Jump to content
  • Sign Up

Aridonas.7615

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Aridonas.7615

  1. Enemies are, or rather were, capable of this behavior. It was removed after the beta as combat was allegedly deemed too “difficult”. Example: early Queensdale in beta weekend 2. Bandits actively dodged your skills, rolled around you, blocked attacks, stunned you, cleansed themselves from conditions, etc. Although it was not perfect, it did actually feel like you were combating a decently smart opponent that sometimes even resembled another player’s defensive actions. Now they just stand there and get obliterated, like everything else. Wish they would have stuck to their original game design philosophy that they had early on. Maybe in GW3.
  2. These are objective facts that anyone around since the original Guild Wars can observe clear as day. The third title was mentioned by name via disgruntled employee at the time merely indicating its existence. Where did I say that it was the cancelled project which obviously turned out to be the Dune MMO? Where did I say that Eye of the North is a current indicator of the game nearing its end? It was a narrative indicator and throwback to the original that came to a conclusion at the exact same place, which then introduced the Hall of Monuments system for Guild Wars 2. If you genuinely think that none of this was foreshadowing the same transition into the third entry, then you must not have been around back then or at least have not read the wiki entries. The upcoming content is of the same caliber that Beyond was. That is not a bad thing. It is just meant to hold us over. Also, how are any of the changes being made to the game notable enough to extend its lifespan for another ten years? They only ever planned Guild Wars 2 to last one decade, as evidenced in their original manifesto and even the way that Season 4 was handled. DirectX 11, ironically enough, took them 11 years to implement. That was out of sheer necessity as, like I mentioned, the canvas has been falling apart for nearly two decades. Of course that is a huge improvement, but it was long overdue and essential for players to actually be able to continue to play the game and the new content. You cannot deny the performance has ever been stable, even at launch. The engine reached its maximum capabilities years ago. But let me guess, you are probably one of the players that thinks fashion in this game is being as shiny as possible thus contributing to this change for the game to continue to actually run. The entire point of what I posted seemed to go over your head, yet you emotionally respond anyway and call me paranoid. I have no idea who you even are nor you I so why immediately jump to the personal judgments? Have you paid attention to …anything happening in the last 3 years? Labeling someone that is merely presenting easily researchable events as a conspiracy theorist is very embarrassing considering the state of the world and all that has been revealed up to this day. Please, for your own sake, look up the bare minimum of information that is as easily available as the reply button you so fondly use before talking about people like you are aware of how they operate.
  3. GW3 is not a matter of if, it is when. This question always brings out the loud majority of people who are clearly new to the franchise with the second installment and whom are unfamiliar with the way ANet has historically operated. We are currently in the Guild Wars: Beyond era of GW2, and the way that Secrets of the Obscure has been presented seems to confirm that for those who know. Albeit, there are probably far less of us original GW veterans hanging around nowadays to notice the similarities. Those of you that are saying there is no need for a third entry are merely echoing heroes past that once argued the same reasoning against the inception of the title that we are currently fond of. It is obviously well-known at this point how rough the last few years have been for them as a company. While they have made, and probably will continue to make, some questionable decisions moving forward… the writing is on the wall for those paying attention and not naive enough to believe surface level public relations statements. Do you honestly think that Colin Johansson returned to the company to spearhead development of an 11 year old game? Do you not remember the Jessica Price incident and the revelation from a side comment that the early conceptualizing of GW3 was one of the infamous projects actively taking up company resources with a team led by Mike O’Brien at the time? Do you not think that they already know how dire it would be to announce a whole new title without a cross-progression system akin to Hall of Monuments? Why do you think Eye of the North was chosen as the literal endpoint outpost during the time when The Icebrood Saga was supposed to be the finale of GW2 before they were, and this is a direct quote from one of the developers, “blessed” with hastily constructing another expansion which led to End of Dragons? Ironically, arguing against the potential quality of GW3 under the development of current ANet is acknowledging that GW2 once again has limited resources and a very downsized team comprised of newer developers that are working on these upcoming smaller expansions. Love them or hate them, this studio has always been known and supported for its collective ambition, creativity, and innovation within the genre. Artists can only do so much on a canvas that has been falling apart for nearly two decades before they eventually obtain newer and higher grade materials to work with. I for one look forward to the future and wish them the best of luck.
  4. Praise Joko... please do not do this to the Guild Wars franchise again.
×
×
  • Create New...