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Bod.8261

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  1. I think new and deep minigames would add most to the game. Think GW1 Polymock expanded and with also a competitive side. Or some form of card game or brawl with special skills. Most of the other points really would not be an expansion seller for me:New Playable Race: As much as I'd like to permanently bounce around as a Quaggan, I definitely would not play a copy of a profession I already have nor racechange one of my own.New Profession: I'd rather have well fleshed out e-specs than another profession complicating balance even more. And really the difference is not that huge.New terrestrial Weapon types: I think that's more of a sub-point of new e-specs once they start running out of options. Seeing as A-Net is bringing new "weapon types" out of the old ones (Staff as Battlestaff or Scythe) this is probably the better option.Player Housing: As others have already said: This would probably be super expensive, require scribe or some new discipline and be a gold mine for the gem store. And I'll 100% pass on another WoWesque farm or garrison that wants daily attention from me.Return of Dungeons: Seeing that fractals are the new dungeons and they are doing a decent job at it and offer a more open advance instead of the fixed dungeons with paths, I'd say stay with that. But I'm really no fan of speedrunning dungeons anyway.Return of Hardcore World Bosses: Just no, this would rather turn me away from the game. If you want challenging group content, raids are the way to go. Open world should be casual with meta events like Tarir that can be coordinated with Commander tags and have no hard failure requirements. Who really wants more world bosses that you have to be 30min+ early, join some TS and then still have a decent chance of failure?
  2. Now that I've finally gotten around to playing the story (late to the party, as usual), I can say that PoF was a new low for me. Let's break this down:The story was this weird mix of super predictable main story and pointless side stories.The main story (if you can even it call that) was: Balthazar is the bad guy, go south and kill him. And that's exactly what happened. As this would have made for a pretty short story it was dragged out by all these little side stories.Some of them literally only were: Run around the map and talk to random people or grind some hearts/mastery. Nobody needs that, players that want to explore will do so on their own. Imho every part of the story should be instanced and contain either relevant new information, cutscenes, interesting combat or puzzles. Let's look at the parts of the story that were not just literal filler.We have sadly way too many bossfights with punching bags that have no meaningful abilities and even if they manage to defeat you, you just respawn a few steps away. When you have finally whittled down their health, they turn invincible and teleport away or defeat the player deus-ex-machina style. For me this is the worst and most disappointing way to handle a story element like this. Then we have the puzzle parts that are mostly fine. I say mostly because completing the story as a group (this is a MMO after all) forces everyone but the leader of the instance to idly stand by and wait or "help" as a pointless wisp or ghost with no mentionable power more often than not. To add insult to this: Many achievements can only be earned by the instance owner for whatever reason. The final nail in the coffin was the terrible idea of having the character die and then have amnesia in the middle of the story for a pointless recap of all previous stories told in the most boring way possible. As far as relevant new information goes - there barely was any. We visited Kormir and got the old "you already have everything you need to know" talk as well as them leaving for good now. The whole story about Vlast and the Exalted was pretty meh. Palawa Joko is trapped, Kralkatorrik is still out there and well that was about it. In the end we celebrated with a lot of characters I had already forgotten about, and I loved how the pc was like "let's get this over with, I don't want to be here", as that was exactly what I was thinking all along.
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