factors. They only perform well under specific circumstances and can win matches even when they made a bunch of mistakes. This is something that simply doesn't fly in higher tier games. There is a reason you always see the same people on the leaderboards after all.
  5. Good riddance indeed."Just" a 3 month dishonor might be debatable but at least it finally sends the right message.
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