Yes, this is what I expect with the upcoming balance patch---that certain weaver builds, for example, will be able to hold side nodes and it will be game over because they cannot be dislodged. In the WvW, I saw Maguuma's Krab guild run a very tanky roaming comp (scourge, scrapper, tempest, herald, spellbreaker) that was virtually unkillable. I can only imagine what is going to happen when the upcoming balance patch is released and damage output is reduced. The problem in WvW is compounded because of the Minstrel and Trailblazer stat combinations not found in the PvP mode. Additionally, we now have ascended foods that reduce incoming damage by ten percent.